D&D 5E EB's ToEE and RttToEE Campaign - IC

Moathouse
26 Goodmonth
3:40 PM
Round 0

History: 1D20-1 = [4]-1 = 3
Religion: 1D20-1 = [1]-1 = 0

Emmyr didn’t have a clue about the cloaks or the eye symbol. He studied the weapons, though. “Ain’t yer typical bandit supplies,” he said. “Spears, mebbe, but polearms an’ battleaxes ain’t their typical choice. Those require trainin’.”

[sblock=Emmyr’s Rolls & Actions]
Move:
Action:
Bonus Action:
Object Interaction:
Action Surge:
Conditions: Aid (8h; +5 max hp)
Inspiration:
[/sblock]

[sblock=Mini Stats]
Initiative: +1
Perception: 10
Speed: 25
AC: 16
HP: 28/28 (33/33) HD: 3/3d10+3
Second Wind (1/R): 1d10+3 hp
Action Surge (1/R)
[/sblock]

[sblock=Party Loot]
11 pp (Emmyr)
35 gp (Emmyr)
6 ep (Emmyr)
163 sp (Emmyr)
81 cp (Emmyr)
Blue quartz, 10 gp (Emmyr)
Music box: 20 gp (100 gp if repaired)(Templeton)
Cracked helm (1 gp scrap)(Templeton?)
Blue spinnel gemstone, 400 gp (Emmyr)
2 citrines, 50 gp each (Emmyr)
Gold chain, 200 gp (Emmyr)
[/sblock]

[sblock=Party]
Lady Rebekah - half elf bard charlatan noble
Gwylla - half elf wizard
Hexeiros - dragonborn fighter
Rana - feylock
Zanword - human fighter pirate
Aridhe - human moon druid
Templeton - human rogue ratcatcher
[/sblock]
 

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"Look at all those matchin cloaks.." he recalled the priest who took him in and how Cuthbert's faithful liked to match there colors. "Some kinda cultists?"
 

Given that most of his teachings were sailor stories and ramblings of an old man lost at sea, Zanword isn't an example of religious lore. What he is good example of is pragmaticism.

He looks over the trinkets they found and almost smashes the one with evil imagery. But that can always come later, it may be a key or identifier or something else of value in this place. Unuseable candle...evil place...maybe it only burns when annointed in blood. Or only in complete darkness. Or whatever.

Finding the supply room he grins. "I think we found the place we can hurt the cultists somewhat. Don't you all find it strange it was behind the slime and burried in garbage? Templeton, please look over the walls, I believe we're missing another entrance to these rooms. I'll help. Gwylla, would you please take these robes to the main room and burn them or slash them or otherwise destroy them? Take what weapons you need, destroy the rest. We're not capable of taking everything back to strenghten the town, but we can make sure bandits don't have the resources either."


[sblock=Actions]
Collect couple of spears for throwing
Help Templeton with searching [MENTION=20711]hero4hire[/MENTION], advantage on the search roll
[/sblock]
[roll0]
[roll1]
"I dunno Fancypants...hiding riches with rubbish is pretty common where I come from. But I will look." Templeton checks the inside walls.

Ooc: Templeton gets advantage anyway.
No aid needed. I usually let EB handle search rolls.
 

Hexiros also grabs three spears to keep alongside his maul and halberd. Before he leaves the chamber, he snatches one of the cloaks from the wall. "Might offer some bit of disguise later down the road. Or kindling..."
 

"You really shouldn't espouse allegiance to the demon even for the disguise. We're here to cleanse this place, not talk to them."
 

"Maybe not," Hexiros smiles. "But I think I'll take it all the same, just in case. Here, I'll put it in my pack out of sight, if that makes you comfortable."
 

As most of the party destroys the arms of the cultist, Rana scratches her chin pondering. Unsure as to what the cult is up to actually, she is sure it is not good for the people of Hommlet, so she nods in approval to the groups actions.

Once they are finished (and Templeton finds no other secret doors), she points to the dark area to the east. "Shall we continue?"

[sblock=Map]
moathouseDungeon_7.jpg[/sblock]
 
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Moathouse
26 Goodmonth
3:41 PM
Round 0

Emmyr nodded to Rana and moved from the stairs toward the first pillow, carefully looking down the corridor for any more trouble.

[sblock=Emmyr’s Rolls & Actions]
Move:
Action:
Bonus Action:
Object Interaction:
Action Surge:
Conditions: Aid (8h; +5 max hp)
Inspiration:
[/sblock]

[sblock=Mini Stats]
Initiative: +1
Perception: 10
Speed: 25
AC: 16
HP: 28/28 (33/33) HD: 3/3d10+3
Second Wind (1/R): 1d10+3 hp
Action Surge (1/R)
[/sblock]

[sblock=Party Loot]
11 pp (Emmyr)
35 gp (Emmyr)
6 ep (Emmyr)
163 sp (Emmyr)
81 cp (Emmyr)
Blue quartz, 10 gp (Emmyr)
Music box: 20 gp (100 gp if repaired)(Templeton)
Cracked helm (1 gp scrap)(Templeton?)
Blue spinnel gemstone, 400 gp (Emmyr)
2 citrines, 50 gp each (Emmyr)
Gold chain, 200 gp (Emmyr)
[/sblock]

[sblock=Party]
Lady Rebekah - half elf bard charlatan noble
Gwylla - half elf wizard
Hexeiros - dragonborn fighter
Rana - feylock
Zanword - human fighter pirate
Aridhe - human moon druid
Templeton - human rogue ratcatcher
[/sblock]
 

The Moathouse, Dungeon Level 1
26th of Goodmonth, CY 579
4:33pm


After Hexiros and Gwylla return from destroying most of the armaments the group have found, Emmyr takes up the lead just long enough to use his darkvision to check down the long pillared corridor. The smell coming from the south is like festering meat left out in the sun for a month, and the dwarf notices an unusual number of flies about. Then he notices some movement behind the furthermost pillar. It shambles up as if it was lying down and has used the pillar to rise up. Then a second form comes around from the other side and he sees this humaniod figure missing its right arm and most of its chest.

zombie.jpg


OOC:
Stealth check: [roll0]
Emmyr Perception (disadvantage):
1d20+0=19
1d20+0=12

[sblock=Map]
moathouseDungeon_8.jpg[/sblock]
 
Last edited:

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