Game of Death

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:):):):), think I could get in on this still?
I could get a character to you by tuesday night at 9:00pm cst. Is this alright? I hope it is, I really really really [insert as many "reallys" as it takes ] wanna play.

email: duder@sbcglobal.net
 
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Hey duder, I've got as many as I can handle right now. I know how you feel, though - I was about a half year too late to get into clockworkjoe's game!

Number47 may be running one in a few months, though, and depending on how this one goes, I may run another when this one finishes.
 


Actually, the major issue with HTML, Excel, etc., is the need to retype it and, in most cases, reorganize it.

The HTML, in particular, does not provide a breakdown of ability scores, saves, etc., which requires me to go back and reverse engineer the bonuses. With ability scores for example, there are 3 floating level bonuses which could be anywhere - without that listed and broken out, I get to play a guessing game to figure out which ability scores have that bonus in order to arrive at the 36 point base.

It's not your fault, though, so don't worry too much about it - it's something that would have been fixed by my having a standard text format from the beginning (and requiring *.txt files only), and next time, I will :).

For now, I've already done most of the work, so it's a moot point.
 

sucks to be me, throw me in as an alternate or something. dont hesitate, i'd love to play if someone drops out or you get one less then you thought you would.
 

Seasong, I would much appreciate it if you can give me the final rundown of players, characters and critters for my map. The more I get done before the start, the easier it will be to maintain for every round.

My current plan (but not a promise) is to first post the end result of movement after Seasong posts the entire rounds breakdown, which I will assume will be all at once. Then I will go back and post a separate map action by action, with simple graphics for fireballs or whatnot. Each map will have a short caption underneath describing the action. If the action/actions do not require any extra graphics, I will not make a map for that person/action for the round. This will make it very easy for someone to get a feel for the action just by clicking through the maps. I will probably host the maps off-site once we actually start, btw.
 


Number47 said:
Seasong, I would much appreciate it if you can give me the final rundown of players, characters and critters for my map. The more I get done before the start, the easier it will be to maintain for every round.
No problem. You should have such a thing sometime between midnight tonight and this weekend :).
My current plan (but not a promise) is to first post the end result of movement after Seasong posts the entire rounds breakdown, which I will assume will be all at once.
It will be all at once.

The plan is ambitious and awesome :D.

Duder, you are an alternate. I'll let you know if I end up having a space.
 


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