So Cyberpunk 2077

Janx

Hero
When I called my car in the parking lot outside a Badlands motel, it drove up, phased halfway through one of those concrete barriers, and stopped.

Then I walked up to it, and the game suddenly remembered that the barrier was a physics object. My car flipped over, landed on its roof on the barrier, then a few seconds later it exploded.
Your car was hacked. Just be glad you weren't in it :)
 

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Sacrosanct

Legend
Only deep-voiced characters can be identified as male, while higher-pitched characters are identified as female. The pronouns are tied to the voice, not your actual gender selection.
I'm on PS4, and when I got the game and started on 12/11, it allowed me to scroll through options of a male body with a vagina and a feminine voice.
 



When I called my car in the parking lot outside a Badlands motel, it drove up, phased halfway through one of those concrete barriers, and stopped.

Then I walked up to it, and the game suddenly remembered that the barrier was a physics object. My car flipped over, landed on its roof on the barrier, then a few seconds later it exploded.

 

As an aside, I thought it odd that you could choose your genitalia style, but you can't adjust your body size or mass.
personally, i would have liked fallout 4's ability to shape your face etc, but then I think we'd see all kinds of Keanu and other cyberpunk versions of celebrities lol.
 

doctorbadwolf

Heretic of The Seventh Circle
A friend of mine is playing it on XBox, and he's pretty frustrated with the glitches and performance. Another friend of mine is playing on PlayStation, and he had to restart his game twice because of updates trashing his save file. I haven't heard from any of my friends who are playing it on PC, but apparently the PC version is the most stable of the three. No surprise there, I guess.

There was a patch on release day, and another stability patch released today. I know this is becoming common practice in the gaming industry, but...seriously? Two major stability patches in less than 24 hours? After spending more than seven years developing it? And this is somehow common practice in the industry?!

That's an expensive and overhyped Early Access game, not an official release. They should be honest about that. Most hardcore fans would buy it anyway and grit their teeth through the multiple patches, updates, bug fixes, and game crashes. As tired as we are of waiting, plenty of us would prefer to wait another six months for a stable, complete, and you know, finished version.
I think you underestimate the incredible complexity of a modern AAA game.

This isn’t some lazy developers decision being made, it’s the result of insanely complex systems that just aren’t going to show all their faults without an amount of testing that no studio can afford to do before launch.
 



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