Kinematics
Hero
Attempted sample combination strongholds. This triggered my question in Edit5.
Shop
500 sq ft, with 500 sq ft external loft area.
100 sq ft of internal space is allocated to a Workshop.
500 sq ft external area is allocated to a House (Hut) living area.
Quality: Average
Cost: 500 + 250 + 100 + 500 = 1350
Prestige: +2
Staff: 2 or 3
Temple
5000 sq ft Temple with 1000 sq ft external plaza
500 sq ft of internal space allocated to Library
500 sq ft of internal space allocated to Training Hall
400 sq ft of internal space allocated to Sacred Grove, the holy tree growing at the center of the temple
Quality: Luxurious
Cost: (5000 + 500 + 500 + 500 + 400) x2 = 13,800
Prestige: +3
Staff: 60 or 74
House
1000 sq ft
Quality: Legendary
Cost: 1000 x5 = 5000
Prestige: +2
Staff: 100
Followers: 1
Given 1000 sq ft of space, you end up with:
Frugal: 1 staff
Average: 2 staff
Luxurious: 10 staff
Legendary: 100 staff
Frugal, Average, and Luxurious make sense, but Luxurious is about the point where you've saturated your space with people. More people beyond that seems to be counterproductive. 10x as many staff makes it seem like your house is made up more of people than wood.
Note: There is an implication in the Furnishing and Staff section that the "staff" may in fact include non-human elements, such as traps or enchantments or whatever. That may mediate the apparent over-abundance of personnel, but it's definitely not clear if this is actually the case.
Size needed to gain 1 follower:
Frugal: 100,000 sq ft (minor palace or fortress)
Average: 50,000 sq ft (castle or cathedral)
Luxurious: 10,000 sq ft (farm or manor)
Legendary: 1000 sq ft (house, lab, temple)
Cost needed to gain 1 follower:
Frugal: 50,000 GP
Average: 50,000 GP
Luxurious: 20,000 GP
Legendary: 5,000 GP
The cost scaling vastly incentivizes going for Legendary quality rather than Average or Frugal, despite Legendary strongholds being described as unusual and unique.
Part of the problem is that the pages on followers was not posted, so I'm not sure what all is being granted.
Also, your math seems wrong. Luxurious 100 sq ft would grant 10 staff (1 staff per 10 sq ft), and you need 100 staff to get a follower.
More questions:
* Does the minimum size given in the stronghold types section apply specifically to the stronghold's basic size/cost, or can it include external grounds? Is there a limit on using the external grounds costs?
* Also, the minimum size of the House if 500 sq ft. How is it possible to have the Hut option if the minimum size is larger than the size category that would result in a Hut?
I think the main conflict is between the "Examples" on the Stronghold Size table, and the actual Stronghold Types. The implication from the table is that the grade determines the type, when they shouldn't be so strongly connected. Despite the title of "House, Hut, Mansion, Manor, Palace", that stronghold type is just "House", which can be described in different ways based on size. A Mansion is not a different stronghold type from a House; it's just a large enough house to get the grade 4 benefits of the stronghold's feat.
I'm also a bit leery of the minimum sizes being given in square feet. The Farm, for example, has a minimum size of 10,000 sq ft, which is the absolute maximum for a grade 3 stronghold. One has to wonder why it can't be any other grade 3 size, and why it realistically looks like the minimum size is the bottom of grade 4. The minimum size being the maximum size for a grade feels like things are out of sync.
Or maybe the implication is that the minimum sizes given are the minimum size to gain the feat for that stronghold type, not the minimum size for the stronghold type itself. That's certainly not clear, if that's the case.
Overall, there are a lot of things that need more clarity in this section.
Shop
500 sq ft, with 500 sq ft external loft area.
100 sq ft of internal space is allocated to a Workshop.
500 sq ft external area is allocated to a House (Hut) living area.
Quality: Average
Cost: 500 + 250 + 100 + 500 = 1350
Prestige: +2
Staff: 2 or 3
> This seems reasonable. 2-3 staff (depending on how sub-strongholds affect staffing) manning a small shop fits with expectations.
Temple
5000 sq ft Temple with 1000 sq ft external plaza
500 sq ft of internal space allocated to Library
500 sq ft of internal space allocated to Training Hall
400 sq ft of internal space allocated to Sacred Grove, the holy tree growing at the center of the temple
Quality: Luxurious
Cost: (5000 + 500 + 500 + 500 + 400) x2 = 13,800
Prestige: +3
Staff: 60 or 74
> This is a little less certain. I would not be entirely surprised by 60-74 staff for a small temple, but it does seem a little on the high side.
House
1000 sq ft
Quality: Legendary
Cost: 1000 x5 = 5000
Prestige: +2
Staff: 100
Followers: 1
> And this is where it gets wonky. 100 staff for a small house is hard to wrap my head around, even for Legendary.
Given 1000 sq ft of space, you end up with:
Frugal: 1 staff
Average: 2 staff
Luxurious: 10 staff
Legendary: 100 staff
Frugal, Average, and Luxurious make sense, but Luxurious is about the point where you've saturated your space with people. More people beyond that seems to be counterproductive. 10x as many staff makes it seem like your house is made up more of people than wood.
Note: There is an implication in the Furnishing and Staff section that the "staff" may in fact include non-human elements, such as traps or enchantments or whatever. That may mediate the apparent over-abundance of personnel, but it's definitely not clear if this is actually the case.
Size needed to gain 1 follower:
Frugal: 100,000 sq ft (minor palace or fortress)
Average: 50,000 sq ft (castle or cathedral)
Luxurious: 10,000 sq ft (farm or manor)
Legendary: 1000 sq ft (house, lab, temple)
Cost needed to gain 1 follower:
Frugal: 50,000 GP
Average: 50,000 GP
Luxurious: 20,000 GP
Legendary: 5,000 GP
The cost scaling vastly incentivizes going for Legendary quality rather than Average or Frugal, despite Legendary strongholds being described as unusual and unique.
Part of the problem is that the pages on followers was not posted, so I'm not sure what all is being granted.
Not sure how you get 500 GP for this. Are you buying it as entirely external space? I don't think that's valid. Though that depends on yet another unclear part of the rules.Follower: Looks like 500 gp is the minimum for a free follower (100 square foot luxurious house/encampment).
Also, your math seems wrong. Luxurious 100 sq ft would grant 10 staff (1 staff per 10 sq ft), and you need 100 staff to get a follower.
More questions:
* Does the minimum size given in the stronghold types section apply specifically to the stronghold's basic size/cost, or can it include external grounds? Is there a limit on using the external grounds costs?
* Also, the minimum size of the House if 500 sq ft. How is it possible to have the Hut option if the minimum size is larger than the size category that would result in a Hut?
It's not clear whether the +1 and the +2 stack. I read it as the +2 replacing the +1 bonus when you increased the stronghold to grade 6.Ability bump: 500.5 GP for Con (1001 sq ft frugal encampment), 25,000 gp for a +2 (but the fact it increases your max is awesome).
So effectively for 25,500.5 gp you can do a +3 to a stat, and theoretically have a 22. Very expensive but that is cool and I could absolutely see players with that goal.
Well, in the case of the House, the rules specifically change what it apparently is based on its grade, which is based on its size. Though there's also the conflict that the minimum size for a House-type stronghold is 500 sq ft, so it's not possible to have a grade 1 house, despite rules specifically for that.All building types can be any size. The examples column is just examples. You want a 250K sq ft house, you can have one if you can afford it. You’d probably call it a palace or something, but it’s basically a big house.
I think the main conflict is between the "Examples" on the Stronghold Size table, and the actual Stronghold Types. The implication from the table is that the grade determines the type, when they shouldn't be so strongly connected. Despite the title of "House, Hut, Mansion, Manor, Palace", that stronghold type is just "House", which can be described in different ways based on size. A Mansion is not a different stronghold type from a House; it's just a large enough house to get the grade 4 benefits of the stronghold's feat.
I'm also a bit leery of the minimum sizes being given in square feet. The Farm, for example, has a minimum size of 10,000 sq ft, which is the absolute maximum for a grade 3 stronghold. One has to wonder why it can't be any other grade 3 size, and why it realistically looks like the minimum size is the bottom of grade 4. The minimum size being the maximum size for a grade feels like things are out of sync.
Or maybe the implication is that the minimum sizes given are the minimum size to gain the feat for that stronghold type, not the minimum size for the stronghold type itself. That's certainly not clear, if that's the case.
Overall, there are a lot of things that need more clarity in this section.