Ruin Explorer
Legend
We had a very interesting discussion on that here some years back:
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Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)
It started with a curious notion, and it built up from going through one adventure module noting certain things mentally. Then it became actually taking notes on a piece of paper, and comparing between them. Following this opening post, will be lists of the treasure (gp value, xp value, and...www.enworld.org
Some people did not enjoy seeing their preconceptions challenged, to say the least!
It can really vary. Last game I ran was 2e's Night Below, and my players were very thorough, cleaning out a good deal of the treasure in there. But I've run homebrew 3e dungeons where players didn't bother searching some areas and bypassed some magical loot. These were different groups of players, and some are just more aggressive about sacking a dungeon than others.
The old days did have more cursed items. 5e I think is pretty light on them and tends to stick to the ones that are useable by players aware of their actual nature, like the bag of devouring or dust of sneezing and choking. Old school had unreliable identification, often trial by error, and magic would never id the cursed items right -- you'd think it was beneficial right up until it actually mattered, and then the curse hit you at the worst possible time. Cursed items were damn dangerous and I enjoy them as a DM.
That's an amazing thread, thank you for linking it! Ah good XP for gold and wow, I knew there were a lot of magic items in some of those older adventures, I mean I remembered that much (in part because I ran a number of older adventures with Dungeon World, and was shocked at how suddenly all PCs had magic stuff! As an aside can I just say I know it's a total misuse of Dungeon World/PtbA, but bloody hell is it fun to run old adventures with DW!), but I don't know if I really remembered just how very many there could be.