Happy Haggert Hurried Hungry Hitch Hiking Hired Henchmen Hivers.... apply within

I think my posts per day average out to be about 1.

Totally different when I realized at one point my average posts were at least 30... ah, I miss those days.

Edit: And 30 was factoring in the current average posts plus all the time I had been a member and hadn't posted often, so looking at probably at least like 40 per day, if not more. But that was when the hivemind was moving FAST.
 

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I looked and saw you are at 2.02 ppd. I am at 7.30, and that is factoring in the time spent In the induced coma,
 

I looked and saw you are at 2.02 ppd. I am at 7.30, and that is factoring in the time spent In the induced coma,

Well, the total average might be 2.02, but I know since the hivemind broke, my posts went WAY down. For a while my postcount was probably closer to 2.02 per MONTH, but now I've gotten a little more talkative on EnWorld again. :)
 

So yesterday in our gaming session there was this annoying trap that apparently caused people to suffer from 1 of a few effects, such as Symbol of Weakness or Symbol of Insanity. I always hate getting hit by spells that are a higher spell level than we are a character level. We tried several things to deal with the trap, but in the end decided our best course of action was to spend a day digging around the entire room with an adamantine arrow because of our issues with this stupid trap.

And our tank decided he was getting tired of all these effects with the saving throws or that hit his high AC so now if there is something that looks annoying we just close the door and continue on. Although after the like third time he did that he started getting some flack from the rest of us. hehehe.

And yes, while the DM has done some really annoying things, this campaign also just seems to be really annoying too.

Anyway, besides the terrible caravan rules in Jade Regent that literally killed the DM's desire to continue DMing the AP, I feel like Shattered Star is the worst AP we've played in, though there's some tough competition in there, to be honest.

Let's see, we started Rise of the Runelords. I don't remember it well, but apparently the DM got tired of running it, so we quit.

I started Curse of the Crimson Throne converted to 4e and eventually we just stopped. I thought it was part we didn't like 4e and part real life issues of the group.

Legacy of Fire was okay, but I still remember the boss fight where our tank solo'ed the boss over a river of lava while the rest of us stood on the beach and watched. We won, yay!

Council of Thieves started off awesome, especially with the play, but the rest of it I don't even remember until we were in the middle of this fight in a statue and halfway through the combat the DM announced that we were fighting the boss of the AP.

I never played in Kingmaker, but the DM said he'd played it for another group and the Kingdom building rules were terrible.

Serpent's Skull was neat, but like the last two books were sooooo monotonous, it was ridiculous. The DM started adding things to make the fights more interesting. I know it's called Serpent's skull... but WAY too many serpentfolk!

Jade Regent I already mentioned above.

Shattered Star we're currently in the middle of and you can see how bad that's going!

Wrath of the Righteous was kinda neat, but ended up being WAY too easy.

I don't really know why I went through the APs, but I guess I felt like it. Doesn't seem like a good track record, does it...

We did have better success with the following:

Age of Wyrms: awesome, IMO best AP they've done. And probably the most challenging one too.

Savage Tide: Was decent, but we hated the fact that we spent the first part of the campaign working on building a base and stuff in the city and then sailed to a faraway land never to return. The most interesting moment we remember was this exploding gem. I summoned a griffin that flew it 1,000 feet off in the distance away from the town. We're like "That should be good". So we detonated it, but apparently it had a 1 mile radius, so we did what the enemies couldn't: destroyed the town.

Shackled City: Started off good, then DM killed it. He apparently thought it was too easy, so he decided to make the enemies tougher but he ended up making them too tough and when we pretty much couldn't progress any farther and the DM didn't apparently find a middle ground, we quit. [When you invade a Hill Giant lair and after the fifth attempt you've only managed to kill 1 single Hill Giant despite spending as many resources as possible, you know you got problems]. So we got tired of it...
 


Wow, some write up. Thanks!

Yeah, it wasn't intended for that to happen, but that's how it ended up...

Anyway, so in our current campaign, it looks like we're suddenly going to become Gestalt [well, a slightly limited version of it rather]. Little random, true, but the idea was thrown out there and apparently the DM finally realized that we're having issues and our frustration with the campaign has been growing. Probably the continual "No, we don't feel like continuing to explore, we just want to get the hell out of this place" and "Eh, we close the door on the problem" eventually spoke to him.

So this won't solve every problem, of course, but at least it will fix certain problems with the campaign and maybe keep us from lynching the DM. :)
 




Yay, it's nice to see old faces*.

Faces of people who have been gone for a while. Not the faces of random old people. ;)

muppet-show5.jpg
 

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