Kulan: Knightfall's Heroes of Carnell Game [IC]


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"Angus, we need to stop that casting! Go, I'll keep these two busy!"

Maur slams the hammer toward Phre
"I'm still standing, wretch! And you needed healing twice already. If you value your non-existence, go now, don't die again for that ungrateful cretin."

OOC: Maur would appreciate any and all healing thrown his way, he is one crit away from dirt nap


Spellcraft against Tarraks casting: 1D20+7 = [11]+7 = 18
Swift action: lose Foundation of Stone to Fist of the Gods (5 rounds duration) +2 untyped damage
Full attack on Phre: hit AC 24 for 18 and 29 for 22
Full attack on Phre: 1D20+18 = [6]+18 = 24
1D8+8+4+2+2 = [2]+8+4+2+2 = 18
1D20+13 = [16]+13 = 29
1D8+8+4+2+2 = [6]+8+4+2+2 = 22

Free: gain +2 AC at the end (no movement this round)

Current AC: 27/14/27 while immobile
+4 deflection against the chaotic due shield of law
AC 30/17/30

When moving: lower all AC numbers by 2

Smites: 3/6

HP 36/81
Saves:

+3 vs poisons, spells and spell-likes
+1 vs evil creatures (vestments))
Fortitude: +8+3+1+2(heroism) = 14
Reflex
: +2+0+1+1 (haste) +2 (heroism) = 6
Will
: +8+4+1 +2 (heroism) = 15

+2 alchemical silvered warhammer of disruption with heroism and divine favor (1 minute, 9 rounds left) and fist of the gods

Attack: +18/+13 (undead Will DC 14 on hit or be destroyed)
Damage: 1d8+8+4+2+2
Critical: 20/x3

Active spells:
14 hours Consecrate gives -1 penalty on attack rolls, damage rolls, and saves to undead
the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades)
Consecrate gives +3 to turning check

70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws
(cast while speeches were given so everyone should be inside the radius except maybe for the scouts)

Shield of Law
SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed.


Turn undead
Check: 1d20+1 (cha) +2 (religion bonus)
HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority)

Smite: +1 (cha) to hit / +10 (effective turning level)

Spells
6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food
2/5 Bless x2, Foundation of Stone, Hide from Undead, Lesser Holy Transformation, Animate Rope (D)
2/3 Consecrate, Ghosttouch armor, Remove Paralysis, Spiritual Weapon (D)
0/3 Holy Storm, Mass Conviction (+3), Downdraft, Stone shape (D)
1/2 Celestial Brilliance, Recitation, Spike Stones(D)

Basic non-magic stats
AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection)
Total / Touch / Flat Footed
AC: 24 / 13 / 24
Initiative: 12
 
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"Angus, we need to stop that casting! Go, I'll keep these two busy!"

Maur slams the hammer toward Phre
"I'm still standing, wretch! And you needed healing twice already. If you value your non-existence, go now, don't die again for that ungrateful cretin."

OOC: Maur would appreciate any and all healing thrown his way, he is one crit away from dirt nap


Spellcraft against Tarraks casting: 1D20+7 = [11]+7 = 18
Swift action: lose Foundation of Stone to Fist of the Gods (5 rounds duration) +2 untyped damage
Full attack on Phre: hit AC 24 for 18 and 29 for 22
Full attack on Phre: 1D20+18 = [6]+18 = 24
1D8+8+4+2+2 = [2]+8+4+2+2 = 18
1D20+13 = [16]+13 = 29
1D8+8+4+2+2 = [6]+8+4+2+2 = 22

Free: gain +2 AC at the end (no movement this round)
Maur slams his hammer into the monstrous ghast twice with full force. He hears flesh tear and bones crack. Phre howls in agony as the weapon touches her, but she manages to stay on her feet and keep its disruption power from overwhelming her. Black ichor drips onto the stones beneath her feet.

She hisses at Maur. "You will pay for that!"

OOC: As far I know, Maur is the healer for the PCs side in this fight. Caerth could heal him, but he'd have to disengage from the elf wizard. He has one cure light wounds spell memorized. The only other cleric left is the halfling Gala of Inanna. The other Gala, Samantha, was slain by the cloudkill spell. Henry does have some healing potions that he got from Syndra's dead body but he was planning to use them on the fallen NPCs.

Phre's saves vs. Maur's hammer:
Phre - Will save vs. Maurs hammer: 1D20+9 = [20]+9 = 29 (saves)
Phre - Will save vs. Maurs hammer: 1D20+9 = [17]+9 = 26 (saves)


Neurotic said:
Current AC: 27/14/27 while immobile
+4 deflection against the chaotic due shield of law
AC 30/17/30

When moving: lower all AC numbers by 2

Smites: 3/6

HP 36/81
Saves:

+3 vs poisons, spells and spell-likes
+1 vs evil creatures (vestments))
Fortitude: +8+3+1+2(heroism) = 14
Reflex
: +2+0+1+1 (haste) +2 (heroism) = 6
Will
: +8+4+1 +2 (heroism) = 15

+2 alchemical silvered warhammer of disruption with heroism and divine favor (1 minute, 9 rounds left) and fist of the gods

Attack: +18/+13 (undead Will DC 14 on hit or be destroyed)
Damage: 1d8+8+4+2+2
Critical: 20/x3

Active spells:
14 hours Consecrate gives -1 penalty on attack rolls, damage rolls, and saves to undead
the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades)
Consecrate gives +3 to turning check

70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws
(cast while speeches were given so everyone should be inside the radius except maybe for the scouts)

Shield of Law
SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed.


Turn undead
Check: 1d20+1 (cha) +2 (religion bonus)
HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority)

Smite: +1 (cha) to hit / +10 (effective turning level)

Spells
6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food
4/5 Bless x2, Foundation of Stone, Hide from Undead, Lesser Holy Transformation, Animate Rope (D)
2/3 Consecrate, Ghosttouch armor, Remove Paralysis, Spiritual Weapon (D)
1/3 Holy Storm, Mass Conviction (+3), Downdraft, Stone shape (D)
1/2 Celestial Brilliance, Recitation, Spike Stones(D)

Basic non-magic stats
AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection)
Total / Touch / Flat Footed
AC: 24 / 13 / 24
Initiative: 12
 

Wieland hears Maur's warning and he looks at the ghast lord. If only he had his crossbow. Then he notices that Annabel still has her shortbow. He bends and talks to her softly. "I'm going to borrow these, okay? Stay down."

She nods quickly and curls up in a ball next to the stalagmite.

Wieland tries his best to aim around the stalagmite, holds his breath, says a prayer, and fires a single shot at the ghast lord. The shot glances off of the stalagmite and goes far to Wieland's right.

"Damn!"

Ailward looks at the summoned skeleton, shakes his head, and quickly casts ray of frost at the flying rook instead. The ray misses the rook and hits a massive stalactite behind it. The battle sorcerer sighs in frustration.

 
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Henry knows they need every blade they can get in this fight, so he moves past Angus and bends down to pour one of his own cure potions to the fallen female dwarven fighter. He watches as her eyes flutter open. "Uh, what happened?" She looks up to see the owlbear skeleton hovering over her. She swears in Dwarven and clutches at her axe.

"Don't move!" Henry warns her.

She nods her head.

Sir Ghal can see that Maur is in trouble and that Tarrak is summoning something else, something dark. He moves up the slope away from the owlbear skeleton and pulls his throwing axe out of his belt.

The skeleton lashes out at Sir Ghal but loses its footing again. It nearly falls over into the depression behind it but manages to stay upright.

Sir Ghal throws the axe at Tarrak but the weapon is blown off course by a wind gust and ends up at the bottom of the soupy depression.

"Blast it!"

 

The male dwarf fighter shakes his head. "No! No! No! No more!"

He runs away up the slope as fast as he can in his splint mail.

Henry motions to the female dwarf as he watches Sir Ghal distract the skeleton, "Okay, I think you can get up now."

The female dwarf stands with Henry's help. "I'm very weak."

Henry offers her one of Syndra's cure potions but she shakes her head. "Save it for our heroes." She looks around. "Where is Lord Maur?"

Henry points up the slope. The two of them can see that the ordained champion is in trouble.

"Take to him! Quickly!" She says. She risks moving away from the skeleton to the opposite side of Angus.

Elle casts a quick orison on her kinswoman before moving up the slope to stand next to Scarborax. "Can you hurt it?" She points at the skeleton.

"I can always try," the Stump Sorcerer says. He casts disrupt undead and fires the ray at the skeleton. The disrupting energy slams into the skeleton causes some of its bones to disintegrate. "Well, that worked."

 
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Updated information, also on his next turn, another intimidate check.
free action: Speak
"You must have been the runt of the nest, you can't hit me for nothing!" he then laughs mokingly
Intimidat +12
ScottDeWar,Jr: D20 + 12 → 18(6 + 12)
a little better.

att 9+4+1=14; dam 4+1+1d6 fire.
Keen weapon +1: crit 15 to 20
2 handed power attack -5/+10 [single handed, non-light weapon used two handed]

Sash: round 3 fiery weapon, DMG pg 224 [Dandwiki: A flaming weapon deals an extra 1d6 points of fire damage on a successful hit.]

Mods
Quinn's combat stats:
Hp: 113/113*[1*]
AC: [27] +4 [deflection]; +3 [natural]; +5 [breastplate]; +2 [magic]; +2 [dex]; +1 vs rook [dodge feat]
vs attack of opportunity AC [
fort: [+13] +3 [moral]; +4 [resistance]; +3 [class]; +3 [con]; +1 [cloak]
ref: [+13] +1 [haste]; +3 [moral]; +4 [resistance]; +3 [class]; +2 [dex]; +1 [cloak]
will: [+12] +3 [moral]; +4 [resistance]; +3 [class]; +2 [wis]; +1 [cloak]
SR vs chaotic spell or caster: 25
energy resistance: fire 5 [red sash]

**con damage from cloudkill: -1 con [16->15] -1 to a few things:
[*1] HP total: 105 [-9 from cloud kill]
[*2] fort saves [+12] [-1 from cloud kill]

BAB: [+13] +9 [class]; +4 [str];
dam: [+5] 4 [str]+1 [conviction]



Longbow +1 att; 1d8 +5 dam
+1 composite +4; threat range: 20 [x3]

bastard sword +1 att; 1d10-1 dam
mwk, alchem silver; threat range: 19-20 [x2]

Cruel Justice, Scimitar +1 att; 1d6+1 dam
(Adamantine/Intelligent/Keen); threat range: 15 - 20 [x2]


Spiked chain +1 att; 2d4+1
threat range: 20 [x2]
 

Angus scowls as the Rook flees from melee range, but then smiles again when he notices the big, fearsome, shambling Owlbear Skeleton. A grin spreads from ear to ear on the big Centaur. Apparently, he doesn't find the Owlbear very scary at all.

Angus chortles, "Look ye 'ere, a' beg ol' begga bones t'plae wit. I neys skellies, vaery well. An'look ye, ae've goot joost th' theang t'clobber th' lakes a'yoon."

"Look ye here, a big bag of bones to play with. I know skellies, very well. And look ye, I've got just the thing to clobber the likes of you."

OOC:
Angus hits AC 22 for 19 pts. damage using Azurak vs. Owlbear Skeleton.
Dice rolls are in the OOC Thread.
 
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Tristan takes aim at the rook and fires another arrow, but his shot doesn't come close, as it disappears into the crevasse.

END OF ROUND TEN
 

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