[Thread Game] D&D Monsters A-Z

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
I think I looked at the o's when I should have looked at the Q's.

Here is a scarecrow

scarecrow 001.jpg
 

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Jhaelen

First Post
Teratomorph:
picture.php


"They are shapeless horrors the size of a cottage, their bodies consisting primarily of thick slime and coiling tissue. They are mindless eaters, infecting others with the power of chaos and entropy by their dangerous touch."

I used one of these in a short high-level adventure that involved finding and charging a set of four 'batteries' with pure elemental power, which required the party to travel to each of the four prime elemental planes. On the plane of water they had to kill a Teratomorph to do this. It was pretty easy to track down because its very existence caused the plane to warp and rip in places and it had left a trail of deceased, partially disintegrated and mutated storm giants in its wake.

To give you an idea about how scary this thing is, check out its Entropic touch power:
Entropic Touch (Su): The entropic energy that surges through a teratomorph's shapeless body causes horrible transformations in living creatures that come into contact with it. If a creature struck by a teratomorph's slam attack fails a Fortitude saving throw (DC 29) its body transforms some way, causing one of the following effects:

1d20 - RESULT
1-10 - Physical Mutation. The touch of the ooze transforms the victim's anatomy in some horrible way, resulting in 1d6 points of temporary damage to Strength or Dexterity (50% chance each).
11-16 - Fleshwarp. The opponent's flesh temporarily warps before returning to normal. This painful process deals 5d20 points of nonlethal damage.
17-18 - Tissue Annihilation. The touch of the ooze causes tiny portions of the victim's anatomy to vanish; this causes 2d4 points of permanent Constitution drain.
19 - Bonding. The ooze bonds its matter with the victim. The victim is pulled into the teratomorph's square and held helpless against the bulk of the teratomorph. Each round, the ooze does an additional 4d6+16 points of crushing damage to the victim, who must make additional Fortitude saving throws each round to avoid further effects from the entropic touch. The victim can escape if the ooze is slain, but otherwise only powerful magic such as a miracle or wish can free a victim from the teratomorph's clutches. A dispel chaos spell cast on a bonded victim will free her, if the dispel chaos penetrates the teratomorph's spell resistance. The teratomorph is not considered to be grappling creatures it has bonded with; it can still threaten any area within its reach. A creature that dies while bonded to a teratomorph is automatically absorbed by the ooze.
20 - Absorption. The creature is entirely absorbed by the ooze and disintegrated. An absorbed victim leaves behind no trace of a body, and can be restored to life only with a miracle, true resurrection, or wish spell.

Here you can see its complete 3e stats.
 
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Jhaelen

First Post
Zern (Blood Thrall):
zern-blade-thrall-by-eva-widermann.jpg


Note that this image is not of an actual Zern, but one of their 'experiments':
Zern are hideous, malevolent creatures who see other living beings as playthings to be changed. They warp and shift other creatures into new forms in an attempt to improve them. A zern can magiaclly alter its form to disguise its true nature - a lanky humanoid whose body is covered in ropy muscles, having short tentacles where hair should be.
 
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