Maidhc O Casain
Na Bith Mo Riocht Tá!
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[td]Kelvyn Damonder
Male Keleshite Two Handed Fighter/Martial Master 01
CG Medium Humanoid (Human)
Init: +3; Senses: Perception +0
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Defense
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Defense 14, Flat-Footed 10 (+3 Dex, +1 Dodge)
Armor DR: 4/Magic or Large (+4 armor)
Critical Defense: +7 (+4 DR, +3 Dex)
HP: 15 (1d10+5)
Fortitude: +3, Reflex: +3, Will: +0
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Offense
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Speed: 30 ft.
Melee: Dagger +5 (1d4+4/19-20)
............Earth Breaker +5 (2d6+6/×3)
............Halberd +5 (1d10+6/×3)
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Statistics
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Str: 19, Dex: 16, Con: 12, Int: 10, Wis: 10, Cha: 10
BAB: +1; CMB: +5; CMD: 19
Feats: Dodge, Power Attack, Toughness
Traits: Family Ties
Skills: Climb +6, Knowledge (Local) +5, Swim +6
Languages: Common, Kelish, Varisian
Other Gear: Chain Shirt, Dagger (2), EarthBreaker, Halberd, Backpack, Bedroll, Belt Pouch, Flint & Steel, Rope (Hemp, 50 ft.), Mess Kit, Pot, Soap, Torch (10), Trail Rations (5), Waterskin, Cost of Living (3 gp), 9 gp[/td]
[td]
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[td]--------------------
Special Abilities
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Power Attack -1/+2: You can subtract from your attack roll to add to your damage.[/td]
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Background/History
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Kelvyn is a huge, boisterous man from the Southern continent who grew bored with the 'adventures' offered in his native desert and took up travel when an opportune berth on an outbound ship gave him the chance to leave his country before the authorities caught up with him.
He landed in Riddleport and quickly found himself in hot water once more, as his enthusiastic and impulsive nature got him involved in a . . . situation . . . when he came to the defense of two young women being harassed by some toughs in a bar. He left Riddleport in a hurry, once more just ahead of the law, but the women were daughters of the head of the local Szarni family, and that grateful gentleman arranged for Kelvyn to be tucked away by his contact in Sandpoint.
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[sblock=MiniStats]
[SIZE=+1]Kelvyn Damonder[/SIZE]
HP: 15/15, Speed: 30' Perception: +0
Defense: 14, Critical Defense: +07, Armor DR: 4/Magic or Large, CMD: 19
Fort: +3, Reflex: +3, Will: +0
Weapon in Hand: None
Abilities: Str 19, Dex 16, Con 12, Int 10, Wis 10, Cha 10
Condition: None
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[table="width: 1425"]
[tr]
[td]Kelvyn Damonder
Male Keleshite Two Handed Fighter/Martial Master 01
CG Medium Humanoid (Human)
Init: +3; Senses: Perception +0
--------------------
Defense
--------------------
Defense 14, Flat-Footed 10 (+3 Dex, +1 Dodge)
Armor DR: 4/Magic or Large (+4 armor)
Critical Defense: +7 (+4 DR, +3 Dex)
HP: 15 (1d10+5)
Fortitude: +3, Reflex: +3, Will: +0
--------------------
Offense
--------------------
Speed: 30 ft.
Melee: Dagger +5 (1d4+4/19-20)
............Earth Breaker +5 (2d6+6/×3)
............Halberd +5 (1d10+6/×3)
--------------------
Statistics
--------------------
Str: 19, Dex: 16, Con: 12, Int: 10, Wis: 10, Cha: 10
BAB: +1; CMB: +5; CMD: 19
Feats: Dodge, Power Attack, Toughness
Traits: Family Ties
Skills: Climb +6, Knowledge (Local) +5, Swim +6
Languages: Common, Kelish, Varisian
Other Gear: Chain Shirt, Dagger (2), EarthBreaker, Halberd, Backpack, Bedroll, Belt Pouch, Flint & Steel, Rope (Hemp, 50 ft.), Mess Kit, Pot, Soap, Torch (10), Trail Rations (5), Waterskin, Cost of Living (3 gp), 9 gp[/td]
[td]

[/tr]
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[td]--------------------
Special Abilities
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Power Attack -1/+2: You can subtract from your attack roll to add to your damage.[/td]
[td]--------------------
Background/History
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Kelvyn is a huge, boisterous man from the Southern continent who grew bored with the 'adventures' offered in his native desert and took up travel when an opportune berth on an outbound ship gave him the chance to leave his country before the authorities caught up with him.
He landed in Riddleport and quickly found himself in hot water once more, as his enthusiastic and impulsive nature got him involved in a . . . situation . . . when he came to the defense of two young women being harassed by some toughs in a bar. He left Riddleport in a hurry, once more just ahead of the law, but the women were daughters of the head of the local Szarni family, and that grateful gentleman arranged for Kelvyn to be tucked away by his contact in Sandpoint.
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IC content goes here.
"I speak in Dark Orange!"
"I shout in Bold!"
"I think in Italics!"
[/section]"I speak in Dark Orange!"
"I shout in Bold!"
"I think in Italics!"
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_______________
[sblock=MiniStats]
[SIZE=+1]Kelvyn Damonder[/SIZE]
HP: 15/15, Speed: 30' Perception: +0
Defense: 14, Critical Defense: +07, Armor DR: 4/Magic or Large, CMD: 19
Fort: +3, Reflex: +3, Will: +0
Weapon in Hand: None
Abilities: Str 19, Dex 16, Con 12, Int 10, Wis 10, Cha 10
Condition: None
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