Garthanos
Arcadian Knight
Starts to raise hand, lowers it while looking around ... college was a weird and fun time. ( and it wasnt exactly sewers)even though nobody would ever go into one willingly.
Starts to raise hand, lowers it while looking around ... college was a weird and fun time. ( and it wasnt exactly sewers)even though nobody would ever go into one willingly.
Starts to raise hand, lowers it while looking around ... college was a weird and fun time. ( and it wasnt exactly sewers)
yup, me too - we use to have lots of fun exploring the tunnels under the city, even the ones that were disgusting, damp, and smelt of old urineStarts to raise hand, lowers it while looking around ... college was a weird and fun time. ( and it wasnt exactly sewers)
I'm not sure if my point is getting across.
For example, if you look at most fantasy cartography, you'll see buildings with slate roofs. Virtually no thatched roofs (just as a single example). Most fantasy city maps will show sewer grates, something that's wildly out of place. And, most urban maps will have no locations for housing animals. Just as a few examples of things you would expect to see (or not see) in a pre-Renaissance town or city.
Steam tunnels?Starts to raise hand, lowers it while looking around ... college was a weird and fun time. ( and it wasnt exactly sewers)
I've been thinking "after my current, oh-so-modern campaign wraps, I kinda want to run something like a semi-mythical mega-dungeon, where the whole campaign is delving deep into one ancient labyrinth, each level deadlier but more rewarding than the one above."
I've been thinking "after my current, oh-so-modern campaign wraps, I kinda want to run something like a semi-mythical mega-dungeon, where the whole campaign is delving deep into one ancient labyrinth, each level deadlier but more rewarding than the one above."
Now I really want to.