Round 2
The larger goblin growls as Erin and Wilmorn cut off its path to its intended target. It dances out of the way of Erin's magical attack with ease, and as Siddhartha's arrow similarly finds no purchase in goblin flesh, the leader laughs at Erin's command, then spits out some invective in its native tongue. It points to her and barks an order, then shifts to the edge of the tree line, turning its attention on Wilmorn.
[sblock=goblin translation]"You lot can't seem to hit anything. What am I running from?"
(pointing)"Someone kill this stupid devil girl. I like human better."[/sblock]
The goblin harried by Scuttle stumbles back, its sword managing to nick the bird this time. In its fumbling, however, it bumps its fellow goblin, whose bowshot flies well over Erin's head.
Celebration at the vague ineffectiveness of the archer goblins falls flat, however, as the raging goblin swings its nasty horsechopper. The ragged blade catches Wilmorn in the shoulder, tearing a bloody slice down his chest. The ranger is still standing, but only barely.
UPDATED MAP
[sblock=Crunch]FrancisJohn, Everything prior to this post was ALL round 1. Things got muddy because half the party posted actions before I rolled initiative (in retrospect, I should have just gone into combat rounds with the post where Scuttle broke cover, but with surprise up in the air ... hindsight's 20/20 and all that). The party LOST initiative, but since the goblins' actions didn't negate anything, I let them just stand. I hadn't resolved Siddhartha's readied shot in round 1, though, because I couldn't figure out what he was readying against from the post. Thus my asking for clarification.
I'm using that original roll, because that was the action I was trying to resolve, and Siddhartha doesn't have a second move / attack until after the goblins' actions above. Since the battle map will change before Siddhartha can fire his second shot (most importantly, with the bigger goblin engaged in melee and thus incurring a ranged attack penalty), I figure you may want to re-roll or decide on different actions, anyway.
Goblin 2 5' steps and attacks Scuttle. Hit (failed crit confirm). 1 damage.
Goblin 1 Ranged attack vs. Erin. Miss
Mean Gobber: Move and attack Wilmorn with reach. Hits for 11 damage.
Wilmorn is now at exactly 0 HP, and is therefore
Disabled. He can only take a move OR a standard action this round, not both. He cannot take full round actions (such as Withdraw). He moves at half his normal speed. A move action does not hurt him by itself (though he's still subject to AoO). A standard action / strenuous action (Acrobatics counts as strenuous) will cause him to take an additional 1 damage after it resolves, and he'll then be Unconscious and Dying.
Extra aside: Technically, until Erin's BAB is +1, she can't draw a weapon as part of movement. Since her previous mini-stat block listed her as having the Wakizashi in hand, though, I'm okay with interpreting "draw blade" as "raise blade," since the latter is just fluff. Just wanted to point it up, though, for future reference (also, to give a good example of how that mini stat block can come in handy for players as well as GMs

). [/sblock]
Party is up.
[sblock=General Combat notes]
Trees are still difficult terrain.
Remember to account for firing into melee if it comes to that.
Taking more than a 5' step to close on the Big Gobbo will incur AoO. He has reach / threatens an extra 5' beyond normal
Wilmorn 0/12, Disabled, Str 15/18
Erin 8/8, Str 8/12
Siddhartha 9/9
Kepli 12/12
Scuttle 5/6
Aszar 8/8
Klot'Kar 3/3
Horsie 15/15
Resources used: Stormburst 5/6 remaining
Healing Hex (Erin)
Goblin 1: 6/6 HP, AC 16
Goblin 2: 6/6 HP, AC 16
Mean Gobber: ??/?? HP, AC 16 Rage (4/6 rounds), Reach.[/sblock]