WotC ICv2 Has A Theory That WotC Will Be Sold

I don't believe you need to have a very awkward info dump to get the audience to understand what's going on. The key is the create a tight script and only provide the necessary exposition to effectively tell the story. Let's pretend like they're going to make a movie featuring an inquisitor and his retinue investing a Genestealer Cult in the hive city Necromunda. What do we need to know?

  • What an inquisitor is.
  • Who the Genestealers are and why they're a threat.
  • What's a hive city?
By all means pull a Star Wars and mention things to make it seem as though the universe is a much, much bigger place. Maybe the inquisitor's retinue tangles with some Escher gangers while looking for a witness. Perhaps they speak with a medicus from the Adeptus Sororitas who speaks of patients with peculiar mutations. I think the most important thing is to just focus on a good narrative, characterization, and plot pacing. Just make a good story and don't worry about introducing everything.
I think you could totally pull it off in this way and it would work fine. The problem would come from some non-creative moneyman pulling the strings and telling the writers/director/etc. that they need to dump in all of this extraneous information so that the audience isn't confused. Leading to lots of crappy, expositional dialogue that torpedoes the movie. There are a lot of people who think you need to explain everything to the audience in order for them to properly enjoy the movie.
 

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SiCK_Boy

Explorer
For all the people wondering about a potential “story” for a D&D movie / series, just look at any of the epic adventure modules WotC has published... Tyranny of Dragons would make a good series, as would Princes of the Apocalypse, Waterdeep: Dragon Heist or pretty much any of those modules... Like many, I think the format would work better as a series than as a movie...
 

TheSword

Legend
I think you could totally pull it off in this way and it would work fine. The problem would come from some non-creative moneyman pulling the strings and telling the writers/director/etc. that they need to dump in all of this extraneous information so that the audience isn't confused. Leading to lots of crappy, expositional dialogue that torpedoes the movie. There are a lot of people who think you need to explain everything to the audience in order for them to properly enjoy the movie.
Don’t forget that Dan Abnett, one of the main writers for 40k is also script writer for Guardians of the Galaxy. I can easily see a Dan Abnett script being made into a film. The Inquisitor Books, Horus Heresy or Gaunts Ghosts are all better templates than some generic Space Marine film. I think they would just be templates though. I don’t think there would be a straight story conversion of these.
 

grimslade

Krampus ate my d20s
Hasbro will not sell WotC. Ever. They won't sell the IP. There is value in the name alone.
The easiest way to make a D&D movie or show? Take any module as a framework, add characters and arcs, and you have an audience.
Who wouldn't watch the Sinister Secret of the Salt Marsh? Or enjoy a Curse of Strahd limited series. I guess Bob Salvatore would enjoy a Drizzt movie or show. The stories are already scaffolded all you need to do is add the characters.
 


I don't know who this Scott Thorne guy is. I can't tell if he's tossing out clickbait, or if hes just seriously out of touch.

Hasbro is a brand management company; AFAIK there is no history of them ever selling off any IP as large as MtG or D+D. To get rid of WotC would be a huge shift in direction for a multi-billion dollar company.
 

embee

Lawyer by day. Rules lawyer by night.
As he states, who would buy WotC? You can dethrone the 800 lb. gorilla but you can't buy the 800 lb. gorilla.

Also, D&D got its first shout-out ever in a Hasbro earnings call last quarter.


That seems to play against the notion it's coming up on the auction block. Also, the lawsuits (regardless of merit) are more of liabilities than any existing contractual obligations were, so they don't add value to a potential sale. Rather, the suits drive down the price.
 


We don't know how much money it makes.

We have rough estimates of the entire size of the rpg market.

Even if you have WotC a huge % of it that's just the revenue not profit.

Long story short it's unlikely they're making massive bank off book sales.

It's probably not enough to fund a low budget movie put it that way. Which feeds back into why we won't see a good movie anytime soon.
IP owners like Hasbro don't finance movies. Movie studios do that. Look at Transformers, for example. That IP is held by Hasbro but Paramount made the movies. Paramount pays the money, incurs the risk, but keeps the majority of the profits. That's how the movie business works.
 


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