Four of the deformed goblins go down without too much of a struggle. The horrible sight of mucher chewing them to bits, however, doesn't seem to give them any pause. Alecto's blade disembowels the third goblin, and the acid, tanglefoot bag and nameless's arrow (there didn't seem to be any other targets) finish off the last one.
Round one.
A lone twisted goblin desperately charges muncher, seeming to be running away from something as much as attacking, but fails to deal any damage whatsoever. The thing that he was running from, however, slithers into view. It is an amorphous mass of mouths filled with razor-sharp teeth and it is covered with eyes shining with madness and hunger. Its mouths emit a gibbering sound of pure insanity that drives straight into your brain. It off it spews forth a strong-smelling fountain of fluid that ignites with a flash, and muncher feels the ground getting soft beneath his feet. From the sound of it, another one of those monstrosities is lurking nearby.
Everyone : will save DC 13, if fail roll d100, as confusion spell.
fortitude save DC 13 or be blinded for 1d3 rounds.
Muncher has two rounds to move 5 feet or he becomes pinned.
No more Mr Nice Guy
