D&D 5E Was I in the wrong?

AaronOfBarbaria

Adventurer
That wasn't clear as the gauntlets were a part of "the armor" and without being called out as different by the player, would be sold with the set.
You are either saying that the DM, who knew that the gauntlets were gauntlets of ogre power and not simply replacement gauntlets for those missing from the adamantine armor, didn't think of those items as being two separate items (magic gauntlets and magic armor), or you are absolutely wrong that any clarification beyond "the armor" was actually necessary.
 

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Maxperson

Morkus from Orkus
You are either saying that the DM, who knew that the gauntlets were gauntlets of ogre power and not simply replacement gauntlets for those missing from the adamantine armor, didn't think of those items as being two separate items (magic gauntlets and magic armor), or you are absolutely wrong that any clarification beyond "the armor" was actually necessary.


That is a False Dichotomy. There is at a minimum the third possibility that a magic item can be a part of a set with other magic items. I can think of more, but it's not necessary to prove my point.
 

robus

Lowcountry Low Roller
Supporter
This thread is screaming out for this

duty_calls.png



Time to agree to disagree I think ;)
 

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pemerton

Legend
If it isn't that important then it shouldn't be a big deal when they goof and sell something that they shouldn't.
I think there are plenty of players around who don't care very much about bundling/unbundling and the minutiae of buying and selling, but do care about having magic items for their PCs. I'd put myself in that category!

Is there any reason why the game should require players to care about the minutiae in order to get access to magic items? I don't see one; but your comments, and those of some other posters in this thread, seem to think that there is such a reason. Why?

Even if you think that magic items are some sort of reward for good play, what has caring about bundling and unbundling and the minutiae of buying and selling got to do with being a good player?
 

pemerton

Legend
Thank you for providing an example of what I'm talking about. Drow are elves, but unless you call one out as different, the drow would simply be mixed in with every other elf.
Yet, at my table, everyone knows that "the elf" doesn't mean "the drow". This is an illustration of the point that "defaults", or decontextualised dictionary definitions, aren't generally relevant to interpretation except as a rough starting point. Mutually understood intentions to refer to one thing rather than another, based on mutually understood recognition of what is or isn't salient in the context, are far more important.

Because without something exceptional being said or done by the PC, the gauntlets get sold any and every time the armor is sold.
This is just restating your claim, without answering my question.

If, at the table, it is clear that the player does not intend "the armour" to include the (saliently distinct) gauntlets, what does it matter that there is some default usage of the phrase?

The player didn't say anything about the gauntlets or ring, so nothing indicated to the DM or anyone else that they weren't part of the set.
The GM knew the player didn't want to sell them! The GM knew the players would be disappointed when he told them that the ranger had sold them. But because the player didn't use the GM's preferred from of words to express his intentions, the GM has held him to have declared an action that he did not want to or intend to declare. (Once again, contrast a player who says "I leave my backpack behind" forgetting that something valuable is in the backpack.)

That's why I have repeatedly said that the GM is not being tricky with regard to the fiction (eg the GM has not done anything clever in playing the NPC smith); the GM is simply being tricky with regard to the wording of action declarations.
 

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