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The cards actually foretold a mixture of good and bad things.

Two signifier cards were a knight and a queen (in my deck the specific queen was blonde). I sometimes am compared to being a dark knight. My nickname for her was khaleesi.

The reading started as. The queen of (????) Vexes the dark knight.

Stitching together the cards' meanings I came up with this reading: Past deceptions create present uncertainty. Truth that is revealed will cause suffering endings growth and the outcome would be new opertunities for success.

Two weeks later I did another reading. The queen and the Knight appeared again. Similar type of message. Some BS happened and then at the end of the week I got a reply to an application I submitted. Went on the interview and one manager said he's thinking of hiring me. He then said he wanted me to do an interview with the other manager. I did the interview with her and I'm hired pending the results of a background check.

I'm waiting their call back.
 

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And also on the subject of boardgames, anyone know if a "1001 Planar Encounters" thread or something similar on any forum? Something like that would totally be useful for me since I am currently writing a Planar Adventures AP and I have a boardgame that is taking place in a Planar setting so I could use lots of ideas of cool Planar locations and encounters.

I am currently in the middle of too many projects:
Adventure Path [good progress so far, so long way to go]
Element Quest Boardgame [Newest version like 98% ready for next round of playtesting]
Planar War Boardgame [started making cards and working on mechanics]
A Dungeon Exploring Boardgame [Lightly detailed, haven't worked on it much]
Temple Wars Boardgame [About a page of notes, still playing with mechanics and goals in my head]
Space Race [another boardgame with a page of notes, based on a dream but sadly my details on paper don't seem as cool as my dream]
A Card Game [like Lord of the Rings LCG or Pathfinder Adventure Card Game, but different style and different genre]

So a lot going on, yay! :) 7 projects, though only like 3 with any sort of progress on them besides ideas/thoughts. Any more ideas of things I should work on. :D

I don't know of any plane specific lists of encounters, but there are some good lists of urban and roadside encounters over at www.roleplayingtips.com I expect that scanning through them will suggest some ideas you can use. There is also a lot of good stuff over there about situations like you described in your last post about a disconnect between the kind of game the GM is running and the kind of game the players are looking for. There are some encounter threads over on www.dandwiki.com as well. I know the 1001 threads were popular on the Wizard's boards, but I don't remember a planes specific one. Better look quick over there.
 

Well, leaving the game itself isn't going to happen because the DM is still a good friend regardless of his DMing capabilities. Finding another DM/system/AP should be a lot easier, but like for my thoughts, I don't want to say anything if the other four people are enjoying the game. Now, if someone decided to say something, I would add my piece, but until that happens I'm just going to chill. I figure one day the friend who is having issues is just going to explode and that will be the end of the campaign. *shrug* I'm also unsure if there's anyone else currently who wants to DM.
how about taking him out for a beer and talk with him? One on one?
 

For good news, boardgaming went well. Played the Imperial Assault boardgame, which is similar to Descent 2.0. It's funny though, my group finds the game okay, but thinks it could use some work. Like we think the perfect combination would be to combine the best parts of the rules of Descent 2.0, Imperial Assault and Mansions of Madness. Each game is okay, but there are aspects of each that we dislike and some that we like. The "Overlord" of Mansions of Madness was done well though unfortunately overall we dislike the game enough that we haven't played it since our few games shortly after we came out.... which is unfortunate since our group is big into the Lovecraft Mythis.
I have never heard of Mansions of madness, but by the title alone it sounds Lovecraftian! Maybe you need to meld those games together yourselves and make your own game?
 

The cards actually foretold a mixture of good and bad things.

Two signifier cards were a knight and a queen (in my deck the specific queen was blonde). I sometimes am compared to being a dark knight. My nickname for her was khaleesi.

The reading started as. The queen of (????) Vexes the dark knight.

Stitching together the cards' meanings I came up with this reading: Past deceptions create present uncertainty. Truth that is revealed will cause suffering endings growth and the outcome would be new opertunities for success.

Two weeks later I did another reading. The queen and the Knight appeared again. Similar type of message. Some BS happened and then at the end of the week I got a reply to an application I submitted. Went on the interview and one manager said he's thinking of hiring me. He then said he wanted me to do an interview with the other manager. I did the interview with her and I'm hired pending the results of a background check.

I'm waiting their call back.
I hope of hopes that you get the job!!
 

And also on the subject of boardgames, anyone know if a "1001 Planar Encounters" thread or something similar on any forum? Something like that would totally be useful for me since I am currently writing a Planar Adventures AP and I have a boardgame that is taking place in a Planar setting so I could use lots of ideas of cool Planar locations and encounters.
*****edit stuff****​
So a lot going on, yay! :) 7 projects, though only like 3 with any sort of progress on them besides ideas/thoughts. Any more ideas of things I should work on. :D

Perhaps you can put in a thread for the request of planer hooks? in the pathfinder thread?
 



how about taking him out for a beer and talk with him? One on one?

I talked today to the main person in the group who is against the campaign, but he apparently decided that he wasn't going to say anything. He said that he didn't want to quit if everyone else was having fun. I said he should talk to them, but he said he wasn't going to.

As for me, well, while there are aspects of the game that annoy me, I don't dislike it enough to like start a revolution or anything. I'm actually ready for a change away from Pathfinder. I don't know how much I'm tired of the campaign versus how much I'm tired of Pathfinder and it could be that we start another game of Pathfinder and I'm just as frustrated. So I'll add on if my friend or someone else steps up, but otherwise, I'll just keep on truckin. :)
 

I have never heard of Mansions of madness, but by the title alone it sounds Lovecraftian! Maybe you need to meld those games together yourselves and make your own game?

It actually IS a Lovecraft game, also produced by FFG. The Overlord aspect of MoM is the best of the three, nicely balanced way of doing Overlord. However, what COULD have been a neat aspect of the game [this missions] ended up being absolutely terrible. They were supposed to provide you clues until you find the goal, but the clues tended to be too vague to follow so we ended up just wandering around everywhere almost as if they didn't exist. And then the final part of the mission would say "In the last two rounds, if X does/does not happen, the Overlord/Players win" but because we were unable to follow the clues we either randomly happened to have what we needed or completely failed to have what we needed. This meant that when the final card was drawn, it was basically suddenly "Overlord wins/Players win" without much chance to do anything. Like "If the players have the key and are standing in the room, they win". We would either have already happened to do that and were like "So we have one turn to find the key and make it to the room... even if we had the key we're three turns away from reaching the room. Yep, we're done."

I remember one mission where we would have actually done better if we had just done absolutely nothing and stayed in the entrance room of the mission. We would have won. It was absurd.

But yeah, one of my projects is to make a game like Descent that solves the problems of the game and adds some new interesting things to the game to make it appeal not just to our group but others as well. I was actually planning on originally having it be completely coop, but I think it would be too difficult to add in a little bit to make an Overlord player if so desired.
 

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