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Vampire Template - Relatively Finished

Clay_More

First Post
Okay, turning it into tables, test 1
 

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Clay_More

First Post
Last table. Off course, the descriptions for the various abilities would be the same as those far above. But, it really cuts away 5 pages or something (I think) of repeating material. Thanks to Upper_Krust for the good idea...
 

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Clay_More said:
Hey agains there..

Hi Clay_More mate! :)

Clay_More said:
I have been contempating the idea of many additional Vampiric Gifts. And indeed, The Fire Gift (& Inferno Gift) gives inspiration for many additional gifts (cold, electricity, acid etc.). I like the idea of enabling them to use Energy Drain at a distance (Makes me think of Darth Vader and his "death grip" thingy.

It would be like a Vampire Template with multiple flavours (Prestige Classes).

The sky would be the limit.

Of course any discussion of vampires would be incomplete without mentioning the greatest:

http://members.lycos.co.uk/hellsingcrypt/index.php

Clay_More said:
I think you are very right about the tables. The template could probably be made to fill 2-3 tables, followed by descriptions. I dont think it could hit 1 page, it as the 15 th. level template fills up 2 pages alone. But far less, reducing it by at least 5 pages. The Minotaur Class I saw in Immortals Thread gave some good ideas.

I have seen the tables you just posted, looks great, and I am sure simplifies things for people.

By the way, congratulations, over 70 downloads eh! ;)
 

Clay_More

First Post
Thanks UK, I really think that I (ahemm...) made a masterstroke when I introduced the Vampiric Gifts. They do allow for alot of customisation, since they are more powerful than feats. This allows you to make abilities that would otherwise be too powerful to be a feat. And, yeah, allot of Downloads, I like it. But, Im gonna repost it with changes later.
 

Hi Clay_More mate! :)

Clay_More said:
Thanks UK, I really think that I (ahemm...) made a masterstroke when I introduced the Vampiric Gifts. They do allow for alot of customisation, since they are more powerful than feats. This allows you to make abilities that would otherwise be too powerful to be a feat. And, yeah, allot of Downloads, I like it. But, Im gonna repost it with changes later.

Well I hate to blow my own trumpet as it were but once I finish the current iteration of the CR/EL document it will be very simple to create really balanced gifts and powers (since this time I think I have covered every ability in the Monster Manual and Epic Level Handbook).

By the way if you get the chance try and get to see the Hellsing manga series. Its got vampires up the wazoo. There would definately be something in there to inspire you! All manner of different 'flavours' of vampire.
 

Clay_More

First Post
Thanks again UK, ill check the site once I get to work (Who else has an 8 hour workday where they can spend 6 hours working on D&D + attending forums.. Off course, except those that do it for a living).

Off course, I expect that I shall receive the finished document no later than 1 minute after its completion, UK! :)

I think I got enough material on undeads & necromancy to write a whole damm book by now. Hmmm, I wonder if an unnatural liking of undead and necromancy says something about a persons personality...?

Im working on the Lich at the moment, but it just takes so much of my time to do the Vampire that I hardly have time. I do though have a little treat later on today, when I get to work. The leader of the good vampires in my own world, a 1 st. generation vampire / 39 th. level wizard :)

Thats one thing I bet youre missing from your Book UK, undeads..
 

Hi Clay_More mate! :)

Clay_More said:
Thanks again UK,

No thanks needed dude! :)

Clay_More said:
ill check the site once I get to work (Who else has an 8 hour workday where they can spend 6 hours working on D&D + attending forums.. Off course, except those that do it for a living).

:D

Clay_More said:
Off course, I expect that I shall receive the finished document no later than 1 minute after its completion, UK! :)

Of course! ;)

Clay_More said:
I think I got enough material on undeads & necromancy to write a whole damm book by now. Hmmm, I wonder if an unnatural liking of undead and necromancy says something about a persons personality...?

:D

By the way using your tables I worked out the 15th Generation Vampire Template to be CR +56.5*

*Assuming each Gift is CR +1.

Clay_More said:
Im working on the Lich at the moment, but it just takes so much of my time to do the Vampire that I hardly have time.

Approach it in the same manner as Savage Species. I think your above tables worked out really well. Simplifies a lot.

Clay_More said:
I do though have a little treat later on today, when I get to work. The leader of the good vampires in my own world, a 1 st. generation vampire / 39 th. level wizard :)

What about the leader of the bad vampires? :p

Clay_More said:
Thats one thing I bet youre missing from your Book UK, undeads..

I am sure they are well represented with monsters and templates. ;)
 

Clay_More

First Post
Rastaniel Thitarios
Medium-sized Asmodai / 1 St. Generation Vampire
39 Th. level Wizard : Neutral-Good

Strength: 41 +15
Dexterity: 50 +20
Constitution: -- --
Intelligence: 54 +22
Wisdom: 47 +18
Charisma: 60 +25

AC: 97 Flat-footed: 55 Touch: 72
Hit Points: 1127
Fortitude Saving Throw: +42
Reflex Saving Throw: +37
Will Saving Throw: +41
Initiative Modifier: +24

Claw: +36 / +36 / +31 / +26 / +21
Dam: 4d12+15 - 19-20 / x2
Energy Drain: 2d8 points of strength, drain lasts 40 hours

Skills: Alchemy +64, Appraise +40, Balance +36, Bluff +34, Concentration +67, Diplomacy +46, Disguise +37, Escape Artist +34, Gather Information +46, Heal +39, Hide +54, Intimidate +46, Jump +33, Knowledge [Arcana] +64, Knowledge [Nature] +44, Knowledge [The Planes] +64, Knowledge [Undead] +64, Knowledge [Tactics] +38, Listen +65, Move Silently +67, Profession [Herbalist] +60, Ride +39, Scry +64, Search +69, Sense Motive +65, Spellcraft +74, Spot +65, Tumble +37, Wilderness Lore +37

Feats: Improved Initiative, Alertness, Dodge, Combat Reflexes, Flyby Attack, Weapon Focus (Claw), Improved Critical (Claw), Run, Great Fortitude, Quicken Spell, Extend Spell, Maximise Spell, Empower Spell, Persistent Spell, Spell Penetration, Greater Spell Penetration, Combat Casting, Craft Wondrous Item, Forge Ring, Scribe Scrolls

Epic Feats: 3x Automatic Quicken, Epic Spellcasting, 2x Improved Metamagic, Epic Spell Penetration, Forge Epic Ring, Craft Epic Wondrous Items, Improved Combat Casting, Epic Skill Focus (Spellcraft), Improved Spell Capacity, Intensify Spell

Spells pr. day: 4 / 10 / 9 / 9 / 9 / 9 / 8 / 8 / 8 / 8 / 7
DC: 32 + Spell Level

Special Attacks: Blood Drain, Desire To Die
Special Qualities: Undead, Ancient, SR 50, DR 50/+8, Fast Healing 25, Immunities, Spider Climb, Invisibility, True Seeing, Alternate Form, Spawn Sight, Spawn Teleport, Calculating Mind, Sense Vampires, Immune to Turning.

VP: 375
Vampiric Gifts – Lesser: Blood Consumption, Blood Healing, Mind Gift, Lesser Unholy Speed, Greater Unholy Speed.
Vampiric Gifts – Greater: Greater Blood Healing, Spell Magnification, Ability Absorption

Blood Drain: Rastaniel can suck blood from a living victim with its fang by making a successful grapple check. If it pins the foe, it drains blood, inflicting 3d12 points of permanent Constitution drain each round the pin is maintained.
Desire to Die (Su): Rastaniel can order any living creature to end it’s own life. The targeted creature must be within range of sight from Rastaniel. If the creature fails it’s will saving throw against a DC of 67, it performs a Coup de Grace on itself the following round with automatic success. It is still vulnerable to spells and effects, so the creatures allies can either grapple the creature or use some sort of paralysing magic to keep it from slaying itself.

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Ancient (Ex): All Ancient creatures receive a +20 bonus to their Armor Class against non-ancient creatures. They are also immune to all mind-influencing effects and spells.
Immunities: Rastaniel is immune to Acid, Cold, Electricity and Fire
Spider Climb (Su): Rastaniel can climb sheer surfaces as though with a spider climb spell.’
Invisibility (Su): At will, Rastaniel can become invisible as per the spell invisibility. He cannot cast spells and attack while invisible.
True Seeing (Su): Rastaniel is able of seeing all that is hidden, giving him the ability to see as with the wizard version of True Seeing. This ability is permanent and cannot be turned of. The ability doesn’t work when the sun is up.
Alternate Form (Su): Rastaniel can assume the shape of a hawk, cheetah or leopard. This ability is similar to a polymorph self spell cast by a 12 th. Level sorcerer. Rastaniel can choose between all the different forms, but most return to vampire form in order to change to another form. He can change form as often as he desires, yet he cannot change form when the sun is up.
Spawn Sight (Su): The ancient vampire can see through the eyes and hear through the ears of any Vampires he has created. This even works if his minion is sleeping, unconscious or on another plane.
Spawn Teleport (Su): At will, Rastaniel can automatically teleport himself to any location where one if his minions are, as defined in Spawn Sight. It takes one round for Rastaniel to materialise. The old vampire can Spawn Teleport as much as he desires.
Calculating Mind (Ex): The ancient vampires are able of calculating the actions of its opponents through its superior intelligence and its natural speed. Thus, it adds its intelligence modifier to it’s AC.
Sense Vampire (Ex): Rastaniel can sense any other vampire within 2000 ft. of himself, even if they are invisible, on the other side of a wall or polymorphed. Rastaniel can though only sense vampires of lower Vampiric level than himself. He cannot sense vampires that are on another plane, like the ethereal or astral planes.
Immune to Turning (Su): Rastaniel is completely immune to turning, even though he is undead.


Rastaniel is the leader of the Vanquishers of Blood and is considered a demi-god by many. This is merely a test of the mechanics and options of the Vampire Template.
 

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