Gez
First Post
Alzrius said:That doesn't quite hold up under scrutiny. Constructs by definition, don't have intelligence scores either, having an Int of "-"
Nah. The definition of the Type for Vermin and Ooze says it has no Int score. The definition of the Type for Animal (and now, sadly Beast, I still object to that stupid decision) says Int score for them is 1 or 2.
There are no restriction on Int score for the Construct Type. And, actually, Bogun (MM2, 8), Capture Ones (MM2, same as base creature), Clockwork Horrors (MM2, Electrum 5, Gold 9, Platinum 13, Adamantine 17), Dread Guard (MM2, 6), Golems (Ruby Gemstone, Emeral Gemstone, Diamond Gemstone, MoF, 10, Stained Glass, MM2, 4, Brass, MM2, 3, Dragonflesh, MM2, 4), Half-Golems (MM2, base creature -6 or 1), Homonculii (10), Inevitables (MotP, Zelekhut 8, Kolyarut 10, Marut 12), Nimblewright (MM2, 10), Raggamoffyn (MM2, Tatterdemanimal, Common, Guttersnipe, Shrapnyl 10), Rogue Eidolon (MM2, 2), RTomb Tappers (MoF, 14), are all intelligent constructs from official WotC.
Alzrius said:While I can see Animals becoming Magical Beasts, thats probably too big of a jump for Vermin. Certainly nothing actually suggests that would be the case, since whats true for awakened Animals doesn't have to hold true for Vermin.
Nah. There's precedent, Vermin familiars (like Hairy Spider from FRCS or Giant Fly and Wiggling Maggot from the Dead Life web article) become magical beasts like all familiars do.