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Kulan: Knightfall's Heroes of Carnell Game [IC]

Knightfall

World of Kulan DM
The old dwarf warrior watches the ghast fall and tries not to throw up his last meal. He is breathing really heavy. Henry offers him one of the potions, but the old fighter shakes his head. "Let's feed it to the small lizardman before he dies," the dwarf says. He takes one of Syndra's potions from Henry and bends down to pour its contents down the Stump Sorcerer's throat, carefully. The two of the watch as the healing magic brings Scarborax back from the brink of death.

The chromithian sorcerer's eyes open and he lets out a sound that is half sigh, half hiss. "I'm not dead."

"Not yet, friend," the dwarf replies. "Can you get up?"

"I'm going to need a moment," the Stump Sorcerer replies.

Elle moves towards her unconscious kinswoman, grabs ahold of her, and drags her away from whatever is being summoned down the slope past the dwarf and Henry. "We have to get her out of here until she can recover from the wound the ghast inflicted."

"Aye," the old dwarf replies. "And we need to save the others if we can. It is the best we can do in this fight."

Scarborax gets up, gingerly, and looks around in the darkness. "I see we've lost the light but not the battle." He looks towards Sir Ghal and the creature being summoned with his darkvision. "That's not good." He glances up the slope and can see the priest summoning the creature. "He casting a second tier summon undead spell!" He shouts.

OOC:
Potion of cure light wounds for Scarborax: 1D8+5 = [4]+5 = 9
Scarborax - Spellcraft check: 1D20+9 = [13]+9 = 22

Elle uses her actions to pull Temperance away from where she was paralyzed.
 

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Tellerian Hawke

Defender of Oerth
Angus swings his new toy at the rook next to him, allowing the rage to take hold of him. But not being used to this much power, the blow is a clumsy one, and Angus misses his intended target completely.

Angus extends his left arm behind him, toward Ailward, but keeps his eyes on his opponent. He utters but a single word: "SHEALD!"

"Shield!"
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OOC:
Since Angus attacked only once, he still has a move action remaining. Angus readies his move action to accept the shield, whenever Ailward finally hands it to him.
 


Knightfall

World of Kulan DM
Angus swings his new toy at the rook next to him, allowing the rage to take hold of him. But not being used to this much power, the blow is a clumsy one, and Angus misses his intended target completely.
The rook cackles at Angus's misfortune.

Tellerian Hawke said:
Angus extends his left arm behind him, toward Ailward, but keeps his eyes on his opponent. He utters but a single word: "SHEALD!"

"Shield!"

OOC:
Since Angus attacked only once, he still has a move action remaining. Angus readies his move action to accept the shield, whenever Ailward finally hands it to him.
OOC: Since Ailward has already acted this round, he wouldn't be able to retrieve Angus's shield and hand it to him on until his turn in round ten.

"Ailwald, He needs his shield!" says Quinn in case Angus' accent is too thick for the militaman, "Use this sword instead of that spear" He offers the bastard sword to Ailwald to fight with.
The young battle sorcerer nods and looks back towards the centaur's shield. It is lying across Samantha's body. Just as he's about to turn towards it, Tristan drops his bow, rushes to the shield and brings it to Angus.

Ailward nods to the older warrior, as he begins reaching towards the silvered bastard sword offered by Quinn.

OOC: End of Round Nine
 

Knightfall

World of Kulan DM
Round Ten Begins
The quasit familiar reappears 20 feet above the crevasse near Quinn and the others as it terrorize the gathered soldiers. It hoots & cackles and throws dirt at Quinn. At least, Quinn hopes it is dirt.

"Not again!" Tristan says as he starts shaking.

OOC:
Eutharic activates cause fear, as per the spell except it is a 30 ft. radius. A DC 11 Will Save is required to avoid becoming frightened. On a successful save, those within 30 feet still become shaken for 1 round.

It only affects those with 5HD or less. So, it won't affect Angus, Quinn, Sir Ghal, Henry, or the flying rook. All other foes in range have to save. Saves will be rolled on the OOC thread.
 

JustinCase

the magical equivalent to the number zero
Screech keeps circling around Galzadar's head, more to distract him and aid the owl's druidic friend than hoping to do actual damage.

Hovering over the wizard, Caerth in his dire bat form suddenly surges forward, trying to grab the elf with his talons and to wrap his wings around him.

OOC: Screech attacks, mostly for the Distracting Attack which grants +1 to anyone attacking Galzadar:
Screech attacks: 1D20+13 = [13]+13 = 26
1D4 = [2] = 2
1D20+11 = [16]+11 = 27
1D4 = [1] = 1
I don't suppose Magic Fang makes the attacks magical? :unsure:

Caerth attempts a grapple.
Step 1: Attack of Opportunity. If that misses or does not do damage, proceed to Step 2.
Step 2 (if applicable): Melee touch attack to grab: 1D20+12+1 = [9]+12+1 = 22
Or my second attack, if the first one misses (otherwise dismiss this roll): 1D20+7+1 = [15]+7+1 = 23
Step 3 (if applicable): Opposed grapple check, and deal unarmed damage if succesful. I'll roll this if DM declares the first steps to be successful.
(Edit: Forgot to add the Distracting Attack bonus to these rolls... Edited them in.)

My plan is to carry the wizard up in the air and either drop him from a great height, or just slam him into something painful. :devilish:

(I dropped the Haste effects from the stats below, but are the other effects on Caerth and Screech still active? If not, substract whatever you need from the rolls above.)

Current stats:
Dire Bat shape:
AC 21
Str 17, Dex 22, Con 17
Fort 13, Ref 12, Will 12
Speed 20, fly 40
Melee attack: +12/+7 bite (1d8+4)

Non-wildshaped stats:

AC 19
HP 58/58
Fort 12, Ref 9, Will 12
Speed 40 (Haste + medium armor)
Base attack: +6/+1
Melee attack: +13/+8 spear +1 (twohanded, damage 1d8+8, crit x3)
Melee attack: +13/+8 Kang (magical dagger, damage 1d4+6, crit 19-20/x2, thrown 10ft)
Ranged attack: +12 composite longbow +1 (+4 str bonus) (damage 1d8+6, crit x3)
Note: Extra 2d6 damage on charge attacks (wild rhino hide); power attack means up to BAB penalty to attack and same amount bonus on damage

Level 0 (6): create water, create water, detect magic, detect poison, purify food and drink, read magic
Level 1 (5): cure light wounds, entangle, magic fang, obscuring mist, speak with animals
Level 2 (5): flaming sphere, lesser restoration, mass snake’s swiftness, master air, summon swarm
Level 3 (4): giant’s wrath, snare, remove disease, spirit jaws
Level 4 (2): spike stones, ice storm
Level 5 (1): baleful polymorph

Wild Shapes 2/3
HP: 32/32
AC 24
Fort 8, Ref 12, Will 7
Speed: 10 feet, fly 40 feet (average)
Base attack: +5
Melee attack: +13/+11 talons (multiattack, 1d4, distracting attack)
Special attacks: Flyby Attack, multiattack
Special qualities: low-light vision, link, share spells, evasion, devotion, multiattack
Skills: Listen +15, Move silently +20, Spot +8 (in shadows +16) (not sure if these numbers are correct... haven't adjusted for level-up)
Feats: Weapon Finesse, Toughness (racial sub level 1), Flyby Attack, Distracting Attack
Tricks known (max 10): Attack (all creatures, counts as 2 tricks), Come, Down, Fetch, Seek, Stay, Work, Defend, Heel
 


Knightfall

World of Kulan DM
Screech keeps circling around Galzadar's head, more to distract him and aid the owl's druidic friend than hoping to do actual damage.

Hovering over the wizard, Caerth in his dire bat form suddenly surges forward, trying to grab the elf with his talons and to wrap his wings around him.
Galzadar ignores Screech to his detriment. While the bird isn't able to hit him, he doesn't see Caerth attack coming until it is too late. He curses in Orc again at the druid and swings his blade. The blade comes close, but not close enough and the half-orc druid soon has the elf wizard clutched in his talons.

For the first time, there is a hint of fear on the elf's face.

"Damn," he curses softly. "Careless."

OOC: Caerth's first attack hits and he grab's Galzadar.
 

Knightfall

World of Kulan DM
The bleak eagle tries to counter versus its summoned celestial foe. It manages to bring one of its talons to bear but the strike only scratches the celestial giant eagle. It follows up with its beak but the bite can't penetrate the other magical beast's protective skin.

The Confessor of Malotoch finishes his spell and Sir Ghal is horrified by what appears next to him. An undead owlbear stands above him and it lashes out at the knight with its claws and beak. It stumbles on the edge of the depression with it's first blow, which causes it to miss the knight.

"Crisenth, keep that dwarf off me for a few seconds," Tarrak orders.

"Very well, my lord," the Confessor replies as he taps Tarrak with Galzadar's wand. Then he moves down the slope and puts himself between Maur and Tarrak. He unslings a vile looking warhammer from his belt as he moves towards the dwarven ordained champion. "Let us see if I can do what Hirasean failed to do and kill you."

Maur can see that Confessor is some sort of half-fiend.

OOC:
Bleak Eagle - Full Attack: 1D20+6 = [2]+6 = 8
1D20+6 = [17]+6 = 23
1D20+1 = [18]+1 = 19
(one miss, two hits)
Bleak Eagle - Damage vs. Celestial Giant Eagle: 1D6+3 = [4]+3 = 7
1D8+1 = [2]+1 = 3

Two points of the second talon strike gets through the celestial creature's DR, but none of the bird's bite attack gets through. Would the eagle be immune to filth fever?

Owlbear Skeleton - Full Attack vs. Sir Ghal: 1D20+6 = [1]+6 = 7
1D20+6 = [10]+6 = 16
1D20+1 = [8]+1 = 9
(all misses)

Crisenth uses wand on Tarrak in off hand (standard action) and moves 10 feet down the slope to threaten Maur while readies his warhammer (move action).
 


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