log in or register to remove this ad

 

So Cyberpunk 2077

Still really enjoying the game. I've specialised my character in hacking, and it's just crazy how effective it gets at higher levels. He's carrying guns he's never fired because he can basically clear an entire building using his cyberdeck. Before he even walks into it.

I went the other way. I maxed out Reflexes/ Cool/ Tech and played as a Solo gun freak.

Maxed out Assault and Handguns now, plus 14+ in Cold Blood, Stealth and Crafting (and the obligatory few ranks in Body for the HP). Packing a one shot silenced Power sniper rifle, a Legendary silenced power pistol, and a Legendary Ajax assault rifle.

Found me a Militech Mk5 Legendary Sandivestian Reflex booster mid game, and swapped that in for the Cyberdeck for that and havent looked back.

It nearly broke the game for me. Am basically cruising about town on my bike, and the instant I see a highlighted enemy or whatever, I hop off the bike, double jump lin the middle of a horde of enemies, activate the Sandivestian, and have nearly 20 seconds of frozen time murder to get to work. I can usually kill 6-12 enemies before they know what hit them.

Pro tip, play the game on at least Hard mode. Im really regretting not playing it on the level above that (Very Hard??). I'm absolutely creaming missions now.

If I had my time again I'd play it on Very Hard at a bare minimum.

The inventory management system is an absolute joke. You can carry way too much shit, you always look like an total idiot due to basically needing to wear clothes with the most mod slots to cram them full of Armadillo mods, food and drink is totally pointless (and quickly starts to take up precious encumbrance) and takes forever to sell, medkits are literally everywhere, getting Crafting to 20 looks like it will take weeks of stripping and then crafting the same items over and over, and the GPS doesnt zoom out when you're driving meaning you miss most turns (and driving anything other than motorbikes makes it impossible to see over the dash).
 

log in or register to remove this ad



trappedslider

Adventurer
One's a suspended cop and the other's a merc: Together they fight crime!
1-3-2021_8-17-17_PM-djjc25nw.png
 

MGibster

Legend
Because I constantly have to take the gear I'm give, my character looks really stupid and it's a blessing I can't see him most of the time. Most of the head choices are just plain terrible!
 

Because I constantly have to take the gear I'm give, my character looks really stupid and it's a blessing I can't see him most of the time. Most of the head choices are just plain terrible!

Just wear what looks cool and screw the numbers. Style over Substance man. Its the cyberpunk way.

Armadillo mods literally spam your Armor well over 2000 pretty easy from even mid levels, so just roll with whatever you want.
 

Mustrum_Ridcully

Adventurer
Because I constantly have to take the gear I'm give, my character looks really stupid and it's a blessing I can't see him most of the time. Most of the head choices are just plain terrible!
I completed my first play-through yesterday, and I managed to find some neat looking stuff for my V, mostly by visiting clothing shops often, and sometimes safe-scumming (before you enter the shop, store, then look at the inventory, if it sucks, load again.) The other part of the "strategy" was crafting Armadillo mods. When you craft them, they will be at your level. I think you need good crafting skill to also get Epic mods, but I think it doesn't actually matter much (and getting good at crafting require spending a lot on Technical Ability and crafting a lot of crap. I think the crafting system is crtainly not the game's strong points...)
 

MarkB

Legend
I completed my first play-through yesterday, and I managed to find some neat looking stuff for my V, mostly by visiting clothing shops often, and sometimes safe-scumming (before you enter the shop, store, then look at the inventory, if it sucks, load again.) The other part of the "strategy" was crafting Armadillo mods. When you craft them, they will be at your level. I think you need good crafting skill to also get Epic mods, but I think it doesn't actually matter much (and getting good at crafting require spending a lot on Technical Ability and crafting a lot of crap. I think the crafting system is crtainly not the game's strong points...)
Yeah, the crafting system could definitely use some work - especially batch-crafting for upgrading components. And some of the requirements are really out of whack.

I wound up wearing a basic Common jacket for around the last quarter of my first playthrough, simply because it was the only one that went well with both my hat and trousers. Never did find anything that looked nearly as good and had mod slots, despite a lot of shopping around.
 

TerraDave

5ever
Well, this has been interesting.

Who would think, an RPG (turned video game) getting regular coverage in the Financial Times and Wall Street Journal?

Anyways. A big media property linked to an RPG being somehow really messed up does fit the longstanding paradigm.

It has meant vast publicity. I am glad many people still like the game. They will probably fix the bugs.
 

What really irks me is how they simply re-did the inventory management, crafting, and 'bullet sponge' enemies from Fallout (which is that games weakness) and slapped on a Tiered equipment section as well.

I would have loved to have seen a much more realistic inventory management system (at any one given time you're literally hauling around 20 guns, 6 different outfits, 3 weeks groceries, a few bags of trash, and 4 dozen grenades).

And speaking of those groceries, what's the point? I cant see anyone bothering to eat or drink in the game.

Ditto the Cyberware. It's just a little too fiddly. Having different cybereyes change your HUD and so forth would have been a nice touch. Plus also there being some kind of trade-off for your cyberware (which is a key theme of the transhumanism of the genre as well).

Also the driving. A missed opportunity for some cyber-controleled cars... and drones.

It's a good game, but if they had have pared that stuff back and focussed simpler but stronger inventory management, cyberware and gear, it could have been a really great game.
 

trappedslider

Adventurer
What really irks me is how they simply re-did the inventory management, crafting, and 'bullet sponge' enemies from Fallout (which is that games weakness) and slapped on a Tiered equipment section as well.

I would have loved to have seen a much more realistic inventory management system (at any one given time you're literally hauling around 20 guns, 6 different outfits, 3 weeks groceries, a few bags of trash, and 4 dozen grenades).

And speaking of those groceries, what's the point? I cant see anyone bothering to eat or drink in the game.

Ditto the Cyberware. It's just a little too fiddly. Having different cybereyes change your HUD and so forth would have been a nice touch. Plus also there being some kind of trade-off for your cyberware (which is a key theme of the transhumanism of the genre as well).
Why are you hulling all that around? At most, I'm carrying my primary weapon and maybe a secondary weapon and what ever i'm currently wearing. I either sell or scrap anything beyond that. The different cyberware have mod slots that can be fitted with mods that do different things.
 

Why are you hulling all that around? At most, I'm carrying my primary weapon and maybe a secondary weapon and what ever i'm currently wearing. I either sell or scrap anything beyond that.
But you're constantly hauling it around, selling it, then killing more guys to get more stuff, to haul around, sell and so forth. The only time my inventory is empty is immediately after hocking off the stuff I acquired in the 10 minutes of murder since I last sold off a ton of crap.

I only recently stopped doing it (at 50th level no less) when I figured out that you can sell the painting that drops from space at drop boxes for 4 grand, log out of the box, and then buy it back for 5 EU, log out and sell it back for another 4 grand, rinse and repeat.

I now have over a million EU from doing this for a few hours.

I also now scrap everything I find because I effectively now have infinite wealth.

The different cyberware have mod slots that can be fitted with mods that do different things.

I'm aware of that. I've been packing legendary Mantis blades and legendary Subdermal armor, and a Legendary Militech Mk5 Sandivestian for ages now, the blades and Sandivestian are modded up to the hilt. Ditto my Epic Kiroshi eyes and other odds and ends.

When I waltz pass a group of guys with a bounty (gangers) or a crime in progress, I leap in the middle of them with the cyber legs, activate the Sandivestian and can usually kill 6 or more guys in bullet time with the blades or my Legendary guns before they even start firing back and time goes back to normal.

I actually feel sorry for them. Im now just a random Cybercpsycho millionaire who rides around NC in his Bike, leaping from it to murder people by the score.

An insane murderous Batman if you will.

It's just unnecessarily fiddly is my point. I like how they baked class into your Cyberdeck slot (Netrunners need Cyberdecks, Solos need Sandivestians and Melee types go with Beserk) but they really could have stripped the system back somewhat, removed the needless complexity, and made it more in line with the genre (a trade-off for going borg).
 
Last edited:

MGibster

Legend
Why are you hulling all that around? At most, I'm carrying my primary weapon and maybe a secondary weapon and what ever i'm currently wearing. I either sell or scrap anything beyond that. The different cyberware have mod slots that can be fitted with mods that do different things.
It's easy to become overburdened with loot though there are plenty of convenient places to sell it. I find the loot management system to be a terrible disorganized mess. But most console RPGs have terrible inventory systems for some reason.
 

It's easy to become overburdened with loot though there are plenty of convenient places to sell it. I find the loot management system to be a terrible disorganized mess. But most console RPGs have terrible inventory systems for some reason.
The game relies on weight which is a terrible way of doing encumbrance. Rarely will weight be the deciding factor over bulk when it comes to how much you can carry..

A number of 'Slots' equal to (say) 5+ (Body), with each item taking a number of 'slots'.

Maybe a mod (Plate carrier and chest rig etc) that lets you carry more.

Or even a number of fixed slots (holster, long-arm, backpack, melee etc). You start with a utility belt that contains a holster, 4 'ready' pocket slots, plus a backpack, gain more 'ready' from a chest rig, more from a rifle sling, more from a back-scabbard, can get a second holster etc).

Backpacks hold more, but getting stuff out of a backpack triggers an animation where you drop to one knee, place the pack down in front of you and rummage around in it for a few seconds to get the thing out. Holstered, slung, pocketed and chest rig items are 'ready' and are drawn more or less straight away as normal.

Basically let you customise your gear load out, and carry as much (or as little) as you like.

Id also be tempted to back in the 'Style over substance' nature of Cyberpunk (this was another missed opportunity). Walking around in a plate carrier and chest rig and combat helmet automatically triggers police action and negative NPC reactions (in some cases when intimidating NPCs it might even help!). Wearing expensive corporate clothes might give an advantage with NPC interactions.

Your style should affect game play. At present most V's are running around looking like something out of a Circus, carrying a billion guns from one drop box to the next. Its incredibly immersion breaking for mine.
 

trappedslider

Adventurer
It's just unnecessarily fiddly is my point. I like how they baked class into your Cyberdeck slot (Netrunners need Cyberdecks, Solos need Sandivestians and Melee types go with Beserk) but they really could have stripped the system back somewhat, removed the needless complexity, and made it more in line with the genre (a trade-off for going borg).
I haven't used anything beyond the cyberdeck, I also stopped using the mantis blades for my melee and stay with my katana. Our experiences and apparently play styles are very different. lol
 

I haven't used anything beyond the cyberdeck, I also stopped using the mantis blades for my melee and stay with my katana. Our experiences and apparently play styles are very different. lol

Man I didnt even know Sandivestians were a thing. I upgraded my Cyberdeck once, and then at around 20th level, stumbled on a Legendary Mk 5 Militech Sandivestian.

When I read what it did, I was like... WHERE HAVE YOU BEEN ALL MY LIFE!!

At that stage I was all Assault, Stealth and Cold Blood (was shooting my way through my problems with Fenrir) so the swap was logical.

I can scan stuff now. That's it. I have to shoot out cameras. I basically see an enemy, and either take them out at range (silenced power sniper rifle that one shots anything) or just double jump in, activate the Sandivestian and murder every red dot on the map I can see in bullet time before they can react.

When you absolutely positively need to kill everything in the room, accept no substitute.
 

trappedslider

Adventurer
Man I didnt even know Sandivestians were a thing. I upgraded my Cyberdeck once, and then at around 20th level, stumbled on a Legendary Mk 5 Militech Sandivestian.

When I read what it did, I was like... WHERE HAVE YOU BEEN ALL MY LIFE!!

At that stage I was all Assault, Stealth and Cold Blood (was shooting my way through my problems with Fenrir) so the swap was logical.

I can scan stuff now. That's it. I have to shoot out cameras. I basically see an enemy, and either take them out at range (silenced power sniper rifle that one shots anything) or just double jump in, activate the Sandivestian and murder every red dot on the map I can see in bullet time before they can react.

When you absolutely positively need to kill everything in the room, accept no substitute.
I just take out one or two with system reset and then slice and dice lol.
 


Except for Legendary Ping and Contagion, which will do it in a lot less than 20 seconds, before you even enter the room.

I have a Legendary System Reset quick hack (knocks enemies out). When paired with the right Cyberdeck it can literally knock out (without raising an alarm) 6 different enemies at once.

With talents it can be even more devastating.

13 RAM.

However...

 

MarkB

Legend
I have a Legendary System Reset quick hack (knocks enemies out). When paired with the right Cyberdeck it can literally knock out (without raising an alarm) 6 different enemies at once.

With talents it can be even more devastating.

13 RAM.

However...

Fair. The high-level hacks really do make the game easy-mode - every encounter is essentially over before it begins. I'm using a Sandestivan on my second playthrough, and specialising in pistols with a bit of blades, and it's certainly working well.
 

Advertisement2

Advertisement4

Top