[LPF] Rodents of Unusual Size, pt 3

Hilltop Battle Quick Update

Dunkel rides up, slides off Rawhide and takes a swing at one of the melee-armed goblins, only to have the little blighter intercept his blow with his shield. Rawhide wisely beats a hasty retreat, clearing the path for those engaged in combat.

Jonas and Hawk takes advantage of the situation and surround the one that has been giving Hawk so much trouble. Jonas does the set-up, and Hawk comes in for the kill, slashing the goblin with her sword and taking the wind out of his sails.

Wahyu locates one of the two goblins that harassed the group on the way up the hill and sticks him in the shoulder with a quarrel from his crossbow. Although the goblin does not die, another wound that serious looks as if it will be his last.

Finally, backing up the group's efforts to exterminate the goblin menace, Mystie channels more positive energy (healing herself, Hawk, and a much appreciative Bubba) and Cruendithas applies healing directly to Hawk, pulling her away from death's gate.

[sblock=Combat Stuff]I'm just working with spare time here, so I thought I'd give you all the results on how well you did this round. GoblinL was hit for well over half his hit points by Hawk, and Goblin S2 (the one to the south) was hit for about half by Wahyu.

updated map: http://beta.ditzie.com/70656/5474d03e3ae86

GOBLINS are up. Hopefully more slashing, shooting, and bombing tonight. Then we'll get to the part where you guys tear them up some more. :)

Combat Actors
Cruendithas: 0 dam/26 (bless 15r, inspire courage)
Dunkel: 0 dam/18 (bless 15r, inspire courage)
Hawk: 19 dam/38+ (bless 15r, inspire courage)
Jonas: 0 dam/40 (bless 15r, inspire courage)
Mystie: 28 dam/45 (mounted, bless 15r, inspire courage)
Bubba: 0 dam/16 (bless 15r, inspire courage)
Wahyu: 0 dam/23 (mounted, bless 15r, inspire courage)
Goblin L: 17 dam/?, AC 22, dogslicer and shield
Goblin F: 5 dam/?, AC 21, dogslicer and shield
Goblin D: Dead, 19 dam/6, AC 18, dogslicer and shield
Goblin H1: Bleeding out, 14 dam/6, AC 16, horsechopper
Goblin H2: Bleeding out, 9 dam/6, AC 16, horsechopper
Goblin B: 0 dam/?, AC 24, lt crossbow, bombs
Goblin S1: 0 dam/?, AC 16, shortbow
Goblin S2: 3 dam/?, AC 16, shortbow
Goblin A1: 0 dam/?, AC 16, longbow
Goblin A2: 0 dam/?, AC 16, longbow[/sblock]
 

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Round 4 Hilltop Battle

After Hawk's rather powerful hit, the toughest of the goblins tries to assert his command over the rest. Shouting something in goblinish, he points southeast with his sword before using it to slash at Hawk again. Switching how he fights a bit, he assumes a more defensive stance and strikes, connecting solidly but not like before. He moves in the direction he previously pointed, careful not to expose himself to his two attackers.

Meanwhile, the other remaining goblin melee fighter flails ineffectively at Dunkel, his attack easily parried off. Frustrated, he steps eastward.

Unfortunately, the goblin archers and bomber don't listen to the combat directions of their seniors, and start engaging targets seemingly at random, with no two shooting the same target. Arrows clatter uselessly at the adventurer's feet as horribly aimed shots skitter this way and that.

And moving with remarkable speed, the goblin with the crossbow and bombs runs up the hill, around Hawk, and dips to within 20 feet of Cruendithas to throw another bomb, cackling with glee the who time. "Bomb?" he asks in the common tongue. "Bomb, bomb, bomb!" However, for all the hype, the explosive falls short, exploding harmlessly between thrower and target. Stopping just a moment, the goblin has a vague look of sad disappointment.

[sblock=Combat Stuff]GoblinL: Defensive fighting, +2 AC/-4 attack, hits Hawk for 6, steps southeast.
GoblinF: Normal attack on Dunkel, misses, steps east.
Archers shoot at random targets, and miss every time.
GoblinB runs around Hawk far enough to not draw an attack, then throws a bomb at Cruendithas. However, it comes up short 2 squares.

Only one hit for Mystie's Misfortune to foul up, and it's GoblinL again, who is immune for the rest of the day.

Combat Actors
Cruendithas: 0 dam/26 (bless 14r, inspire courage)
Dunkel: 0 dam/18 (bless 14r, inspire courage)
Hawk: 25 dam/38+ (bless 14r, inspire courage)
Jonas: 0 dam/40 (bless 14r, inspire courage)
Mystie: 28 dam/45 (mounted, bless 14r, inspire courage)
Bubba: 0 dam/16 (bless 14r, inspire courage)
Wahyu: 0 dam/23 (mounted, bless 14r, inspire courage)
Goblin L: 17 dam/?, AC 24, dogslicer and shield
Goblin F: 5 dam/?, AC 21, dogslicer and shield
Goblin D: Dead, 19 dam/6, AC 18, dogslicer and shield
Goblin H1: Bleeding out, 14 dam/6, AC 16, horsechopper
Goblin H2: Bleeding out, 9 dam/6, AC 16, horsechopper
Goblin B: 0 dam/?, AC 24, lt crossbow, bombs
Goblin S1: 0 dam/?, AC 16, shortbow
Goblin S2: 3 dam/?, AC 16, shortbow
Goblin A1: 0 dam/?, AC 16, longbow
Goblin A2: 0 dam/?, AC 16, longbow

New Map: http://beta.ditzie.com/70656/547550e7c5bc0

EVERYONE is up.[/sblock]
 
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Hawk, Little Halfling with a Big Sword

Hawk circles around so that she can get into flanking position safely and then swings at GoblinL.

CURRENT MAP

[sblock=Actions/Rolls]Actions: Moving H-9, H-10, H11, I-12, H11. Total to hit is +10 base, +1 Bless, +1 Inspire Courage, +2 flanking; for +14.

Roll: Attack roll against GoblinL: 1D20+14 = [8]+14 = 22 miss[/sblock][sblock=Hawk Mini Stats]Hawk
AC: 17 (13 flat-footed, 12 touch)
HP: 19/44
CMB: +4 CMD: 18

Fort: +8 Reflex: +6 Will: +4
Perception: +8 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword (2-handed)
Current Conditions in Effect: bless, inspire courage, raged, reckless abandon
Rage Rounds remaining Today: 3/10[/sblock]
 

[section]

Jonas is thrown off by the goblin's shift in posture and position. He brings the heavy flail around in a powerful arc, but the spiked ball whiffs high over the little gobbo's head.​
[/section]

Combat Map

[sblock=Actions/Rolls]Natural one on the attack roll. No movement.[/sblock]
_______________
[sblock=Mini Stats]
[URL="http://livingpf.wikia.com/wiki/Jonas_Psalter_(Mowgli)]Jonas Psalter[/URL]

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 40/40
Senses: DarkVision (60’) Perception: +10
CMB: +06 CMD: 18 (+8/20 vs. Trip)
Fort: +07 Reflex: +02 Will: +05
[/sblock
 

Dunkel growls and pulls his axe back for another blow. "Hold still this time, you wee biter."

OOC: 19 hit, 7 damage vs Goblin F. 1d20+2=19, 1d8+2=7

Map: No change

Mini-Stats
[sblock]
Dunkel Metzgerei the 1st level Dwarven Cleric (awaiting level 2 approval)
AC: 18, Flat-Footed: 17, Touch: 11
HPs: 10/10
Init: +3
CMB: +2
CMD: 13
Fort: +5, Reflex: +2, Will: +6
Speed: 20 feet
Battleaxe: Attack: +2 = [BAB (0) + Ability (2) + Misc (0) + Magic (0)]
Damage: 1d8+2, Crit: 20/x3, Special: S
Sling: Attack: +1 = [BAB (0) + Ability (1) + Misc (0) + Magic (0)]
Damage: 1d4+2, Crit: 20/x2, Range: 50 ft
Consumable: 20 Sling Stones, 7 Trail Rations
In Hand: Battleaxe
Spells Prepared
Level 0: Detect Magic, Guidance, Light
Level 1: Protection from Evil
Spells Used:
Level 1: Enlarge Person, Bless
[/sblock]
 

cruendithas.jpg
Crue moves drawing his sword and energizing it with a bit of his magic energy although he misses completely. Caught in an awkward situation he hopes his friends can bring this goblin down before he pays the price for his charge into combat.

updated map


[sblock]
with wand in his off hand he moves to flanking position with goblin L drawing his shortsword
Activate arcane strike as swift action
attack goblin L 1D20+8 = [5]+8 = 13 1D4+2 = [3]+2 = 5
Missed even with a +8. I guess he really should just keep his distance.
[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 26 current: 26
CMB: +1 / CMD: 12 Fort: +2 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler and wand MM in off hand, short sword in main hand

Spell Like Abilities: Dancing Lights1/1, Ghost Sound 0/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 0/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify

Archaeologist's Luck (+1) rounds/day: 1/6

Wand CLW 10/10
Wand MM 23/25

effects: Expeditious Retreat +30 base move 23/30 rounds
Bless

[/sblock]
 

Mid-round update

Fighting for his life, the goblin fending off Hawk and Jonas bats and weaves between them, barely managing to elude their attempts to finish him off and move on. Cruendithas steps into the fray to help, but the little goblin's defensive spin completely fouls his attack.

Meanwhile, Dunkel delivers a good, solid strike to his enemy, causing the little monster to stagger a step before resuming, albeit with a bit of heavier breathing and blood trickling from the two wounds he's received.

[sblock=Combat Stuff]I added up at least +5 in attack for Dunkel, bringing him to 22 and generating a hit. (+4 from character: 2 Str, 1 BAB, 1 Masterwork) and +1 from Bless/Inspire Courage. 7 damage applied.

Mapping error: Somewhere along the way, this round, Hawk's move did not get passed down, and so the spot Cruendithas tried to move into was taken. I chose an alternate spot for Cruendithas and updated the map. (Let me know if it is unacceptable.)

Updated Map: http://beta.ditzie.com/70656/5478193e63c37

Note: Bless and Inspire Courage together result in +2 attack, +1 weapon damage, +1 charm and fear save.
[sblock=Redacted Text]Bless and Inspire Courage are both Morale bonuses and do not stack. So with Inspire Courage running you get +1 attack, weapon damage, fear and charm save and with only Bless, you get only +1 attack and fear save. This change is not retroactive to previous rounds. (If it matters at all, it might not, but I'm not going to check. Pfft.)[/sblock]

Minor fix: Applied bleeding damage to H1 and H2 that got missed one round.

Combat Actors
Cruendithas: 0 dam/26 (bless 15r, inspire courage)
Dunkel: 0 dam/18 (bless 15r, inspire courage)
Hawk: 25 dam/38+ (bless 15r, inspire courage)
Jonas: 0 dam/40 (bless 15r, inspire courage)
Mystie: 28 dam/45 (mounted, bless 15r, inspire courage)
Bubba: 0 dam/16 (bless 15r, inspire courage)
Wahyu: 0 dam/23 (mounted, bless 15r, inspire courage)
Goblin L: 17 dam/?, AC 22, dogslicer and shield
Goblin F: 12 dam/?, AC 21, dogslicer and shield
Goblin D: Dead, 19 dam/6, AC 18, dogslicer and shield
Goblin H1: Bleeding out, 15 dam/6, AC 16, horsechopper
Goblin H2: Bleeding out, 10 dam/6, AC 16, horsechopper
Goblin B: 0 dam/?, AC 24, lt crossbow, bombs
Goblin S1: 0 dam/?, AC 16, shortbow
Goblin S2: 3 dam/?, AC 16, shortbow
Goblin A1: 0 dam/?, AC 16, longbow
Goblin A2: 0 dam/?, AC 16, longbow

Still to act: Wahyu, Mystie[/sblock]
 
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[section]
Mystie sees the chain on Jonas' flail kink and knot. She points her finger and it straightens out, but the ball still bounces off of the tough little goblin's shield instead of his big fat head. She channels again and another wave of white light caresses and heals her allies while avoiding the most of the goblins. But her voice croaks as she tries to continue inspiring her troops.

same map
Channel selectively heal group 7
[sblock=Actions]Mystie: immediate attempt to negate Jonas's nat 1 power attack+bless+IC+flank: 1D20+6+1+1+2 = [7]+6+1+1+2 = 17 still didn't hit
free: ended bardsong (ran out of rounds/day)
std: Channel Positive Energy: 2D6 = [2, 5] = 7 excluding H1 H2 L D F goblins, healing B,
Bubba:
[/sblock][sblock=OOC:]Bard's Inspire Courage: "An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls." p.37. So, it actually does stack with Bless. The only part that doesn't stack is +1 vs. Fear from both. [/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 17+7/45, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +5, Reflex +2, Will +5, CMB -2, CMD 7
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +10, Ride -1

Dagger +0, d4-3
Lt Crossbow +2, d6, range 80' increment, 9 bolts
Thrown Dagger +2, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation, Produce Flame
.,,.,,...Oracle 1st Lvl: 6/7 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen, Murderous Command
.,,.,,.,,..Bard 1st Lvl:
1/3 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
0/9 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 3 of 6 left, 2d6, DC 16, Selective excluding 5 opponents
...............Energy Body: 3 of 3 left, Healing elemental body 1d6+3 if someone moves through my square
.........
Immediate Action:
Misfortune, force immediate reroll, once per creature per day, range 30'
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action, used on Jonas
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 14+5=16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand: nothing
[/sblock]
[/section]
 

[sblock=Bless and Inspire Courage]Righto. I misread that, and get thrown off with this habit they have of assigning part of a buff to one effect and the rest to another. I'll update previous post.[/sblock]
 

These things went boom. Vials and jars full of some arcane substance, that unleashed light and fire, as if to mimic sorcery. Such seemed odd to Wahyu, who could not comprehend how such curde and cruel animals could concoct such deadly armaments. Such a notion was only reinforced by the fact that they did not seem to know how to use such weapons effectively at all. Still, such a hit from a device such as that could spell doom for any one of them. Ridley loped along under him as he began chanting, smoke again swirling and dancing around his fingers.
"Bomb?" He began, "No..."
The spell shot from his palm, "...Gone."

Updated Map
[sblock=OOC]He moves Ridley to L14 before casting Cause Fear on the Bomber. DC 14 Will.[/sblock]
[sblock= Wahyu's Mini Stats]Wahyu
AC: 16 (14 flat-footed, 13 touch)
HP: 23/23
CMB: 1 CMD: 13
Fort: +3 Reflex: +4 Will: +5
Perception: +5, Darkvision 60 ft
Initiative: +6
Current Weapon in Hand: Light Crossbow (+7^*, 1d6+1^, 19-20 x2)
Current Conditions in Effect: Bless*, Inspire Courage^
Spells Remaining (1st): 1/6

Used Items:
Bolts (2/20)
Abilities Used:
SLA: Pass Without Trace[/sblock]​
 

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