Entropic Touch (Su): The entropic energy that surges through a teratomorph's shapeless body causes horrible transformations in living creatures that come into contact with it. If a creature struck by a teratomorph's slam attack fails a Fortitude saving throw (DC 29) its body transforms some way, causing one of the following effects:
1d20 - RESULT
1-10 - Physical Mutation. The touch of the ooze transforms the victim's anatomy in some horrible way, resulting in 1d6 points of temporary damage to Strength or Dexterity (50% chance each).
11-16 - Fleshwarp. The opponent's flesh temporarily warps before returning to normal. This painful process deals 5d20 points of nonlethal damage.
17-18 - Tissue Annihilation. The touch of the ooze causes tiny portions of the victim's anatomy to vanish; this causes 2d4 points of permanent Constitution drain.
19 - Bonding. The ooze bonds its matter with the victim. The victim is pulled into the teratomorph's square and held helpless against the bulk of the teratomorph. Each round, the ooze does an additional 4d6+16 points of crushing damage to the victim, who must make additional Fortitude saving throws each round to avoid further effects from the entropic touch. The victim can escape if the ooze is slain, but otherwise only powerful magic such as a miracle or wish can free a victim from the teratomorph's clutches. A dispel chaos spell cast on a bonded victim will free her, if the dispel chaos penetrates the teratomorph's spell resistance. The teratomorph is not considered to be grappling creatures it has bonded with; it can still threaten any area within its reach. A creature that dies while bonded to a teratomorph is automatically absorbed by the ooze.
20 - Absorption. The creature is entirely absorbed by the ooze and disintegrated. An absorbed victim leaves behind no trace of a body, and can be restored to life only with a miracle, true resurrection, or wish spell.