The Banewarrens


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Verakka: Ack! The Lizardman helplessly struggles against the paralysis, to no avail.

Dyrnas is a different matter, however.
The Elf casts Magic Missile <3 missiles> at the creature.
 


Titus casts Spikes on his darkwood Club (making it +2 to hit +6 to damage), then steps into Verraka's square to defend the helpless against this creature. Titus will also try to ascertain whether the creature is undead or not.
 

How's this for initiative: everyone in the party rolled 18 or above except Malikar, who rolls a 3 (which still beats the foe, who also rolled a 3).

Krug's crossbow bolt sails between the beast and Verakka, as does Morden's arrow, once he backs up to avoid the creature's reach.

Dyrnas hits the creature with three magic missles (11 damage). The creature uses his long arms to swipe at Titus as the cleric casts spikes, but misses. Titus steps forward to protect Verakka. The enemy does not appear to be undead, but Titus can't be sure. Fallon cures Verakka using his dorje.

Finally, Malikar steps up beside the beast with flashing shortswords. He chides himself as the first misses, but the other two attacks hit (21 damage).

The creature responds with a strike at Malikar before fading from view.

I just realized that a body adjustment targets self, which means Fallon can't use his dorje to heal other people from this point on.
 
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OOC: Did it slowly fade from view, just disappear, go through the floor, etc? I'm just trying to figure out how screwed we are. Full Defense on my turn.

That creature had taken a beating. It certainly was no ghoul or ghast. Is that undead? Can anyone see invisibility? Malikar asks. He then focuses, trying to hear any sound, from the soft scrape of flesh against stone to the breathing or even cries of pain from the creature. Malikar raises both blades, crossing them in a defensive stance.
 

"Hold!" Morden yells out. Then, a brief smile appears on Morden's lips followed by an arcane chant. A 20' wide cloud of glitterdust appears, centered near (i.e., B6) where the creature was.
 


Verakka shakes off the Spell and immediately casts Detect magic, trying to get a read on the creature.

Sletha <who has the Scent feat> will try to smell the Foe

Dyrnas will stay at the ready, casting a Melf's Acid Arrow if the creature appears again.
 

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