der_kluge
Adventurer
Do you, as a GM, ever regret not doing something cool, and then come up with an idea after it's too late? That's a rhetorical question, of course you do.
That's been bugging me a lot lately. As a working adult (as many of us are), I struggle to find the time to just flesh out one adventure after the next - and my party only meets every other week. Still, it's a struggle. But I keep thinking back to events and plotlines and can't help but think that I could have done so much more with certain characters or locations. At the very least, I keep thinking to myself, if I ever run the campaign again with new players, I'll have an opportunity to fill in those gaps. I understand now why some GMs just run the same campaign over and over (with new players), because presumably it gets better every time.
In my campaign, the characters discovered a woman in temporal stasis in a bag of holding in a hidden room in a cave. Turns out, she's the last of a royal bloodline from 500 years ago. Having nowhere to go, she's joined the party as an NPC bard, and I intend to use her to color in interesting details about events from the past. But it occurs to me that I could have done so much more with this - with her knowledge of past histories, she could literally apply a brand new dimension to the campaign setting by revealing all kinds of events that happened which set into motion the current state of affairs. Perhaps she knows the locations of things now lost, for example. And - woe, if only I had the time to detail all that.
Alas.
Anyone else suffer from this affliction?
That's been bugging me a lot lately. As a working adult (as many of us are), I struggle to find the time to just flesh out one adventure after the next - and my party only meets every other week. Still, it's a struggle. But I keep thinking back to events and plotlines and can't help but think that I could have done so much more with certain characters or locations. At the very least, I keep thinking to myself, if I ever run the campaign again with new players, I'll have an opportunity to fill in those gaps. I understand now why some GMs just run the same campaign over and over (with new players), because presumably it gets better every time.
In my campaign, the characters discovered a woman in temporal stasis in a bag of holding in a hidden room in a cave. Turns out, she's the last of a royal bloodline from 500 years ago. Having nowhere to go, she's joined the party as an NPC bard, and I intend to use her to color in interesting details about events from the past. But it occurs to me that I could have done so much more with this - with her knowledge of past histories, she could literally apply a brand new dimension to the campaign setting by revealing all kinds of events that happened which set into motion the current state of affairs. Perhaps she knows the locations of things now lost, for example. And - woe, if only I had the time to detail all that.
Alas.
Anyone else suffer from this affliction?