Imaculata
Hero
A friend of mine started her first 3.5 campaign a few months ago, but this thread was lost in the big server roll back, so I'm reposting the entire thread (I kept a backup).
(Playing the campaign in the garden at night. Mosquitoes and crickets, what better way to set the mood for an expedition through a swamp?)
She created her own maps, and started our merry band off on a quest to seek out what attacked a recent expedition.
A group of wounded men and women came into the town of Meerheim. They were attacked north of the town, at night, by something that came from the ground. They heard a rumble, similar to the sound of rolling thunder, and then chaos erupted. But they did not see the attackers. On their way to Meerheim they were also attacked by wolves, and they stayed the night at a farm as well.
So our party of adventurers signed up, while accompanied by two other npc's from the town. Our party consists of:
Sureiyã - Asian human swashbuckler (my character)
Bram - Half-orc barbarian
Mongo - Human ranger
Darius, Gnome Tinkerer
Eriny, Dwarf cleric
Sureiyã is the daughter of an ex-soldier, who grew up on a farm. She fights with a katana and wakizashi, and is very acrobatic. She is entirely dexterity based, with also a high intelligence, but with a low strength and wisdom score. The idea is that she constantly does acrobatic tricks to outwit her enemies, and she uses her nimbleness to boost her armor class, making her very hard to hit. Unfortunately this means she cannot wear medium or heavy armor, and she cannot carry much stuff. She needs to always stay light on her feet.
The first day
Before setting off, my character wanted to collect some information on the attack. Together with Mongo and Eriny they visited the wounded, and gathered some more information regarding the attack. She also made sure she didn't leave on an empty stomach, and quickly ordered some bread at the local tavern. Then we set off on our journey. We crossed hills and planes, and eventually had to take shelter in a small forest when it started raining, and it was also getting dark.
We were attacked by wolves during the night, much like the other expedition was. It was dark, and in the middle of a downpour, so our vision was limited. Sureiyã did a somersault over one of the tents, and flanked one of the wolves with her katana in hand. While Bram went into a rage, and made wolf-kabobs. Mongo fired some arrows at the wolves, while Darius used an improvised flamethrower. Unfortunately the wolves were quick and nimble, and were not impressed by the flames. Eriny was a bit unlucky on the dice rolls, and I don't think she got much hits in. One of our npc's got badly injured as well, and had to be carried on an improvised stretcher to a nearby farm.
The farm turned out to be the very same farm where the other expedition had stayed the night. It took some persuasion to get them to let us in. As it turns out, the farmer and his wife are very poor, their farm needs repairs, and their young son is sickly. This may prove to be very interesting for my character, since this may tie into her backstory. A hand of gold, and the promise of compensation for taking care of the other wounded, was enough to convince them to let us stay. Darius even made some plans to repair their roof. But we ended the session here, and we'll hopefully continue soon. I'll investigate what is making their son ill, and perhaps I'll seek out a cure.
(Playing the campaign in the garden at night. Mosquitoes and crickets, what better way to set the mood for an expedition through a swamp?)
She created her own maps, and started our merry band off on a quest to seek out what attacked a recent expedition.
A group of wounded men and women came into the town of Meerheim. They were attacked north of the town, at night, by something that came from the ground. They heard a rumble, similar to the sound of rolling thunder, and then chaos erupted. But they did not see the attackers. On their way to Meerheim they were also attacked by wolves, and they stayed the night at a farm as well.
So our party of adventurers signed up, while accompanied by two other npc's from the town. Our party consists of:
Sureiyã - Asian human swashbuckler (my character)
Bram - Half-orc barbarian
Mongo - Human ranger
Darius, Gnome Tinkerer
Eriny, Dwarf cleric
Sureiyã is the daughter of an ex-soldier, who grew up on a farm. She fights with a katana and wakizashi, and is very acrobatic. She is entirely dexterity based, with also a high intelligence, but with a low strength and wisdom score. The idea is that she constantly does acrobatic tricks to outwit her enemies, and she uses her nimbleness to boost her armor class, making her very hard to hit. Unfortunately this means she cannot wear medium or heavy armor, and she cannot carry much stuff. She needs to always stay light on her feet.
The first day
Before setting off, my character wanted to collect some information on the attack. Together with Mongo and Eriny they visited the wounded, and gathered some more information regarding the attack. She also made sure she didn't leave on an empty stomach, and quickly ordered some bread at the local tavern. Then we set off on our journey. We crossed hills and planes, and eventually had to take shelter in a small forest when it started raining, and it was also getting dark.
We were attacked by wolves during the night, much like the other expedition was. It was dark, and in the middle of a downpour, so our vision was limited. Sureiyã did a somersault over one of the tents, and flanked one of the wolves with her katana in hand. While Bram went into a rage, and made wolf-kabobs. Mongo fired some arrows at the wolves, while Darius used an improvised flamethrower. Unfortunately the wolves were quick and nimble, and were not impressed by the flames. Eriny was a bit unlucky on the dice rolls, and I don't think she got much hits in. One of our npc's got badly injured as well, and had to be carried on an improvised stretcher to a nearby farm.
The farm turned out to be the very same farm where the other expedition had stayed the night. It took some persuasion to get them to let us in. As it turns out, the farmer and his wife are very poor, their farm needs repairs, and their young son is sickly. This may prove to be very interesting for my character, since this may tie into her backstory. A hand of gold, and the promise of compensation for taking care of the other wounded, was enough to convince them to let us stay. Darius even made some plans to repair their roof. But we ended the session here, and we'll hopefully continue soon. I'll investigate what is making their son ill, and perhaps I'll seek out a cure.
Last edited: