Fallon is ready and waiting. Was there any time to check in with the towns folk and see if there was any new strangness going on while we were in the warrens?
"We best hurry. With good luck and fair weather, we'll unravel the secrets of the 'warrens in no time." Morden winks. "And do it all, earnings riches and fabulous magicks to boot. Last one there is the slimy, green gunk between the pinky toes of a fungal-ooze-eating swap basilisk!" With those words, Morden takes off for the entrance at a hurried pace.
There have been more reports of chaos in the streets lately. Either your former dark elf suspect is still about, or something else got free from the Banewarrens. But you experience no troubles on your way back to the manor house which holds the tunnel into the depths. There is no sign of the orc or any other guardian, and things appear to be the way they were when you came out yesterday.
Both Malikar and Titus gain 2 Str. Krug gains 4 Dex. Titus gains 4 Con.
You traverse the nearly mile-long tunnel to the entrance of the Banewarrens and enter the artificial vaults constructed long ago. Suddenly, a tall, muscular creature with dark blue skin and wild black hair appears next to you! It's glowing yellow eyes and long claws betray its sinister intent. Its body and hair are dripping with cold water.
The creature strikes Verakka with its claw (10 damage), and the lizardman feels his limbs stiffen (paralysis).
Cursing, Malikar steps towards the monstrosity [5 Foot step to D5], flashing them menacingly as he attacks. Most likely a ghoul or ghast, Malikar knew he would have little trouble dispatching such a beast, even without the aid of his companions. [+11/+11/+6 1d6+6]