Kulan: Knightfall's Heroes of Carnell Game [IC]

Angus watches as the new summoned foe begins to take shape next to Sir Ghal. The knight prepares to face it but then his go wide in horror. "By the North Gods, no!"

The figure appears to be wrapped in linen bandages from head toe. It eyes are black pits, its mouth is full of razor-sharp teeth, and its hands are clawed.

Angus has never seen one before now, thankfully, but he knows what this creature is and that it is very dangerous.

"He's summoning a mummy!" Sir Ghal exclaims wildly. "We need to stop him, now!"
 

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OOC:
Out-of-turn roleplaying response.


Upon hearing this, Angus becomes concerned. He doesn't know much about what mummies are capable of, but he knows from old stories that they extremely dangerous, and horrifyingly powerful. He does know that mummies are usually the remains of great knights or kings, who died with the taint of evil upon their soul, and were mummified by their fanatical followers in a dark ritual. And he knows that this mummy might just turn the tide of the battle in favor of the forces of darkness.

Angus whispers a prayer to Meilikki, "Dearest Forest Lady, Protector of Life, hear the prayers of your servant, Angus; I ask these things not for myself, but for the good of innocents, and the good of the land, both of which are being destroyed by the corrupting taint of the darkest of evils. Dear Lady, please show me the way, show me how to stop this abomination from occurring, or if it does come to be, show me the way to destroy it. These evil beings want nothing more than the destruction of your creation. Let me be your champion! Give me the power to drive them from here, FOREVER! Truly, you are great, and your will be done. áiméan."


OOC:
Angus is saying this in his native tongue, Centaurish. But the last word ("amen") is in the Dhaoninian dialect.
 

"You have me to destroy this abomination of evil," Azurak says to Angus telepathically. "I sense its powerful aura of law, as well as evil. Let the power of a 100 dwarven battleragers spur you forward, Angus."

OOC: Angus has a +2 luck bonus to hit on his next attack, as long as he targets the mummy. This is only for this round.
 

"Mummy...need fire!" Wishing he still had a more powerful spell at his disposal, Phar begins a summoning of his own and an admitted small form begins to take shape behind the Mummy. "Maybe it will be of some help."

Meanwhile the summoned Eagle seems to be getting the measure of his foe and unleashes a much more effective set of attacks. Its claws digging into flesh.

OOC:
attack and damage: 1D20+7 = [14]+7 = 21
1D20+7 = [16]+7 = 23
1D20+2 = [13]+2 = 15
1D6+4 = [4]+4 = 8
1D6+4 = [4]+4 = 8
1D8+2 = [2]+2 = 4


Summon Monster III Small fire elemental
 

"Mummy...need fire!" Wishing he still had a more powerful spell at his disposal, Phar begins a summoning of his own and an admitted small form begins to take shape behind the Mummy. "Maybe it will be of some help."
OOC: Let me know where you want it on the battle map. I'm assuming right next to where the mummy is located.

Scotley said:
Meanwhile the summoned Eagle seems to be getting the measure of his foe and unleashes a much more effective set of attacks. Its claws digging into flesh.

OOC:
attack and damage: 1D20+7 = [14]+7 = 21 +2 for charge = 23
1D20+7 = [16]+7 = 23
1D20+2 = [13]+2 = 15
1D6+4 = [4]+4 = 8
1D6+4 = [4]+4 = 8
1D8+2 = [2]+2 = 4

Summon Monster III Small fire elemental
The celestial giant eagle goes after the bleak eagle, as the other magical beast withdraws. It is forced to charge through the air towards the bleak eagle near the entrance to the cave. It rakes the bleak eagle with its talon and the other eagle screeches in pain.

OOC: The bleak eagle used the Withdraw action on its turn, so the celestial giant eagle cannot use a full attack against it. I will say that the celestial creature can charge the bleak eagle, however, using your first rolls for attack and damage. The celestial giant eagle's AC is 2 lower until its next turn.
 

Omen strikes back at Aureus with her heavy mace, but the hutaakan rogue manages to dodge the priestess's blow.

"Your going to have to do better than that," Aureus mocks.

"Then I will try harder, gnolly," Omen replies with a laugh.

"I am not a gnoll!"

Tarrak finishes his spell and the mummy comes into view. It roars in anger and attacks the closest living person, Sir Ghal. The undead menace nearly breaks the knight's ribcage with its balled fist. Sir Ghal winces in pain and looks at the new summoning happening next to him. He hopes this isn't another foe.

OOC:
Omen - Attacks Aureus with Heavy Mace: 1D20+9 = [4]+9 = 13
1D8+5 = [3]+5 = 8

Mummy - Slam attack vs. Sir Ghal: 1D20+11 = [20]+11 = 31
1D6+10 = [6]+10 = 16 (critical threat)
Oh crap! :eek:

Mummy - Confirm Critical: 1D20+11 = [8]+11 = 19
1D6+10 = [4]+10 = 14 (not a crit.)
Shield of law saved his butt!

Sir Ghal - Fortitude save vs. Mummy Rot: 1D20+17 = [2]+17 = 19
Damn, that was close. :sneaky:

Since the mummy is lawful evil, it doesn't have to save vs. the slow effect of shield of law.
 


Tarrak is pleased to watch the mummy hit Sir Ghal and he laughs. Then he looks towards where the druid is interlocked with Galzadar. He doubts Galzadar has betrayed him, as the pain would be unbearable. Still, the half-orc druid doesn't seem to be in distress. He watches as the quasit falls from the air after looking at the mummy.

"Phre, my dear," Tarrak says. "Go and find out what is happening up there."

"Lord Tarrak, the dwarf is too strong," Phre says as ichor pours from her mouth.

"Well then use your other vial. Find a way!" Tarrak orders angrily. Then he looks towards Annabel and Wieland. "I have some gnats to swat!"

Tarrak strides through the slight depression without concern and comes up on the other side. He ignores Annabel and moves toward Wieland. The prone militia fighter tries to cut the ghast lord's leg but her blade rings off stone instead of undead flesh.

"I'll get to you in a minute, my dear," he says mockingly to Annabel. "Wait your turn!"

He glares at Wieland and laughs. He pulls up his visor to reveal his horrid face and then howls. The ghast lord's jaw unhinges and a three foot forked tongue licks at the air. "I will enjoy this greatly!"

Phre steps back 5 ft. from Maur and take her last inflict vial from her belt. She pours the black ink-like liquid down her throat and once again licks out the interior of the vial before discarding it.

OOC:
Tarrak double moves through the depression to stand next to Wieland. Annabel tries to hit him with an AoO but misses. Phre takes a 5 ft. step and takes a vial of inflict serious wounds from her belt and drinks it down.

Phre - Uses vial of inflict serious wounds: 3D8+9 = [1, 3, 2]+9 = 15
Well, those rolls are terrible.
 

Lady Pendour considers trying to shoot at the priestess of Malotoch, but she doesn't want to hit Aureus. So, he turns and finds a target up the slope. She watches the monstrous ghast back up from Maur and drink something down. She aims for the undead creature and fires two shots. The arrows fly over the battlefield but they don't hit Phre. She came close but the monstrous ghast ducked at the last moment.

"Keep trying, my lady," Aureus encourages her. "But don't get any closer to that mummy."

The noblewoman nods and prepares to fire again.

Lady Pendour - using Aureuss bow (fires at Phre): 1D20+7 = [11]+7 = 18
1D20+2 = [16]+2 = 18
(two misses)
 

Ailward manages to not succumb to the despair clutching at his heart. He reaches out and finally takes the blade offered by Quinn. "Yes, I think I'll need that." He drops Syndra's spear before looking at Henry. The man is paralyzed with fear. He is gripping on to the two remaining potions with shaking hands. The battle sorcerer pries the potions out of the wilderness rogue's hands.

He turns to look towards Sir Ghal and Maur. "I have healing potions! I'm on my way!"

Ailward moves to the other side of Angus away from the skeleton and mummy. He is forced to stop near Elle, as there isn't room for him to get by.

OOC: Ailward takes the offered sword with a free action. He uses a move action to take the potions from Henry, then he moves across the slope away from the undead.
 

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