The Banewarrens

"You think we should go in?" says Krug. "Sorta dangerous... and what we're risking it for? Perhaps we shuold find out a bit more about this House Vladaam."
 

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Titus headed back to the tavern for some good drink, a safe night's rest, and his morning meditations. He enjoyed the growing camaraderie between his friends and those newly arrived. With a few well spent coins, Titus keeps the table full of food and drinks for his friends and himself.

"So, to properly plan the rest of my evening. Are we heading back there at first light?" Titus asked, hoping not to break the mood too much.
 

Verakka nods,'Aye, more info on this House is the best course. Good thing we still have some of that Gold to throw around, let us away to the local Guild and see what we may, eh my short and hairy friend?'
 

Krug says yes to the lizardman's suggestion, and wonder about their sense of humour. "So you going to stay human the rest of the day?"
 

'Well, it is a bit hard, getting the smell just...right. Verakka would rankle his nose in disgust, but a snort that passes for a laugh to passerbys is what comes out. The human nods, he would stay looking this way for a bit at least <until the spell wears off, anyways>.
 

Verakka and Krug seek knowledge about House Vladaam at the local guild, but neither are experts in gathering information.

They learn that although the family officially has no political power under Imperial Law, the Ptolus council does recognize the houses to a degree. And what they lack in political clout, they make up for in wealth. Although they have their allies, House Vladaam generally does not enjoy the trust of the other houses.

In the morning they meet up with the others at their inn in Midtown. Verakka brings along a new acquaintance, Dyrnas Firesight.

Unless I hear differently, I will assume you are plunging back into the Banewarrens asap. I'll delay if there is significant conversation.
 

"So, what's the good word, everyone?" Titus asked. "Is everyone all set to return to the warrens? I've got one shop to stop at for supplies, then I'm ready to go."
 


Verakka checks his gear, noting thathe is ready as well.
Dyrnas nods grimly, prepared to descend into the depths.

Dyrnas' Spells for today:
0: Mage hand, Detect Magic X2, Open/Close
1st:Magic Missile X2, Burning Hands,Mage Armor,Comprehend Languages<D>,
2nd: See Invisibility<D>, Melf's Acid Arrow X2, Invisibility.
3rd: Clairvoyance/Clairaudience,Fireball,Dispel Magic.

OoC:I made a slight adjustment to Dyrnas, I had not given him a 3rd level Divination Spell, so I took 600GP in scrolls/misc gear off and bought him clairvoyance/clairaudience for his spellbook.
 


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