Game of Death

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So for some reason, my last update to the website didn't take. So in the meantime, here's the monk:

BAB: As Monk
Good Saves: Fortitude and Reflexes
Poor Save: Will
HD: 1d8

Special Abilities
1 - Monk's unarmed strike abilities, evasion, unarmed 1d6,
Wisdom Bonus to AC
2 - Deflect arrows feat, SURGE 1/DAY
3 - +10 ft movement, unarmed 1d8 (1 level early)
4 - LIGHTNING FLURRY
5 - AC +1
6 - Improved Trip, +10 ft move, Bonus Feat (martial)
7 - Unarmed 1d10 (1 level early)
8 - RAPTOR WING
9 - Improved Evasion
10 - AC +2, +10 ft move, Bonus Feat (martial)
11 - Unarmed 1d12(1 level early)
12 - EARTH ADVOCATE
13 -
14 - Bonus Feat (martial)
15 - Unarmed 1d20 (1 level early), AC +3, +10 ft move

Surge (Ex): As a free action you can focus your mind and body to enter a natural state of perfect coordination, resulting in a surge of speed-increasing adrenaline. Your base speed increases by +20ft. (up to a maximum of 50ft.), you gain a +2 haste bonus to AC, and your attack roll penalties when using flurry of blows or lightning flurry are reduced by one. These bonuses last for up to three rounds plus your Constitution bonus, if any. After the surge is over, you lose these bonuses and are fatigued (-2 to Strength and Dexterity, cannot run or charge) until the end of the encounter. You can only surge once per encounter. You may only surge when not wearing armor and carrying no more than a light load. You must surge on your turn, and cannot surge in response to an event. For example, if you attack with a flurry of blows and miss by one point, you couldn't begin to surge to cause the attack to hit.

Lightning Flurry (Ex): When unarmored, you can use flurry of blows to make two extra attacks, instead of just one, with unarmed strikes or with monk or light weapons. Instead of a –2 penalty to your attack rolls, all of your attacks have a –4 penalty. You must use the full attack action when using this secret.

Raptor’s Wing (Ex): Like a bird of prey, you prefer to attack from the air. You can use the full attack action to make a single extra-high, leaping unarmed strike. Your attack roll has a +1 competence bonus for every 5 ranks you have with the Jump skill. You may not move while using this ability, except for a 5ft. step before attacking.

Earth Advocate (Ex): Your style is heavily focused on grapples and throws. You do not provoke an attack of opportunity when starting a grapple and gain a +4 bonus to opposed rolls when attempting to trip an opponent or when someone attempts to trip you.
 

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Sollir, I got your character. It's messy, but I understand you had exams to do :). Very interesting concept!

Edit: I am now waiting on reapersaurus. Once I've got that character, I should have everyone.
 
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Sorry, work today = mega boss level ;).

I've got everyone's characters. However, I counted how many people I have (11 people) and honestly, 12 is a nicer number :). So Duder, if you still want in, and can get me a character by midnight tonight, I'll be doing your character last, but I'll squeak you in.

More of an update this evening, when I am away from work!
 

Actually, I have a few minutes, so...

Number47, I should have a list of character names, cohorts, animals, etc., by tonight. That will not include summonings, however, as they will be a bit too variable. I'll add Duder when/if I get his character.

Planned schedule: I still intend to be done by this weekend. That's going to mean major crunch tonight and Saturday, but I think it can be done. I know the wait is aggravating, but I want to be thorough.

Also, IMPORTANT RULE CLARIFICATION: If your cohort survives and you die, your cohort will continue to be able to kill others and gain points for you (although diminished points). However, the "last gladiator standing" does not include cohorts - when there is only one PC left, no matter how many cohorts are still on the field, the combat will end, cohorts will be teleported off the field, and the last PC will have the choice of the Championship Fight or not.
 


Character List:

breakdaddy
- Vimbolo (PC)
- Jakrovatti (Cohort)
- Tir`Adun (Cohort)

clockworkjoe
- Marius the Weathered (PC)

Cool hand luke
- Mortem Redgrave (PC)
- Unth Dirn (Cohort)
- Antony Grandell (Cohort)

DM with a vengence
- Hagbard the Chartreuse (PC)
- Thoramas the Puce (Cohort)
- Emeldra the Mauve (Cohort)
- Mr. Stampy (Elephant)
- Mrs. Stampy (Elephant)
- Mr. Buffles (Brown Bear)
- Mr. Cuffles (Brown Bear)
- Mr. Duffles (Brown Bear)
- Mr. Fluffles (Brown Bear)
- Mr. Gruffles (Brown Bear)
- Mr. Huffles (Brown Bear)

duder (TBD)

JDragon
- Izad (PC)

Jeremy
- Tairnandon (PC)
- Usasmir (Cohort)
- Osirdar (Cohort)

Number47
- Xiao Fung (PC)
- Xiao Fu (Cohort)
- Xiao Lung (Cohort)

reapersaurus
- Master (PC)
- Blaster (Cohort)

Saepiroth
- Cholestus the Shredder (PC)

Sollir Furryfoot
- Rillos (PC)

Tisvon
- Rax (PC)
- Bax (Cohort)
 



Note for those just starting to read who are unwilling to read through the whole thread to get at the rules. Here is the website. The alternate monk (posted above, this page) and cohort clarification (also posted above, this page) are the only things missing from the web page, so far as I know.
 

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