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So Cyberpunk 2077


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avensis

Villager
The game is really cool on PC, I can understand the disappointment of old gen players but honestly with my little GTX1060 I really enjoy it (30 hours of games so far).
A few bugs, of course, but nothing that interferes with immersion in this magnificent universe
 

MarkB

Legend
Still really enjoying the game. I've specialised my character in hacking, and it's just crazy how effective it gets at higher levels. He's carrying guns he's never fired because he can basically clear an entire building using his cyberdeck. Before he even walks into it.
 

trappedslider

Adventurer
Still really enjoying the game. I've specialised my character in hacking, and it's just crazy how effective it gets at higher levels. He's carrying guns he's never fired because he can basically clear an entire building using his cyberdeck. Before he even walks into it.
I've done all but the secret ending,which requires a dialogue choice made during a side job. So i'll do that on my second playthrough. I just haven't made up my mind on do i wanna go male V and romance Paname or another female V and stick with Judy and which life path do i choos. I went with corpo. I've already decided to specialize in a sword/pistol combo build.
 

trappedslider

Adventurer
My two Vs or would that be ten or W?
 



MarkB

Legend
After 111 hours I've finished my first play-through of the game, going with the Aldecaldos ending - full circle for my Nomad.

I'll be playing a female street kid next playthrough, and try to specialise more in strength/reflexes - specialising in hacking is very effective, but it really trivialises most encounters from the mid-game onwards.
 



trappedslider

Adventurer
Definitely the best way to travel. I love the way you can pop the bike into a 90-degree slide with a touch of the brakes - makes up for the short warning time you get for turns when following the minimap.
the inspiration for the look of the bike
MV5BM2ZiZTk1ODgtMTZkNS00NTYxLWIxZTUtNWExZGYwZTRjODViXkEyXkFqcGdeQXVyMTE2MzA3MDM@._V1_.jpg
while the bike's name is Kusanagi and is a shout out to Ghost In The Shell.
 


chuckdee

Explorer
I don't work in game development, but I do work in software development for a large company (I used to be a tester for years, but my current role is a Product Owner for an Agile scrum team), and my experiences pretty much align with this. We just finished a project on 12/8. Deployment date? 12/10. That's unheard of to be working on code that late into the game. Technically we were past hard code freeze date, but you do what you gotta do for high profile projects.

There is never enough time for testing. Ever. And you will always be scrambling to meet deadlines. High sev show stoppers get the attention, and the rest may go out with the final deployment. I've heard that in the gaming industry, the environment is even worse for testers and devs to get things done, and they are often treated poorly.
Former game QA, current software developer here. Can also vouch for this. And the release windows are very uncompromising with retail and the holiday seasons. I remember working on a game doing 36/12s for a few weeks (36 hours on/12 hours off) to get a master out the door in time for it to be in stores for Christmas. On the day that the master went out, we were still fixing things, and honestly, still finding things. The digital release was a bit better, but those poor blokes that bought in the store were in for a massive patch.

Glad I got out of game development. Even though I miss working on the cool stuff, the stress wasn't worth it. And I get paid a lot better for working on financial stuff than I ever did in game development.
 

chuckdee

Explorer
Not in my experience. When software is buggy, the first person to take crap for it is.. the dev manager. If there's a decision to skimp on QA for time/money's sake, that's generally forced on the Dev Manger, not originating from them.

Not in my experience. It's the scrum team. We have to go before kangaroo courts (not really courts, but higher ups) that judge everything wrong and the resposibility and how we will make it not happen again. We go to them for errors in delivery, late delivery, not meeting agile metrics... basically if anything is wrong. It sucks, and tends to make teams underpromise so that they can overdeliver.
 

Umbran

Mod Squad
Staff member
Not in my experience. It's the scrum team. We have to go before kangaroo courts (not really courts, but higher ups) that judge everything wrong and the resposibility and how we will make it not happen again. We go to them for errors in delivery, late delivery, not meeting agile metrics... basically if anything is wrong. It sucks, and tends to make teams underpromise so that they can overdeliver.

Speaking as a scrummaster myself, that does not sound like a well-run scrum, and I'm sorry you have to work that way.
 

Sacrosanct

Legend
Not in my experience. It's the scrum team. We have to go before kangaroo courts (not really courts, but higher ups) that judge everything wrong and the resposibility and how we will make it not happen again. We go to them for errors in delivery, late delivery, not meeting agile metrics... basically if anything is wrong. It sucks, and tends to make teams underpromise so that they can overdeliver.
Yep. The dev master is just part of the scrum team and doesn't make those sorts of decisions. That all comes from the value stream leader and upper leadership.
 


chuckdee

Explorer
Speaking as a scrummaster myself, that does not sound like a well-run scrum, and I'm sorry you have to work that way.

Well, we're supposed to be moving to SAFe. Hopefully that's better. But what I've seen doesn't make it seem like it will be so. That planning at the beginning of the iteration is rough.
 

Umbran

Mod Squad
Staff member
Well, we're supposed to be moving to SAFe. Hopefully that's better. But what I've seen doesn't make it seem like it will be so. That planning at the beginning of the iteration is rough.

The Scaled Agile Framework is good at what it does. But, while I am not there, it sure sounds like you have some upper management issues that it won't solve. I'm happy to discuss, but we should probably take it to private message, rather than a thread about a game.
 

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