[LPF] Rodents of Unusual Size, pt 3

[section]
Mystie lets the crossbow quarrel fly. It's path is true and catches one of the goblins. Mystie points at it with the crossbow in her hand, "Bubba, kill that one!" "Gnome and orc; dwarf and halfling. All the kin of humans shall crush the goblin vermin!" Bubba charges, but there is a shrub in the way, so he goes after the little beastie that was beside the one she pointed at. His gallop was strong, but he was not able to get a hold of the foul creature.

updated map
Bard Song: +1 to attack and damage
[sblock=Actions]Mystie: Fire crossbow at horsechopper wielder H1 (1d20+2=21) hits for crossbow damage to H1 (1d6=3), free continue bardsong, move: order Bubba to attack
Edit: confirming crossbow crit + IC (1d20+2+1=16) hits for crossbow crit damage (1d6=4) and the 2 from Inspire Courage brings that to 9 total damage to H1
Bubba: charge attack F attack bite+charge+IC (1d20+3+2+1=13) missed
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 45/45, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +5, Reflex +2, Will +5, CMB -2, CMD 7
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +10, Ride -1

Dagger +0, d4-3
Lt Crossbow +2, d6, range 80' increment, 9 bolts
Thrown Dagger +2, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation, Produce Flame
.,,.,,...Oracle 1st Lvl: 6/7 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen, Murderous Command
.,,.,,.,,..Bard 1st Lvl:
1/3 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
2/9 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 6 of 6 left, 2d6, DC 16, Selective excluding 5 opponents
...............Energy Body: 3 of 3 left, Healing elemental body 1d6+3 if someone moves through my square
.........
Immediate Action:
Misfortune, force immediate reroll, once per creature per day, range 30'
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand: fired crossbow
[/sblock]
[/section]
 
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[sblock=Hawk damage]Hawk's accumulated damage is reduced by 5, 1 pt per hit, due to her DR 1/-. Thus, she has now taken only 19 points of damage, not 24.[/sblock][sblock=Mystie's crossbow shot]You benefit from your own bard song, increasing damage to 4 on the horse chopper wielding goblin. Also, 19 is a crit threat with a crossbow (19-20/x2), so you can check that.[/sblock][sblock=Jonas]By double moving, you end up on either side of the reference rock, your choice. However, if you wish to risk a run (losing Dex), you may pick a reasonable square further in on the field.[/sblock]
 


Hilltop Battle Round 2

Aiming dead square on the enemy goblin, Mystie's aim is true and the bolt slams into her target's chest. With a squee of pain, the disgusting little creature crumples to the ground. However, urging Bubba into a charge fails to connect with the shield-using monster is not quite as successful, with the enemy being ready for Bubba's attack. Deftly side-stepping the great mastiff, he backhand cuts Mystie on the spin.

Jonas thunders onto the scene, causing a bit of uproar amongst the goblinish ranks. However, one directing the arrow attacks seems to calm them.[sblock=Mystie]He yells, "Settle down, just an orc! First hafting, THEN gnome, THEN orc… ready…"[/sblock]

The goblin Hawk is tangling with moves quickly, taking full advantage of his position while he can. His blade strikes true, although he seems to have a puzzled look on his face, like something was wrong and somehow things didn't work out as well as he'd like. He shrugs and, looking over his shoulder just a moment, steps back, smiling at Hawk devilishly.

At that moment, the goblin calling the archery attacks points at Hawk once again. However, instead of coordinated attacks in unison, difference of opinion washes over the goblins. Two attack Hawk as directed, although their aim is muddled--perhaps they are paying too much attention to the argument offered by the others. The two closest to Mystie move to better positions, for good effect, sinking one arrow each into the object of goblinish hatred. For his part, the crossbowman merely pulls out a potion and drinks it, seemingly less interested in the entire argument.

Apparently peeved over the lack of unity, the goblin directing the archers moves in on Jonas and tries to cut him, only to fail. Shortly after, the goblin with the dog slicer attacking Mystie tries his luck, and finds himself unable to connect, with Bubba rearing up enough to foul his aim.

[sblock=Combat Stuff]Mystie takes out the other horse chopper wielding goblin, leaving it bleeding to death on the ground. As Bubba moves it, he triggers the sword+dogslicer goblin's reserved action. He attacks Mystie, hitting for 3. Jonas then moves onto the map, using a run so he is within move action of the primary area of combat, but denied Dex modifier to AC until he moves again.

Turn 2 begins

Goblin L attacks Hawk. Natural 20 to hit, 12 damage. Mystie's misfortune intervenes and forces a reroll, for a normal hit, 11 damage (modified to 10 due to DR). He shifts one square away, to I-10. (Mystie basically saved 12 pts of damage on Hawk.)

Goblin D motions for archers to concentrate on Hawk. However, the two closer to Mystie argue and shoot her instead, raving about killing gnome. They move into better positions. The scout (S) zings Mystie good for 3 points despite the -4 penalty. However, he is outperformed by the archer (A) with the longbow close-by, who crit threats and confirms with the -4, doing a whopping 14 point hit. (Ridiculously lucky.) The archer and scout near Hawk miss entirely. The crossbowman attacks neither target, but instead quaffs a potion of some sort.

Goblin D moves in and attacks Jonas. Misses. Goblin F continues to attack Mystie. Misses.

Observations of the Goblins: Goblins L and F both have chain mail armor and shield. And while F fights with a lot of skill, L combines it with power and lethality. Goblin B may have quite a few potions, now that you look at him, on a bandolier.

Combat Actors
Cruendithas: 0 dam/26 (bless 16r, inspire courage)
Dunkel: 0 dam/18 (bless 16r, inspire courage)
Hawk: 29 dam/38+ (bless 16r, inspire courage)
Jonas: 0 dam/40 (bless 16r, inspire courage)
Mystie: 20 dam/45 (mounted, bless 16r, inspire courage)
Wahyu: 0 dam/23 (mounted, bless 16r, inspire courage)
Goblin L: 0 dam/?, AC 22, dogslicer and shield
Goblin F: 0 dam/?, AC 21, dogslicer and shield
Goblin D: 4 dam/?, AC 18, dogslicer and shield
Goblin H1: Bleeding out, 13 dam/6, AC 16, horsechopper
Goblin H2: Bleeding out, 10 dam/6, AC 16, horsechopper
Goblin B: 0 dam/?, AC 24, lt crossbow
Goblin S1: 0 dam/?, AC 16, shortbow
Goblin S2: 0 dam/?, AC 16, shortbow
Goblin A1: 0 dam/?, AC 16, longbow
Goblin A2: 0 dam/?, AC 16, longbow

Ditzie Map: http://beta.ditzie.com/70656/546c4b628ba53

Cruendithas, Mystie, Hawk and Jonas move normally. Dunkel and Wahyu may place their tokens next to the reference rock in the SE corner of the map.[/sblock]
 

[section]

Jonas roars onto the scene, his huge flail whirring violent circles around him. He skids to a stop, transferring the momentum of his massive body and the speed of the flail into a strike that smashes against the shield of the nearest goblin. Bones and joints creak . . .​
[/section]

[sblock=Actions/Rolls]Power Attack (1d20+8=27) (Crit Confirm (1d20+8=15) fails) for Damage (1d10+8=15) vs Goblin D.[/sblock]
_______________
[sblock=Mini Stats]
[URL="http://livingpf.wikia.com/wiki/Jonas_Psalter_(Mowgli)]Jonas Psalter[/URL]

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 40/40
Senses: DarkVision (60’) Perception: +10
CMB: +06 CMD: 18 (+8/20 vs. Trip)
Fort: +07 Reflex: +02 Will: +05
[/sblock]
 

cruendithas.jpg
With Jonas on the scene swinging his flail, Crue shifts his attention to the goblin threatening Mystie. He calls on the magical energy within the wand once again releasing another missile upon his enemy. He risks a moment to look back for the others. Seeing they are closing on the battle he feels relieved that Mystie and Hawk will have sufficient backup and the group will deliver the enemy to their foul gods hands.


[sblock]
continue using rock for partial cover
activate Archaeologist's Luck
wand of MM on Goblin F
UMD to activate wand= 32 and damage = 5
[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 26 current: 26
CMB: +1 / CMD: 12 Fort: +2 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights1/1, Ghost Sound 0/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 1/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify

Archaeologist's Luck (+1) rounds/day: 1/6

Wand CLW 10/10
Wand MM 23/25

effects: Expeditious Retreat +30 base move 25/30 rounds
Bless
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Hawk, Little Halfling with a Big Sword

Hawk steps up to goblin and swings.

CURRENT MAP

[sblock=Actions/Rolls]Actions: 5-foot step and attack.

Rolls: Attack roll against Goblin L: 1D20+12 = [7]+12 = 19 miss[/sblock][sblock=Hawk Mini Stats]Hawk
AC: 17 (13 flat-footed, 12 touch)
HP: 15/44
CMB: +4 CMD: 18

Fort: +8 Reflex: +6 Will: +4
Perception: +8 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword (2-handed)
Current Conditions in Effect: bless, inspire courage, raged, reckless abandon
Rage Rounds remaining Today: 5/10[/sblock]
 
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The goblin falls to Jonas' mighty swing, crushing his shoulder with a wound so massive that he could not have possibly survived. Meanwhile, a magical missile pelts the goblin attacking Mystie.

A few feet from Jonas, Hawk has run into difficulty with her opponent. He keeps close to her where his dog-slicer can be used effectively, but making it hard for her to develop power to her blows. Her blow is stopped short by his shield.

[sblock=Combat Stuff]Mid round update:
Goblin D dies. Goblin F is hit by magic missile.
Ditzie Map update: http://beta.ditzie.com/70656/546cdbca26f38
Still to play: Mystie
Still to place tokens: Wahyu, Dunkel[/sblock]
 

[section]
Mystie lets go of the crossbow and grabs her holy symbol. A wave of white light caresses and heals her allies while avoiding the most of the little beasties, whether they are standing or on the bloody ground. "Goblins fall, squish and sputter, their blood shall feed the worms!" Bubba bites again, but there is too much metal on this gobbie to get his teeth to sink in.

same map
Bard Song: +1 to attack and damage, Channel heal Hawk and Mystie 6
[sblock=Actions]Mystie:Channel Positive Healing Energy (2d6=6) excluding H1 H2 L D F goblins, healing A? S1 and S2 possibly, free continue bardsong

Bubba: Bite attack+IC (1d20+3+1=16) miss
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 25+6/45, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +5, Reflex +2, Will +5, CMB -2, CMD 7
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +10, Ride -1

Dagger +0, d4-3
Lt Crossbow +2, d6, range 80' increment, 9 bolts
Thrown Dagger +2, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation, Produce Flame
.,,.,,...Oracle 1st Lvl: 6/7 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen, Murderous Command
.,,.,,.,,..Bard 1st Lvl:
1/3 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
1/9 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 6 left, 2d6, DC 16, Selective excluding 5 opponents
...............Energy Body: 3 of 3 left, Healing elemental body 1d6+3 if someone moves through my square
.........
Immediate Action:
Misfortune, force immediate reroll, once per creature per day, range 30'
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand: dropped crossbow
[/sblock]
[/section]
 

Now that Dunkel is less worried about running into a trap, he remounts, and rides forward while brandishing his axe.

OOC: P18 to M15.

Current Map: http://beta.ditzie.com/70656/546cffcb84ea6

Mini-Stats
[sblock]
Dunkel Metzgerei the 1st level Dwarven Cleric (awaiting level 2 approval)
AC: 18, Flat-Footed: 17, Touch: 11
HPs: 10/10
Init: +3
CMB: +2
CMD: 13
Fort: +5, Reflex: +2, Will: +6
Speed: 20 feet
Battleaxe: Attack: +2 = [BAB (0) + Ability (2) + Misc (0) + Magic (0)]
Damage: 1d8+2, Crit: 20/x3, Special: S
Sling: Attack: +1 = [BAB (0) + Ability (1) + Misc (0) + Magic (0)]
Damage: 1d4+2, Crit: 20/x2, Range: 50 ft
Consumable: 20 Sling Stones, 7 Trail Rations
In Hand: Battleaxe
Spells Prepared
Level 0: Detect Magic, Guidance, Light
Level 1: Protection from Evil
Spells Used:
Level 1: Enlarge Person, Bless
[/sblock]
 

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