D&D 5E "If They Have a Name They Get Death Saves. . ."

doctorbadwolf

Heretic of The Seventh Circle
Yeah. Though with the caveat that sometimes, if you don't have a name, you are less a "character" and more an "obstacle/challenge".
Yeah a lot of characters aren’t dealt with at all post-battle, and are just assumed to have either bled out of stabilized without the PCs seeing them.
 

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Yora

Legend
My approach has long been "If they have class levels, I need to give them a name and personality".
Clearly distinguishing between NPCs with speaking roles and faceless background extras and making the minor characters actual full characters makes for much more interesting interactions.
 

Strong is the power of baptism in the world of D&D.

However, I get a list of names ready for encounters. If the PCs face a semi-important (named) NPC and his horde of 12 mooks, I am pretty sure one of them will be captured (by virtue of the players remembering they can do non-lethal damage) and the players will ask to reveal his name... something to which "err, let me think of something" doesn't feel a satisfying answer. So uninteresting survivors get assigned a name as needed, after the fight (and I write the brief description besides their name on the name list at the end of the session...). During the fight, I try to distinguish mook #11 from mook #8 by giving them a semi-distinctive feature (except a cape. PCs always focus on a cape-wearing opponent).
 


doctorbadwolf

Heretic of The Seventh Circle
I have done something like this when after a fight PCs who actually care enough to not want people named or not to die(even their enemies) ask who is still alive and needs stabilizing. Then, instead of rolling them all out individually, I just either say 20% stabilize or roll 15% chance for each of them to still be dying when checked - depending on how generous I feel and how much time has passed. I know those numbers don't quite equate with rolling the d20s - but just want a fast solution for those.
Yeah sometimes I’ll see how many are possibly alive, and roll an appropriate die, and the number rolled is the number that stabilized or are still bleeding.
 



Cadence

Legend
Supporter
View attachment 139994
I name them all beforehand and names (plus AC and hit point bar) are visible. It helps when players can say the name of the target they are talking to or attacking, for example, since they can be specific and there's no back and forth to clarify. For this scene above in particular, I like to (jokingly) tell the players if they don't pronounce the names of the NPCs correctly, they have disadvantage on Charisma checks to influence them. And always, always I have one annoying NPC with the nickname "RP" (here, Rolfplaer) who bores everyone with his or her backstory.

I just want to know if the bad guys introduce themselves formally one-by-one, or in a pre-initiative song.
 

DEFCON 1

Legend
Supporter
So in our last session, one of the players asked me, "How come some of our enemies just die when we knock them to 0 hps and others get death saves?"

They had just finished fighting waves of nameless cultists but were now in the middle of fighting the cult lieutenants. One of the lieutenants dropped, but then I rolled a 20 for one of his death saves, and he popped up behind the PCs and tried to get away. They got him down again before he succeeded, though - but it momentarily distracted them from the fight in front of them.

I replied, "Basically, if they are important enough to come with their own names I give them death saves."
I certainly hope your player was just curious about the answer, and not actually angry about it. Because the response would have to be to tell them "Look, if you WANT me to roll death saves for every creature you fight, I CAN... but that means you all are going to probably have to use many of your turns just attacking unconscious foes to kill them quickly. If you'd LIKE to add that to your responsibility while playing, doing nothing on some rounds but stabbing prone bodies just to give them two failed death saves... that's fine, I certainly can add it in... but I thought I was doing you a favor by skipping over that tedious part of the game for you." ;)
 


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