D&D General DM Authority

FrogReaver

As long as i get to be the frog
He accused me of lying about what he said.

I quoted back to him, from that same post I had originally posted, exactly what he said I was lying about.

Even if I fixate on portions of points instead of the wider swath of an argument, I don't see how that applies to false accusations.



So, we want to talk about rare exceptions with toxic or obnoxious people?

Okay, I heard a story once, a DM wanted to introduce two new people who had never payed DnD to his "perfect" version of 4th editions. He invited them over to his house along with two other people, and began the long, by hand process of creating their characters. Except, he had told the players that each person had to play a single role in the party. Then as he presented each of the classes in the role, he told them which class was the best for that role, and that the others weren't worth taking. Then he told them about every race they could potentially choose, before telling them that with the classes they had, these were the best races and they should just take those. And then he presented every single power that the class had access to... before telling them that in actuality, there was only one choice and they should just take that.

He subjected them to nearly four hours of this. Exhaustively telling them every single option, before informing them that there was only one "real" choice and that they should just write that down on their sheet.

When they finally left, according to the player reporting the story, not only did they never come back to play DnD, but they also had a statement, "DnD seems like it has a lot of options, but really if there is only one choice I don't get the point."

By overbearing them and trying to craft his "perfect" adventurers for his "perfect game" he drove them off.


Or, since we need to focus on the rare exceptions of toxic people, I have heard another story.

A guy who told his players to make high-level powerful characters with legendary magic items. He railroaded them from being arrested twice to meeting his DMPC, the King and Demigod of a Secret Magical Kingdom with Five Ancient Chromatic Dragons as pets. Eventually they end up fighting a Lich Lord they weren't supposed to beat. In fact, after beating him the DM pulled a "Fools! My real body is over here" but had forgotten that among those legendary magical items, there was a Ring of Time Stop, which the party used to kill the Lich a second time. The DM then ruled that their manipulation of time created a Paradox and exploded the universe. Game over.



So, if the rare exceptions of toxic and/or obnoxious players requires the DM role to exist, and have some form of Final or Ultimate Authority and ownership of the game to prevent those players from ruining everything, what role do we create for the rare exceptions or toxic and/or obnoxious DMs, who use this Ultimate Authority and Ownership of the game for ill purposes?

I mean, the purpose of the DM is tied so intrinsically to these rare Toxic players, that we literally can't have a discussion about how authority is handled within the game without bringing them up over and over and over again. The entire game was designed with the role of DM in mind, creating this power dynamic for, seemingly, this sole purposes. So, with the equally common, equally toxic DMs, clearly we need a new role in the community, right? Because the only solution we have for the player problem is to create DMs.


Or, maybe, that argument doesn't seem to hold a lot of water. Which, makes me wonder why the player argument is, well, quite literally the only one people seem to make.

----------------------------------------------------------------------------------------------------------------------------




I made the post showing that he said exactly what I said he said. I omitted nothing in that post that applied to his misrepresentations of the positions being put forth.

Sure, he said "there is a wide spectrum on both sides" but that doesn't excuse him accusing us of arguments we never made. You know, the thing he is accusing me of doing? And that you are accusing me of doing. And Helldritch is accusing me of doing.

If you want to claim that my single post did not encapsulate the entirety of every single argument he has made over the last 50 pages? Guilty as charged. I was responding to 1 post, not every single argument Oofta has ever made.

And if you need to double check, it is trivially easy to follow those posts back and read exactly what both of us said.

-----------------------------------------------------------------------------------------------------------------------------




I'm sorry you are annoyed, but it seems rather clear to me that there was no malicious intent. At worst, he wanted to build a part of a world he has been enjoying, potentially after seeing that you weren't going to, and thinking it was only because you were too busy.

It may be awkward, but I'd take "awkwardly being a fan" over a lot of other attitudes I've seen.



Yeah, look, I get that they like your stuff, but this is sounding more and more like a mountain out of a molehill. Maybe it is just because I've gotten into the fanfiction community a little, but the idea that the guy was somehow in the wrong for adding to a world he likes makes no sense. And being offended that a guest author came in to create something is just.... out of this world to me.


Frankly, when you first started this example, I thought the characters themselves were offensive, or horrifically written, or some other aspect of the characters themselves were the offensive part of this. But, it really sounds like you guys are just not happy that he played in your sandbox. And I can't find it in me to picture someone earnestly interested in fleshing out these crews that you had zero intention of fleshing out, as somehow having done something wrong.

---------------------------------------------------------------------------------------------------------------------------------





Or the player with the most rules experience. They can also make calls on the rules.

This is the point I keep trying to make, the DM can do these things, but it is not a requirement.

-------------------------------------------------------------------------------------------------------------------------------



I knew it was a waste of digital ink to try and give examples of how you can compromise in that situation. Obviously it was going to be ignored in favor of a black and white view of the world.
This is pointless. I'm out.
 

log in or register to remove this ad

Maxperson

Morkus from Orkus
I knew it was a waste of digital ink to try and give examples of how you can compromise in that situation. Obviously it was going to be ignored in favor of a black and white view of the world.
It was ignored in favor of facts. Compromise involves both sides moving in position towards the middle. It doesn't have to be even, but there does have to be movement by both sides. When there is no middle, there can be no movement and therefore no compromise. It's really simple. What you described was only one side moving, and that's not compromise.
 

loverdrive

Prophet of the profane (She/Her)
I agree but from almost the opposite direction: I like games that produce a compelling story organically from within themselves, without anyone having to "craft" it (other than maybe the DM giving it a boot-up to get things going at the start), to the point where the game part almost becomes secondary.
Ok, I'll rephrase it: not "crafting a story" (while I do think, that taking structure into account is a good idea), but "making naughty word interesting".

Declaring that an occult ritual needed to seal the great evil requires only basic things that can be bought at a general store is boring and doesn't lead to cool and exciting events — and that's why there's little sense for a player to declare such thing. But of the said ritual requires a skull of a saint, an eye of a dragon and a heart of your loved one... That's another story.
 

Yeah, look, I get that they like your stuff, but this is sounding more and more like a mountain out of a molehill. Maybe it is just because I've gotten into the fanfiction community a little, but the idea that the guy was somehow in the wrong for adding to a world he likes makes no sense. And being offended that a guest author came in to create something is just.... out of this world to me.

I never said it was a really big deal. I never made a mountain out of it. It was but an example of the importance of DM's sometimes retaining soul authorship of their world. This is a discussion about authority after all.

What are you looking for in this discussion?

Frankly, when you first started this example, I thought the characters themselves were offensive, or horrifically written, or some other aspect of the characters themselves were the offensive part of this. But, it really sounds like you guys are just not happy that he played in your sandbox. And I can't find it in me to picture someone earnestly interested in fleshing out these crews that you had zero intention of fleshing out, as somehow having done something wrong.

I never said he did something horribly wrong. It was an example of why I prefer to keep soul authority of the campaign. But he should have asked the whole group for permission first. After all, he is not the DM, and my players are not playing in his campaign.

Ironically, the same group of players quit his campaign a few months ago. Their annoyance with how he pushes his npc's into everything was one of the group's reasons. Granted, there were also bigger issues, but still...
 

generic

On that metempsychosis tweak
Or the player with the most rules experience. They can also make calls on the rules.

This is the point I keep trying to make, the DM can do these things, but it is not a requirement.
Well sure, but the DM still narrates the resulting outcome, therefore implying some authority over the fiction and the manner in which the rules affect it.
 

generic

On that metempsychosis tweak
So, we want to talk about rare exceptions with toxic or obnoxious people?

Okay, I heard a story once, a DM wanted to introduce two new people who had never payed DnD to his "perfect" version of 4th editions. He invited them over to his house along with two other people, and began the long, by hand process of creating their characters. Except, he had told the players that each person had to play a single role in the party. Then as he presented each of the classes in the role, he told them which class was the best for that role, and that the others weren't worth taking. Then he told them about every race they could potentially choose, before telling them that with the classes they had, these were the best races and they should just take those. And then he presented every single power that the class had access to... before telling them that in actuality, there was only one choice and they should just take that.

He subjected them to nearly four hours of this. Exhaustively telling them every single option, before informing them that there was only one "real" choice and that they should just write that down on their sheet.

When they finally left, according to the player reporting the story, not only did they never come back to play DnD, but they also had a statement, "DnD seems like it has a lot of options, but really if there is only one choice I don't get the point."
This is in no way a productive example. How does this relate to the underlying discussion of authority aside from the DM abusing his to be sort of a naughty word? I agree completely with the consensus and implied use of the circumstance, but it's only tangentially related to the in-game role of a DM as referee of the rules.

Whether this demonstrates an underlying social issue is something I'm less well equipped to speak on. Hell, I'm not well equipped to speak on much of anything.
 

generic

On that metempsychosis tweak
It was ignored in favor of facts. Compromise involves both sides moving in position towards the middle. It doesn't have to be even, but there does have to be movement by both sides. When there is no middle, there can be no movement and therefore no compromise. It's really simple. What you described was only one side moving, and that's not compromise.
One might say it requires the mixing of black and white to form a grey sort of agreement, not pouring one color over the other to cover it entirely.
 

Lanefan

Victoria Rules
Ok, I'll rephrase it: not "crafting a story" (while I do think, that taking structure into account is a good idea), but "making naughty word interesting".

Declaring that an occult ritual needed to seal the great evil requires only basic things that can be bought at a general store is boring and doesn't lead to cool and exciting events — and that's why there's little sense for a player to declare such thing. But of the said ritual requires a skull of a saint, an eye of a dragon and a heart of your loved one... That's another story.
Another three stories, I'd say, as that sounds like three adventure hooks in one sentence to me! :)
 

Lanefan

Victoria Rules
One might say it requires the mixing of black and white to form a grey sort of agreement, not pouring one color over the other to cover it entirely.
Fair enough; except in cases where the argument is over a binary issue (e.g. does saving throw bonus x apply or not, with the PC's [or the BBEG's] life hanging in the balance based on whether or not that +1 is given) there ain't no gray to be found. :)
 

Dear @Chaosmancer
I'll give you that THE post you quoted was not in @Oofta's favor. That much is true.
But a thread is more than a post. It is a serie of posts within the same thread. Do not take threads one by one and try to remember what the poster said in earlier posts and to what post he is currently answering. On that particular post you were right, but @Oofta and a lot of others are considering the whole thread. Not one line in particular, not one post in particular but the whole thread. IF you take into account what he had been saying all along from post one, @Oofta was right. If you just take a few lines which make out the post you quoted out of the hundreds already written, you were right. It is all a matter of perspective. I would take not one post, but the thread in its entirety. And yes, over long thread, it is easy to loose tracks.

And for
Fair enough; except in cases where the argument is over a binary issue (e.g. does saving throw bonus x apply or not, with the PC's [or the BBEG's] life hanging in the balance based on whether or not that +1 is given) there ain't no gray to be found. :)
We'll always have this:
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top