DND_Reborn
The High Aldwin
For a long time I've been trying to make 5E "my own"--something I would continue to have fun playing. As such, I've spent a lot of time going over house-rules and variants, trying to find a blend I could live with so that the game feels right to me, but also isn't bogged down with extra rules other players might not care for or want to bother with.
So, in that light I was wondering, for those who care to share, what is an absolute must-have house-rule for you or your table?
If you don't have any, feel free to chime in to that effect, but the purpose of this thread is to share what others think are the most important house-rules for them that help make 5E fun.
Thanks to all who contribute. I am curious to see what others have to share.
I'll start:
Three Strikes And You're Out!
Once your character dies for a third time, the game is over for them--nothing can bring them back. Make a new character and get back into the fun.
So, in that light I was wondering, for those who care to share, what is an absolute must-have house-rule for you or your table?
If you don't have any, feel free to chime in to that effect, but the purpose of this thread is to share what others think are the most important house-rules for them that help make 5E fun.
Thanks to all who contribute. I am curious to see what others have to share.
I'll start:
Three Strikes And You're Out!
Once your character dies for a third time, the game is over for them--nothing can bring them back. Make a new character and get back into the fun.