[LPF] Rodents of Unusual Size, pt 3

G

Guest 11456

Guest
Hawk, Little Halfling with a Big Sword

Hawk continues to quickly advance toward where she spotted the goblin.

[sblock=Action]Run action up the slope for 120 feet (90 feet effective).[/sblock][sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 38/38
CMB: +4 CMD: 18

Fort: +6 Reflex: +6 Will: +2
Perception: +8 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 7/10[/sblock]
 

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BigB

First Post
cruendithas.jpg
Teeth clenched as he closes on the enemy, Crue keeps moving toward the goblins as fast as he can. His reckless rush does not allow him to take advantage of the cover so he hopes they are not very good archers.

[sblock]
run (base move 20' + 30' *4 * 3/4 = 150) to a position approximately 90' from the goblins
[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 26 current: 26
CMB: +1 / CMD: 12 Fort: +2 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights1/1, Ghost Sound 0/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 1/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify

Archaeologist's Luck (+1) rounds/day: 3/6

Wand CLW 10/10
Wand MM 25/25

effects: Expeditious Retreat +30 base move 28/30 rounds
Bless

[/sblock]
 
Last edited:


Aura

Explorer
[sblock=Cruendithas]Basically, running requires you minimize obstructions and maintain a straight line course. So it is the direct opposite of moving rock to rock to seek cover.[/sblock]
[sblock=Minor Regret]I should have conducted two rounds of action last round to speed things up--but now you're close enough that doing so at this time could create problems, so we're gonna have to round by round it just a little more before things get more interesting. Well, not that goblins singing isn't amusing, but I'd bet you all want high adventure. :)[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Now committed to his course Jonas continues his headlong rush toward the goblins, determined to give them as little opportunity to pepper him with arrows as possible.​
[/section]

[sblock=Actions/Rolls]Advance 90'.[/sblock]
_______________
[sblock=Mini Stats]
[URL="http://livingpf.wikia.com/wiki/Jonas_Psalter_(Mowgli)[/URL]

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 40/40
Senses: DarkVision (60’) Perception: +10
CMB: +06 CMD: 18 (+8/20 vs. Trip)
Fort: +07 Reflex: +02 Will: +05
[/sblock]
 


Satin Knights

First Post
[section]
"Run Bubba Run! Catch up to Hawk!" Mystie continues to hold on tightly with one hand while Bubba rushes up the hillside.
[sblock=Actions]Mystie: Ride check+military saddle (1d20-1+2=13) guide Bubba to stay 10' ahead of our pack, Perception (find/count goblins) (1d20+4=10)
Bubba: full run, move 160' for effective 120'
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 45/45, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +5, Reflex +2, Will +5, CMB -2, CMD 7
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +10, Ride -1

Dagger +0, d4-3
Lt Crossbow +2, d6, range 80' increment, 9 bolts
Thrown Dagger +2, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation, Produce Flame
.,,.,,...Oracle 1st Lvl: 6/7 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen, Murderous Command
.,,.,,.,,..Bard 1st Lvl:
1/3 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
4/9 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 6 of 6 left, 2d6, DC 16, Selective excluding 5 opponents
...............Energy Body: 3 of 3 left, Healing elemental body 1d6+3 if someone moves through my square
.........
Immediate Action:
Misfortune, force immediate reroll, once per creature per day, range 30'
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand:
[/sblock]
[/section]
 

Commander_Fallout

First Post
There is safety in numbers, Wahyu thought as he urged Ridley along to stay as close to the group as he could, attempting to make himself as small a target as he could manage in the meanwhile.
[sblock=OOC]Wahyu will take whatever action he needs to catch up and stay with the group.
Ride (1d20+1=9)[/sblock]
 

Aura

Explorer
The background chatter of the enemy comes to an abrupt end as the heroes close in on the suspected goblin position. The two archers do not pop back up and shoot, either. The only sound is the beating of feet, paws and hooves on the ground. Cruendithas makes an amazing sprint, passing everyone to overtake the lead. Towards the back, Dunkel runs as best he can (leading Rawhide) and Wahyu keeps pace on Ridley, who continues to have reservation about the uneven terrain.

Straight ahead, a narrow, wispy tendril of smoke can be seen wafting up from somewhere behind the rock outcropping one of the goblins was using as cover.

[sblock=Combat Stuff]No attacks on the heroes this round. No goblins come into view, and no goblins are heard.

The slope levels out past the reference point, so knowing precisely what is up there is still impossible through casual observation.

Here are the player characters, their position from the reference point, and applicable conditionals:
Cruendithas: +70' (bless 18r)
Dunkel: +200' (bless 18r)
Hawk: +80' (bless 18r)
Jonas: +140' (bless 18r)
Mystie: +100' (mounted, bless 18r)
Wahyu: +200' (mounted, bless 18r)

Everyone is up as the leaders of the pack close in.[/sblock]
 

G

Guest 11456

Guest
Hawk, Little Halfling with a Big Sword

Hawk finishes her advance toward where she spotted the goblin.

[sblock=Action]Run action up the slope for 80 feet.[/sblock][sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 38/38
CMB: +4 CMD: 18

Fort: +6 Reflex: +6 Will: +2
Perception: +8 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 7/10[/sblock]
 

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