D&D 5E (+)What Ubiquitous DnD Tropes Get It Totally Wrong?

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I will push as trope the concept of experience xp gain trough adventuring mostly.
In fact improvement come much more by training, training, training, then go live, and then train and train again.
Not really, even irl experience tends to trump training
 

Yea but your wood elves then need to be green skinned, and your dwarves and rock gnomes are pale as well, whilest your Halflings all are of a solid brown, no?

I'm fairly certain that living in forests doesn't make one's skin green.
 

I'm fairly certain that living in forests doesn't make one's skin green.
Well...
1585974236190.jpeg
 



No, it's not specifically about 5e,
Really?

Because the thread title says "5E" and there is nothing else in the title for "It" to refer to?

Would make for a more interesting thread too I think.

Like many others in this thread, I also have read a history book or two.
 


It is purely fiction and I am glad it is gone. Next please do replace studded leather with brigandine and leather with buff jacket or such. Also call the Two handed sword long sword, the long sword bastard sword and introduce an arming sword for the 1-handed version of a strength based sword.
And for balance reasons make quarterstaff 1d6 two handed only and ban use of it one handed especially wit ha shield (Think spear, and imagine you could get more out of that weapon by removing its sharp metal tip and make a quarterstaff out of it with things being like they are).
Also disallow any offhand weapon other than a dagger or maybe short sword or only eventually paired scimitars, the dual wield fighting styles do not have any historical meaning other than eventually someone showing of a bit. They also contradict, that in reality two weapons make you slower if you insist on attacking with both weapons alternating. The only widespread dual wielding historically occurred with rapier / dagger and there the dagger was largely used for parrying, with the occasional stab out of an opportunity.
When using two weapons you normally use one to attack and the other to defend, because else you would have to change combat stance each time you alternate between them.
Dueling case (two rapiers) was and is a thing IRL. Also see; escrima.

dual wielding two weapons isn’t nearly as historically weird as you seem to think. You’re right about the fact that one weapon is more defensive, but you left out the fact that the secondary weapon is also there to help create openings for your main weapon, and to improve counter-attacking.

But the tropes and expectations are vastly more important in a fantasy game. D&D is t a game about medieval Europe.
 

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