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So Cyberpunk 2077

My pc spend two days downloading Cyberpunk via Steam. Today I finally get to play it... CRASH! Didn't even make it to the main menu.

Apparently there is currently an issue on the Steam version of the game, where the game will flatline due to one problematic file. You can make Steam verify the file cache of the game, to hopefully fix the issue. However, this is a very slow progress, and the game will need to redownload a 7gb file. And for the record, this solution did NOT fix the issue for me... the game still crashes immediately.
 

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Sacrosanct

Legend
My pc spend two days downloading Cyberpunk via Steam. Today I finally get to play it... CRASH! Didn't even make it to the main menu.

Apparently there is currently an issue on the Steam version of the game, where the game will flatline due to one problematic file. You can make Steam verify the file cache of the game, to hopefully fix the issue. However, this is a very slow progress, and the game will need to redownload a 7gb file. And for the record, this solution did NOT fix the issue for me... the game still crashes immediately.

That's what happened to me with Sword Coast Legends when it came out. My Steam version would always crash after the title loading. It's incredibly frustrating.
 



Sacrosanct

Legend
I’m a couple hours in on PS4 and haven’t seen any issues yet.

I'm only about 3 hours into PS4 and have only seen minor issues. Non lootable objects that should be (items, weapon drops, etc). So nothing major.

Apparently Adam Czinski (sp) made a statement about how management didn't fully understand the scope of the issues. As a former test and now a product owner in testing, I call BS. I'm sure @Imaculata will probably back this up, but I guarantee you that management were told of these issues and concerns and just ignored the testing and dev team.
 


Mustrum_Ridcully

Adventurer
I am playing the game on a PC (not right now, obviously, for some inane reason I needed to visit EN World before I launch the game today, i should be playing!) with i7-7700, an SSD and GeForce GTX 1070. Seems to be running fine. Some glitches, but no crashes. I think the biggest issues are really reserved for the consoles in that regard, the challenge on PC is certainly how up-to-date you are and what frame rates or resolution/effects you can still run toenjoy the game. I have not adjusted the settings much, but I suspect the frame rate could be better. But I prefer the looks over FPS.

It's an awesome game. Atmosphere, storytelling, character interactions are just brilliant.

One of the most fascinating things I realized is that the dialogs in the game basically help you decide who your character really is. Particular early hightlights (38 hours of play time, but I barely advanced the main plot) is the talk with an AI "operated" prostitute and a talk with one of the regular NPCs during a recon/stakeout style mission.
 

MarkB

Legend
Although I experienced a couple of crashes on day one, and another after the big patch, I haven't actually experienced anything that major in the lots of hours I've been playing since then.

The one thing I really wish they'd fix is that the game doesn't consistently remember the custom settings you choose. Some days when I boot it up it's kept them all as I set them, others they're all back to default.
 

Apparently Adam Czinski (sp) made a statement about how management didn't fully understand the scope of the issues. As a former test and now a product owner in testing, I call BS. I'm sure @Imaculata will probably back this up, but I guarantee you that management were told of these issues and concerns and just ignored the testing and dev team.
Oh yes, they knew.

Upton Sinclair: "It is difficult to get a man to understand something when his salary depends upon his not understanding it."
 




Always follow Zard's advice with gaming. Never preorder or buy a console on release.

Just wait usually cheaper and more reliable/stable.

I don't think anyone is blaming early versions of the PS5 for the Cyberpunk problems; it's all software issues. And if you didn't pre-order a PS5, it's likely you're not getting one for Xmas.

Only a Sith deals in absolutes.
 

Zardnaar

Legend
I don't think anyone is blaming early versions of the PS5 for the Cyberpunk problems; it's all software issues. And if you didn't pre-order a PS5, it's likely you're not getting one for Xmas.

Only a Sith deals in absolutes.

Yeah but what use is a PS5 right now? Any triple AAA games on it worth paying a premium for?

Remember red ring of death on Xbox, didn't PS4 have some sort of problem early in?

If you wait you pay less, avoid the risk of any manufacturing problems and usually get a bundle.

I might break that rule for a Nintendo console launching with Zelda.
 


CDPR really shat the bed. From $31 on 12/4 down to $19 right now. That's an expensive lesson in not releasing poorly-optimized games.
I find it oddly refreshing that it's coming back to bite them so fast. When this has happened in the past (e.g. Sim City 4, Fallout 76, etc), it sucked for players, but the game companies essentially got to profit from the fall. Publishers kept the pre-orders and made people request individual refunds, which lessened the financial blowback and essentially let publishers forge ahead until the games were at least playable. With Sony shutting Cyberpunk out of the PS store and other online retailers pushing back against them and offering easy(ish) refunds, CDPR is going to feel the response immediately. I like it.
 


MarkB

Legend
Yeah but what use is a PS5 right now? Any triple AAA games on it worth paying a premium for?
Well, any game should benefit from the much-improved loading times, and Spider-man Miles Morales reportedly makes at least some use of the new controller functionality, which is its other major selling point.
 

The only game I am really looking forward to on PS5, is the Demons Souls remake. But right now, even if I could get my hands on a PS5, it would be silly to get one just for that one game.

I got Cyberpunk on pc, because I figured it would be more stable, and of course future mod support. I was wrong about it being more stable.
 


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