Hilltop Battle Round 1
Mystie, Hawk and Cruendithas crest the hill, with Crue seeking cover on the opposite side of the large rock while Hawk and Mystie rush forward. In the distance, a messy campsite with a fire going can be made out. However, with a bit more hill before you get there, lies a force of goblins.
In all, 10 goblins are spaced out on the slope and at the bottom of the hill, awaiting your arrival. The goblins armed with melee weapons have formed into element groups with a shield-man covering each of the long reach horse-choppers. Behind are the archers. In the center a long goblin points to Hawk with his dog-slicer sword and shouts a command. All 5 archers, with various types of bows, release their arrows at the same time. Arrows nick the rushing halfling as she closes the distance.
[sblock=Combat Stuff]As directed by Goblin D, all 5 archers (S, A, B) all shoot at Hawk, who is running and doesn't have Dex to AC. 3 hit (1 confirming a crit) and do a total of *4* points of damage. (Yes, mull that over in your head.) All the melee guys wait, weapons ready.
Combat Actors
Cruendithas: 0 dam/26 (bless 17r, inspire courage)
Dunkel: 0 dam/18 (bless 17r, inspire courage)
Hawk: 4 dam/38 (bless 17r, inspire courage)
Jonas: 0 dam/40 (bless 17r, inspire courage)
Mystie: 0 dam/45 (mounted, bless 17r, inspire courage)
Wahyu: 0 dam/23 (mounted, bless 17r, inspire courage)
Goblin L: 0 dam/?, AC 22, dogslicer and shield
Goblin F: 0 dam/?, AC 21, dogslicer and shield
Goblin D: 0 dam/?, AC 18, dogslicer and shield
Goblin H1: 0 dam/?, AC 16, horsechopper
Goblin H2: 0 dam/?, AC 16, horsechopper
Goblin B: 0 dam/?, AC 24, lt crossbow
Goblin S1: 0 dam/?, AC 16, shortbow
Goblin S2: 0 dam/?, AC 16, shortbow
Goblin A1: 0 dam/?, AC 16, longbow
Goblin A2: 0 dam/?, AC 16, longbow
Ditzie Map:
Map
New thing: I am using a Ditzie map for this encounter. If it goes well I'll be doing that more often. It was a lot of work to get it going, but I hope it gets easier.
Novice-Fu Tutorial for Using Ditzie Maps:
(1) Click on the MOST RECENT map from either the DM or player (you may have to open sblocks to find it)
(2) Move your token
(3) Without clicking on the URL address, click return
(4) Map will refresh and a new URL presented
(5) Copy new URL and put into your post
Hero Arrival Schedule
I've estimated the players that didn't have enough move to start on the map in round one:
- Jonas places his token next to P17 as his round 1 action, having finished a double move.
- Dunkel and Wahyu place their tokens next to P17 as their round 2 action, having finished a RUN.
Terrain: There is a lot of slopes that cost 2 to enter from the lower square, as previous battle. There are also just generally rough terrain spaces, such as P17 (the large rock used as reference, also usable as cover), K9, O10/O11/P11/P12/Q11/Q12, N10, C4, and H2/H3/I2.
Goblin identifications: Each goblin token has a letter corresponding on the left side identifying what type of goblin it is. There is a VERY rough identification on the combat roster already, detailing weapons and AC. If you want to know more, just ask. Also, there are multiple Goblins with same marker letter (2 A's, 2 S's and 2 H's.) If any of these survive a hit, we'll worry make some sort of notation differentiating them on the combat notes. All the others are uniques.
Reiteration:
Hawk, Crue and Mystie act now
Jonas place your token
Dunkel and Wahyu nothing this round, but placing next round[/sblock]