Game of Death

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Some things I hope you didn't allow, especially finding out at this late stage, are potions of true strike or shield (unless the character crafted them) and skill-bonus items for use magic device.

Actually, in my opinion, to allow things not on the books, or even similar to what's on the books, is to really cheat the people who took item creation feats. On the other hand, if you mean that these people created their own items not on the books, that I'm okay with.
 

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Number47 said:
Some things I hope you didn't allow, especially finding out at this late stage, are potions of true strike or shield (unless the character crafted them) and skill-bonus items for use magic device.
Use Magic Device: I would not allow this anyway - it's too unusual, it touches on a restricted skill, etc.

Potion of True Strike/Shield: Actually, potions which cast 1st level spells are already established in the book. That's core rules, no changes, no weirdness, and neither of those is particularly unbalancing :).

With that said, no one asked about either one before you posted this, and since the deadline is passed, neither one will be allowed. That better?
Actually, in my opinion, to allow things not on the books, or even similar to what's on the books, is to really cheat the people who took item creation feats. On the other hand, if you mean that these people created their own items not on the books, that I'm okay with.
As stated, I will not be allowing things which are "not even similar". However, I will note that people with item creation feats essentially have an extra 25,000 GP (if they spend the game-meaningless 1,000 XP) to spend on magic items. I don't think they're being cheated :).
 


No problem :). Happy to reassure :).

I have to admit, I'm really looking forward to this. It's been very, very difficult to not give tactical advice, to not comment on likely scenarios or events, and to, in general, simply NOT TALK about all the character design philosophies, strategies and cool stuff I'm seeing. It will be nice to see everything in action.

Although next time I run one of these, -5 levels per cohort after the first. It's not that I think the cohorts are THAT effective (in fact, a few seemed suboptimal to me), I just don't want to deal with bean counting more than one cohort per person, ever again ;).

I'm also going to have a standard character sheet format right from the beginning. Whew!
 

I think the secondary cohort is pretty weak compared to some possible feats. It might look good on the surface, but you really are denying yourself some good crunch in order to get a 12th level (at best) guy with bad stats, low hit points and a crappy amount of magic items. I am guessing that everybody (including me) took it because it just seems kewl!
 


Eh. Tumble only does a few things according to the PHB...

Here is the last map to be posted before the game begins. Note that there is a vertical and horizontal for each animal, but I will only use the one I need at the time.
 

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Saepiroth said:
I dunno, I consider the possibility of around 40+ skill checks on Tumble to be pretty damn scary...
At 15th level, you can easily manage a +27 bonus WITHOUT the item... and since the highest DC listed is 25, there's no functional differnce between a +27 and a +500.

It really doesn't matter.

The only person it matters to is someone with it as a non-class skill, and if they want to spend 2,000 GP to get a +28 total, I don't see much problem with that - it's not like you were not able to plan for people with the Tumble skill.
 


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