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So Cyberpunk 2077

ruemere

Adventurer
Also, I need to stress one thing. The detail level of the design of Cyberpunk 2077 is staggering. Whoever was behind it, they are a genius of hard work.
That's my char and my car near the beginning of the game. Note the bottles near the canisters.

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MGibster

Legend
I don't typically purchase games when they're new but I just couldn't pass up on Cyberpunk. I'm running it on a PC and other than a few graphical glitches it's running fine. Sometimes when I'm in buildings I can see trees through the walls which is weird. So far, it's a pretty good game. I'm sad to say it beats any Cyberpunk campaign I ever ran back in the day.
 

MarkB

Legend
Patch version 1.04 is out now. 17.7GB download for the PS4. I'll let it download rather than continuing tonight.

Looks like mostly some quest fixes and ease-of-life stuff, plus stability fixes. They've also turned down the flashing on the BrainDance sequences.
 


17.7 GB!? I've seen the PS4 version. I hope there are higher resolution textures in there.
Here is the list of changes:
Quests
Fixed an issue with completing the final objective in Gig: Freedom of the Press.
Fixed an issue with starting conversation with Johnny at the end in Life During Wartime.
Corrected a rare issue with NPCs no longer calling V if A Like Supreme quest was abandoned mid-way.
Fixed an issue with Nix not going into his default state in Spellbound and KOLD MIRAGE.
Fixed issues blocking progress in I Fought The Law if the quest area is left.
Fixed inability to find Delamain in Epistrophy.
Fixed issues related to remaining in the second phase of the quest after finishing Pacifica fight with Ozob if played after Finals.
Fixed an issue with Nomads no longer present if V leaves the quest area mid-combat in With a Little Help from My Friends/Queen of the Highway.
Adjusted mappings and re-enabled quest tracker in M'ap Tann Pèlen/I Walk the Line/Transmission.
Fixed constraints on freedom to get up and sit down if neither blueline condition is met in Violence.
Fixed issues with time and space resulting from leaving the quest area or abandoning the quest in Following the River.
Fixed an issue with conversation with Johnny not starting after leaving the hotel in Tapeworm.
Fixed an issue with quest being blocked upon leaving the quest area before climbing the hill in Following the River.
Fixed the objective “Go into booth 9” not completing if the room’s entered too fast in Automatic Love.
Fixed Jackie’s issues with sitting still in The Ripperdoc.
Other quest fixes


Gameplay
Fixed the preview in weapon crafting.


Visual
Reduced vehicle appearance pop-in.
Speeded up switching first person perspective to third person perspective in a vehicle.
Fixed issues with animations missing from important quest NPCs during cinematics.


Performance & Stability
Improved stability, including various crash fixes.


Miscellaneous
Modified the flashing effect on braindances to reduce the risk of inducing epileptic symptoms. The effect has been smoothed out and the flashes reduced in frequency and magnitude.
Removed copyrighted songs incorrectly present in the game with "Disable Copyrighted Music" feature toggled on.


PC-specific
Switching language to default in the in-game settings now correctly sets it to the language of your Steam client.


Console-specific
Improved reflections quality on Xbox One and PlayStation 4 to eliminate the smudge effect.
Fixed “The Wasteland” achievement being stuck on 97% after completing all relevant missions in The Badlands on Xbox.
Fixed an issue with missing PT-BR VO for Xbox players in Americas.
 

Imagine that: a highly-anticipated release turns out to be glitchy, unstable, and incomplete, and people complain about it.

So wouldn't the best solution be to insist on better releases from big name publishers?

It's not too much to ask. Other studios do it, with fewer people, shorter schedules, and smaller budgets.
Well, at first people complain about delays: "But you said X! Then it was X+2 Months. Now it'S X +4 Months! We hate you!" In the mean while, pre-orders go up.
Then they release: "But this is just an alpha release at best! We hate you!" In the mean while, game breaks concurrent game logins on Steam.

Yeah, the game has technical problems. But fact is, a lot of people can finally play it and enjoy it and that's worth something to them. And they can still do that after a few free DLC releases and patch updates.

From a business perspective it's pretty obvious that people overrate "bug-free". That's important if you build controls for a nuclear reactor or a plane, because if things go side-ways, it will be really, really costly in terms of money and lives. For a game or other consume software, it really just needs to be good enough, the rest can be fixed later, while you have the product out, start earning money from it already, and have some people be happy because they can finally play it.
 

GreyLord

Legend
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the minimum is created with Low settings and 1080p gaming in mind and Recommended with High and 1080p. Cyberpunk 2077 System Requirements — Cyberpunk 2077 | Technical Support — CD PROJEKT RED

I also do a manual save
Interesting. It actually runs on a GTX 780 or a Radeon RX 470.

I had refrained from getting it on PC because I thought my gaming rig just barely met the minimums (I7, ([actually turns out it is 16] Gigs RAM, Nvidia 2060) and that my other backup Rig (I5, 8 GIG RAM, 1650) wouldn't run it at all.
 



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