[LPF] Rodents of Unusual Size, pt 3

Round 5 Hilltop Battle

As Wahyu casts his spell, Mystie's healing energy washes over the group, healing herself and Hawk. The mad bomber almost immediately turns and goes screaming off to the north. Thanks to his clearly unnatural rate of movement and large amounts of clutter, he soon cannot be seen, although the sounds of his frightened babbles can still be heard.

The head goblin, still trapped between Hawk, Cruendithas and Jonas, yells obscenities at the fleeing bomber for a moment, before trying to signaling the archers to fill Mystie with arrow-holes. This time they respond, and a hail of arrows flies down on the gnome, barbs hitting her several times. Switching to a more aggressive stance, he slashes viciously at Hawk, but doesn't connect.

Dunkel's opponent continues to spar with him, but his blade can't get through the dwarf's tough armor. He seems a little discouraged, but soldiers on, moving closer to his compatriot.

[sblock=Combat Stuff]GoblinB fails his save and makes a double move north. With his Expeditious Retreat and the ground clutter, he cannot be seen as he heads north, off the map (by quite a bit).

Three of the four goblins with bows hit Mystie for a total of 9 pts of damage.

No enemy actions were eligible for Misfortune this round--the only ones in range didn't hit.

Both melee goblins miss, which is unlikely to happen in the same round, but oh, well. Maybe next round. If they're still alive, that is.

Bless updated properly--the last mid-round I accidentally added 1 round for no good reason (copied an older version of the Combat Actors table.) It is fixed now, if it matters.

Ditzie map: http://beta.ditzie.com/70656/547bbad1a1106

Combat Actors
Cruendithas: 0 dam/26 (bless 13r)
Dunkel: 0 dam/18 (bless 13r)
Hawk: 18 dam/38+ (bless 13r)
Jonas: 0 dam/40 (bless 13r)
Mystie: 30 dam/45 (mounted, bless 13r)
Bubba: 0 dam/16 (bless 13r)
Wahyu: 0 dam/23 (mounted, bless 13r)
Goblin L: 17 dam/?, AC 22, dogslicer and shield
Goblin F: 12 dam/?, AC 21, dogslicer and shield
Goblin D: DEAD, dogslicer and shield
Goblin H1: DEAD, horsechopper
Goblin H2: Bleeding out, 11 dam/6, AC 16, horsechopper
Goblin B: 0 dam/?, AC 24, lt crossbow, bombs (Feared, off map)
Goblin S1: 0 dam/?, AC 16, shortbow
Goblin S2: 3 dam/?, AC 16, shortbow
Goblin A1: 0 dam/?, AC 16, longbow
Goblin A2: 0 dam/?, AC 16, longbow

EVERYONE IS UP. Have fun. :)[/sblock]
 
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Hawk, Little Hafling with a Big Sword

Hawk swings at GoblinL.

[sblock=Actions/Rolls]Actions: Total to hit is +10 base, +1 Bless, +2 flanking; for +13.

Roll: Attack roll against goblinL: 1D20+13 = [9]+13 = 22
Damage roll: 1D10+6 = [2]+6 = 8
[/sblock][sblock=Hawk Mini Stats]Hawk
AC: 17 (13 flat-footed, 12 touch)
HP: 26/44
CMB: +4 CMD: 18

Fort: +8 Reflex: +6 Will: +4
Perception: +8 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword (2-handed)
Current Conditions in Effect: bless, raged, reckless abandon
Rage Rounds remaining Today: 2/10[/sblock]
 

[section]
As the goblins push into the scrum, Bubba sees an opportunity. He steps forward and chomps on one of the little goblins and shakes his head, tearing flesh and trying to toss the creature to the ground. Mystie keeps with the channeling, making sure that she and Hawk stay upright and active.

updated map
Channel selectively heal group 7
[sblock=Actions]Mystie: std: Channel Positive Energy excluding HHLFD: 2D6 = [3, 4] = 7
Bubba: 5' step, Bitte attack+bless+flank: 1D20+3+1+2 = [17]+3+1+2 = 23 hits F for damage: 1D6+3 = [2]+3 = 5 and Trip attempt: 1D20+3+1+2 = [8]+3+1+2 = 14 maybe succeeds
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 15+7/45, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +5, Reflex +2, Will +5, CMB -2, CMD 7
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +10, Ride -1

Dagger +0, d4-3
Lt Crossbow +2, d6, range 80' increment, 9 bolts
Thrown Dagger +2, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation, Produce Flame
.,,.,,...Oracle 1st Lvl: 6/7 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen, Murderous Command
.,,.,,.,,..Bard 1st Lvl:
1/3 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
0/9 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 2 of 6 left, 2d6, DC 16, Selective excluding 5 opponents
...............Energy Body: 3 of 3 left, Healing elemental body 1d6+3 if someone moves through my square
.........
Immediate Action:
Misfortune, force immediate reroll, once per creature per day, range 30'
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action, used on Jonas
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 14+5=16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand: nothing
[/sblock]
[/section]
 

The lead goblin, surrounded on all sides, goes down from a powerful blow from Hawk. The last thing she sees from him is a defiant look in his eyes that communicates no regrets. His blood splashes upon the ground and he looks to be well on his way to expiring soon after.

The last of the melee goblins cries out upon seeing the horrible sight, only to have a giant dog jump on him, tearing through his chain armor viciously. He barely manages to turn out of the clasping jaws, but not before Bubba's teeth tear through his arm.

[sblock=Combat Stuff]Just letting you all know GoblinL is down so you can switch targets. GoblinF is looking pretty bad now. Trip attempt is only one off (CMD 15 including size penalty), but the hit roll seems to have included all bonuses. Worth double checking.

Ditzie map with skull added: http://beta.ditzie.com/70656/547bfe0069ce1[/sblock]
 

cruendithas.jpg
Crue returns his sword to the scabbard in favor of the wand. Gesturing with the wand sends a missile wounding goblin S to the north. "You see we are coming for you! We will end your hunger, but not in the way you hoped. You will now feed the worms." Taunting the goblins he hopes they understand enough of what he shouts to be afraid. The dirty monsters will not dine on gnomes today.

[sblock]
activate Archaeologist's Luck
return sword to scabbard as move
standard action Use magic device = 30 and MM damage = 4
[/sblock]

[sblock=mini stats]

Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 26 current: 26
CMB: +1 / CMD: 12 Fort: +2 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler and wand MM in off hand, short sword in main hand

Spell Like Abilities: Dancing Lights1/1, Ghost Sound 0/1, Prestidigitation1/1, Speak with Animals1/1
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 0/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify

Archaeologist's Luck (+1) rounds/day: 0/6

Wand CLW 10/10
Wand MM 22/25

effects: Expeditious Retreat +30 base move 22/30 rounds
Bless

[/sblock]
 

[section]

Jonas steps into the gap left by the fallen Gobbo, swinging his flail at the little monster threatening his friend Mystie. The blighter's not through fighting yet, though, and sways aside at the last minute. The flail head dents the ground as it slams down.​
[/section]

Combat Map

[sblock=Actions/Rolls]Natural one on the attack roll. No movement.[/sblock]
_______________
[sblock=Mini Stats]
[URL="http://livingpf.wikia.com/wiki/Jonas_Psalter_(Mowgli)]Jonas Psalter[/URL]

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 40/40
Senses: DarkVision (60’) Perception: +10
CMB: +06 CMD: 18 (+8/20 vs. Trip)
Fort: +07 Reflex: +02 Will: +05
[/sblock]
 

Dunkel attacks his opponent once more with his axe, "You can't win. You should all just run away while you can!"

Map: No change

OOC: Attacks GoblinF once more.
Attack: [roll0]
Damage: [roll1]

Mini-Stats
[sblock]
Dunkel Metzgerei the 1st level Dwarven Cleric (awaiting level 2 approval)
AC: 18, Flat-Footed: 17, Touch: 11
HPs: 10/10
Init: +3
CMB: +2
CMD: 13
Fort: +5, Reflex: +2, Will: +6
Speed: 20 feet
Battleaxe: Attack: +2 = [BAB (0) + Ability (2) + Misc (0) + Magic (0)]
Damage: 1d8+2, Crit: 20/x3, Special: S
Sling: Attack: +1 = [BAB (0) + Ability (1) + Misc (0) + Magic (0)]
Damage: 1d4+2, Crit: 20/x2, Range: 50 ft
Consumable: 20 Sling Stones, 7 Trail Rations
In Hand: Battleaxe
Spells Prepared
Level 0: Detect Magic, Guidance, Light
Level 1: Protection from Evil
Spells Used:
Level 1: Enlarge Person, Bless
[/sblock]
 

Hilltop Battle Round 6

Nudging his horse to the side to get a clear shot, Wahyu takes aim at the goblin scout to the west. Squeezing the trigger gently, his aim is true, and he lands a bolt dead center on the putrid creature, which goes down in an unceremonious heap.

With the strongest of them down and massive losses in general, the three archers to the north look at each other only a moment before turning tail and running. At most you hear a little yipping as they blaze away in different directions.

Dunkel's words seem to fall on deaf ears as the remaining goblin shouts at his fleeing comrades. Bleeding badly from multiple wounds, he turns to Jonas. Chattering more unintelligible words, he steps forward and swings, seemingly undaunted. Weariness, combined with a misplaced step, allows for Jonas to easily avoid the clumsy attack.

[sblock=Combat Stuff]- To move things along, I processed for Wahyu. He moves a bit to the side to get an open shot on a scout and hits for 6 damage. The Scout goes down.
- Goblin archers and remaining scout break and run, making full running moves in various directions and all ending fully off the map.
- GoblinF speaks, and attacks Jonas, missing.[sblock=Mystie]Outside of yelling obscenities at the fleeing archers, what he said to Jonas was: "Get off my brother you lumbering oaf!"[/sblock]
Ditzie Map: http://beta.ditzie.com/70656/548149416240a

Combat Actors
Cruendithas: 0 dam/26 (bless 12r)
Dunkel: 0 dam/18 (bless 12r)
Hawk: 11 dam/38+ (bless 12r)
Jonas: 0 dam/40 (bless 12r)
Mystie: 23 dam/45 (mounted, bless 12r)
Bubba: 0 dam/16 (bless 12r)
Wahyu: 0 dam/23 (mounted, bless 12r)
Goblin L: Bleeding out, 25 dam/20, AC 22, dogslicer and shield
Goblin F: 17 dam/?, AC 21, dogslicer and shield
Goblin D: DEAD, dogslicer and shield
Goblin H1: DEAD, horsechopper
Goblin H2: Bleeding out, 12 dam/6, AC 16, horsechopper
Goblin B: 0 dam/?, AC 24, lt crossbow, bombs (Feared, off map)
Goblin S1: 4 dam/?, AC 16, shortbow (running, off map)
Goblin S2: Bleeding out, 9 dam/6, AC 16, shortbow
Goblin A1: 0 dam/?, AC 16, longbow (running, off map)
Goblin A2: 0 dam/?, AC 16, longbow (running, off map)

PS: EVERYONE is UP![/sblock]
 

Hawk, Little Hafling with a Big Sword

Hawk circles around to a position across from Jonas and swings at the lone goblin.

NEW MAP

[sblock=Actions/Rolls]Actions: Move J-11, K-12, L-12, M-12, N-11, M-10; total to hit is +10 base, +1 Bless, +2 flanking; for +13.

Roll: Attack roll: 1D20+13 = [6]+13 = 19 miss[/sblock][sblock=Hawk Mini Stats]Hawk
AC: 17 (13 flat-footed, 12 touch)
HP: 33/44
CMB: +4 CMD: 18

Fort: +8 Reflex: +6 Will: +4
Perception: +8 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword (2-handed)
Current Conditions in Effect: bless, raged, reckless abandon
Rage Rounds remaining Today: 1/10[/sblock]
 
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Dunkel tries to use the flat of his axe to knock the goblin down non-lethally, "We should take him prisoner and find out what's going on around here."

Map: No change.

Attack
[roll0]
Damage (non lethal)
[roll1]
 

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