AaronOfBarbaria
Adventurer
I'm glad at least someone noticed that.False dichotomy? The option Aaron presented is the same thing as the option maxperson presented...
I'm glad at least someone noticed that.False dichotomy? The option Aaron presented is the same thing as the option maxperson presented...
False dichotomy? The option Aaron presented is the same thing as the option maxperson presented...
Nor is the DM obligated to refuse to have you clarify a statement that their information tells them is vague, or obligated to assume the meaning least beneficial to the player when they known that more than one possible meaning exists to the player's chosen words.The DM is not obligated to be a mind reader...
It is not actually clear that these gauntlets of ogre power were part of the set of adamantine armor.When something is clearly part of a set like that...
But the DM probably should retcon the situation and rewind time to rectify their own mistake of knowing that the player could have meant one of a number of things by their statement and choosing to assume one meaning in particular rather than ask for clarification....or to retcon the situation, rewinding time for you so that you can rectify YOUR mistake.
I think there are plenty of players around who don't care very much about bundling/unbundling and the minutiae of buying and selling, but do care about having magic items for their PCs. I'd put myself in that category!
Is there any reason why the game should require players to care about the minutiae in order to get access to magic items? I don't see one; but your comments, and those of some other posters in this thread, seem to think that there is such a reason. Why?
Even if you think that magic items are some sort of reward for good play, what has caring about bundling and unbundling and the minutiae of buying and selling got to do with being a good player?
Nor is the DM obligated to refuse to have you clarify a statement that their information tells them is vague, or obligated to assume the meaning least beneficial to the player when they known that more than one possible meaning exists to the player's chosen words.
It is not actually clear that these gauntlets of ogre power were part of the set of adamantine armor.
Of course. Because if the gauntlets had had no special significance, and hence had not been something that the players had distinctive concerns for, then by "the armour" the player would have intended to refer to the armour and the gauntlets.Ultimately this is truth. Had those gauntlets been adamantine and not magical, but appeared identical to how the DM described, the players would have sold it as part of the set and nobody here would say boo about it.
Telling me what you do as a player isn't answering the question, though.Any aspect of play that players may care about is worth paying attention to. As a player, I would care quite a bit about unidentified magic items. Such items could be meaningful to the adventure beyond their use as simple gear. Until such items are identified they wouldn't be tossed into a bundle and treated as mere inventory.
In what way were the gauntlets clearly part of a set? The GM knew they were distinctively magical. The players knew they were distinctively magical. The GM knew that the players didn't mean to sell them (or, in fact, give them away) - hence the "dramatic" revelation that this was what had happened.When something is clearly part of a set like that, you need to let the DM know if you are doing something outside the normal
The player hadn't forgotten about the gauntlets. The player didn't want to sell the gauntlets. The player had told the GM that his PC was selling something that they both knew to be distinct from the gauntlets - namely, the non-magical armour.Forgetfulness =/= vague.
A blood vessel bursts in D&D's left eye, and you see the whites turn blood red as a result of Page 68 inflicting 4 points of psychic damage!
Telling me what you do as a player isn't answering the question, though.
I, as a player, am not very interested in inventory management, in detailing how items are bundled up, etc. It's not a part of the game that really grips me. Is that a flaw, as a player? Is it bad play to assume that the GM will recognise that saying "I sell the armour" doesn't also mean "And I give away our magical gauntlets for free", in circumstances where I know there are magical gauntlets around but haven't bothered to note exactly how another player declared them to have been bundled up?
I don't think that it is.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.