[LPF] Rodents of Unusual Size, pt 3

cruendithas.jpg
Hearing Dunkel shout to keep the goblin alive Crue switches his wand to his left hand grabbing his whip to attempt to at least disarm the goblin. He cracks the whip between his comrades in the face of the goblin but not even connecting with the sword that he was trying for. Leaving the nasty creatures alive always haunts you. Somehow he is sure he will regret not blasting the monster with a magic missile.

[sblock]
take wand in off hand
retrieve whip from his belt
attempt to disarm the goblin 1D20+7 = [3]+7 = 10

[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 26 current: 26
CMB: +1 / CMD: 12 Fort: +2 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler and wand MM in off hand, whip in main hand

Spell Like Abilities: Dancing Lights1/1, Ghost Sound 0/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 0/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify

Archaeologist's Luck (+1) rounds/day: 0/6

Wand CLW 10/10
Wand MM 22/25

effects: Expeditious Retreat +30 base move 21/30 rounds
Bless

[/sblock]
 

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[section]
"Jonas, he's mad at you because you are standing on his brother's head." Bubba continues to bite at the little bugger, but it is quite nimble. "Take this one out, there are still several gurgling blood. They are easier to tie up after they are unconscious."

In goblin, Mystie shouts a taunt at the last foe, "We will be feeding you and your brother to the dog when we are done!"

same map
[sblock=Actions]Mystie: talking
Bubba: bite attack+bless+flank (1d20+3+1+2=12) misses
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 22/45, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +5, Reflex +2, Will +5, CMB -2, CMD 7
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +10, Ride -1

Dagger +0, d4-3
Lt Crossbow +2, d6, range 80' increment, 9 bolts
Thrown Dagger +2, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation, Produce Flame
.,,.,,...Oracle 1st Lvl: 6/7 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen, Murderous Command
.,,.,,.,,..Bard 1st Lvl:
1/3 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
0/9 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 2 of 6 left, 2d6, DC 16, Selective excluding 5 opponents
...............Energy Body: 3 of 3 left, Healing elemental body 1d6+3 if someone moves through my square
.........
Immediate Action:
Misfortune, force immediate reroll, once per creature per day, range 30'
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action, used on Jonas
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 14+5=16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand: nothing
[/sblock]
[/section]
 

[section]

"Very well, Mitzie . . . we'll save one of the others for questioning." The big half-orc turns his full attention to the nimble little Goblin, taking advantage when the creatures attention is distracted by an attack from behind and slamming the heavy head of his flail home. "The Root has been expecting you, creature . . . time to make your move to the next life!"
[/section]

Combat Map

[sblock=Actions/Rolls]Attack (1d20+9=21) for Damage (1d10+7=17)[/sblock]
_______________
[sblock=Mini Stats]
[URL="http://livingpf.wikia.com/wiki/Jonas_Psalter_(Mowgli)]Jonas Psalter[/URL]

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 40/40
Senses: DarkVision (60’) Perception: +10
CMB: +06 CMD: 18 (+8/20 vs. Trip)
Fort: +07 Reflex: +02 Will: +05
[/sblock]
 

Hilltop Post-Battle

Surrounded on all sides and slowing down from wear and tear, the last goblin standing barely manages to turn to see it coming. The sound of Jonas' strike is so gruesome that even the most seasoned warrior might find sudden end to the little monster's life a relief. As his broken body crumples to the ground, an eerie quiet falls across the hilltop and the setting sun beams orange and red hues while casting long shadows.

The momentary reverie is broken by the sound of a goblin choking on his own blood at Jonas' feet. The tiny terror that plagued Hawk for as long as he did is surely not long for the world, but yet breathes. Similarly, others might be alive as well, but it's hard to tell without checking body-to-body.

Barring the return of the three goblins who ran for it, the battle seems to over and won…

[sblock=Cleanup Stuff]Congratulations, you have defeated the goblin encounter, the most challenging yet. Of the original 10 goblins, left alive (but bleeding) are one horse chopper wielder, 2 scouts and one dog slicer and shield wielder. Three goblins are very dead and three have withdrawn from combat, notably including the bomber.

Although not in combat, time is being watched closely as you go through your initial post-battle cleanup.[/sblock]
 

[section]
"Well, that put him down." Mystie despises what she is doing, but Dunkel wanted to try interrogation, so Mystie starts saying a little gnomish prayer as she points to the goblins that are still breathing, starting with the one under Jonas' feet."We don't need to interrogate more than two, do we?"

[sblock=Actions]Mystie: cast Stabilize on L under Jonas' feet, then H2.
Bubba:
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 22/45, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +5, Reflex +2, Will +5, CMB -2, CMD 7
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +10, Ride -1

Dagger +0, d4-3
Lt Crossbow +2, d6, range 80' increment, 9 bolts
Thrown Dagger +2, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation, Produce Flame
.,,.,,...Oracle 1st Lvl: 6/7 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen, Murderous Command
.,,.,,.,,..Bard 1st Lvl:
1/3 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
0/9 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 2 of 6 left, 2d6, DC 16, Selective excluding 5 opponents
...............Energy Body: 3 of 3 left, Healing elemental body 1d6+3 if someone moves through my square
.........
Immediate Action:
Misfortune, force immediate reroll, once per creature per day, range 30'
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action, used on Jonas
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 14+5=16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand: nothing
[/sblock]
[/section]
 

"No. Two should be enough," Dunkel admits. "There seem to be some strange things afoot with gnolls, whatever the gnolls were chasing, and goblins all in the mix and it might be good of us to find out who is in the area and in what numbers." Saying that, the dwarf cleans his weapon. "I can heal anyone whose been injured."
 

cruendithas.jpg
"We should keep a watch those nasty buggars might return with more of them." Crue will scan the direction the runners took just in case.

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 26 current: 26
CMB: +1 / CMD: 12 Fort: +2 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler and wand MM

Spell Like Abilities: Dancing Lights1/1, Ghost Sound 0/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 0/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify

Archaeologist's Luck (+1) rounds/day: 0/6

Wand CLW 10/10
Wand MM 22/25

effects: Expeditious Retreat +30 base move 20/30 rounds
Bless

[/sblock]
 

Hawk, Little Hafling with a Big Sword

The battle at last complete, Hawk immediately begins slowing her breathing and calming herself down.

[sblock=Action]Stopping rage.[/sblock][sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 27/38
CMB: +4 CMD: 18

Fort: +6 Reflex: +6 Will: +2
Perception: +8 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword (2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 1/10[/sblock]
 

"What strange, barbaric creatures..." Wahyu muttered to himself. He shouldered his crossbow and looked over the carnage. "Why do they choose to live where they come in conflict with those that they hate?"
 

[sblock=Less Goblins]If you're paring it down to two, I'll need to know which two. The one at Jonas' feet (apparently) and one other at random? The closest one? Do you have a preference? Let me know how you're picking, and what you're doing with the rest.[/sblock]
 

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