Alzrius
The EN World kitten
I was surprised by exactly how broken down the process was. They really let you go through the step-by-step for making creatures playable as characters.
It was, by and large, a good supplement, but there are some things that still weren't made as clear as I'd like. For example, the starting ECL for 1 HD creatures should be less than it was, since part of starting ECL is hit dice, but that first hit die is lost. The sidebar didnt adequately state that. And of course, class hit die for the undead is still a pet peeve, since its still ambiguous to me. Finally, the table near the beginning for appointed skill points per hit die per type didn't include that listing for Vermin.
Still, the inclusion of the new spells, feats, and PrCs alone were quite good. I also enjoyed how they had looked ahead to 3.5E and taken that into account. Now its finally possible to awaken constructs or the undead! As a Ravenloft player, I especially liked that.
All in all, I'd give it a solid 8 out of 10.
It was, by and large, a good supplement, but there are some things that still weren't made as clear as I'd like. For example, the starting ECL for 1 HD creatures should be less than it was, since part of starting ECL is hit dice, but that first hit die is lost. The sidebar didnt adequately state that. And of course, class hit die for the undead is still a pet peeve, since its still ambiguous to me. Finally, the table near the beginning for appointed skill points per hit die per type didn't include that listing for Vermin.
Still, the inclusion of the new spells, feats, and PrCs alone were quite good. I also enjoyed how they had looked ahead to 3.5E and taken that into account. Now its finally possible to awaken constructs or the undead! As a Ravenloft player, I especially liked that.
All in all, I'd give it a solid 8 out of 10.