Destroying occult items


log in or register to remove this ad

Hand of Evil

Hero
Epic
It should always be a fear to the players that 'destroying' a powerful magical artifact or occult items will be more destructive, than the use of it. You make be better off building a way to defuse the device. Now, a storage place is good but don't store more than one device there, you don't want them to interact. Plus, it is a security nightmare.
 

Mallus

Legend
What would be a good way to destroy Cthulhu Mythos-type occult items, staying within the conditions set below?
1) It is 1776
2) The PCs have no access to magic of any sort.
3) The process will not involve anything at all religious, even in the slightest degree.
Is throwing them into an active volcano too off-brand for the Mythos? Maybe sinking them into the ruins of Atlantis (which, of course, would be painted with a big Elder Sign).
 


Dannyalcatraz

Schmoderator
Staff member
Supporter
Each item might require its own specific undoing process. Until that is discovered, occult items might be encased in one of the materials mentioned above (bronze, concrete) or the like, and stored in special, possibly guarded vaults or relatively inaccessible locations.

Look at Friday the Thirteenth: the Series (a single family) Warehouse 13 (government agencies) or Brandon Frazier’s The Mummy (religious organizations) and other sources for yoinking ideas.

It may even be that some things are not permanently destroyab by resources at humanity’s disposal at this point in time, so making them inaccessible may be the only option available.
 

aramis erak

Legend
Not all of DC. Just the Pentagon.
There are multiple elements that go back to the creation of DC... the pentagram and the compass WHich both can be extracted from the street grids. Multiple times. While the architect, l'Enfant, was no Mason, many of his supporters were, and it's possible that he put those damned diagonal streets in to create multiple pentacles and compasses (aka dividers) as a nod to his supporters...

The Pentagon is MUCH later, and not in the area with the wonky roads.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
While the architect, l'Enfant, was no Mason, many of his supporters were, and it's possible that he put those damned diagonal streets in to create multiple pentacles and compasses (aka dividers) as a nod to his supporters...
Good thing he wasn‘t a Le Marchand, eh?

”Wow, I think I just found the shortest route across DC!”

”Come, Über driver, you have such sights to show us…and we, you! No fares now, only…exquisite suffering!”
 

aramis erak

Legend
Good thing he wasn‘t a Le Marchand, eh?

”Wow, I think I just found the shortest route across DC!”

”Come, Über driver, you have such sights to show us…and we, you! No fares now, only…exquisite suffering!”
Living near a town where it's pretty clear it was originally 3 separate ones with different grid orientations, and some of the roads left in straight shot... diagonals across the grid are almost certainly going to cause snarls at the major intersections. West of Kings is one grid, it matches up east north of Buchannon; south of Buchannon and east of Kings, a different angle (about 30° off, I think), OSU campus grid a third angle, about 10° off from the northern grid... and funky off of Circle west of 29th and north of Harrison; outside is perpendicular to local angle of Circle, while inside is the main Corvallis grid... Tyler and 29th has some interesting grid-variance...

Heck, the city I grew up in was originally several separate townships (4 of them at one point incorporated as cities)... Anchorage had one grid aligned to a miscalculated north, Spenard a slightly different one, Muldoon and Mountain View both aligned almost to the Anchorage one, and both Jewel Lake and Dimond townships with yet another north... they're all close to north-south... but they have wibbles and wobbles and "not quite right" .... but very few diagonals.

DC's roadgrid has been an element of consternation and controversy since it began.
Which makes it a great subject for being tied to the mythos... or other conspiracy cults... despite no good reasons for most of those diagonals.
Why no one has "fixed" it is a real world case of politics, historic preservation, and bureaucratic inertia... but in games? Let the pareidolia run rampant...
 


MarkB

Legend
I like the idea of each item needing a unique means of disposal, but just to add one that hasn't been mentioned, how about concentrated sunlight? Like, they have to commandeer the best astronomical telescope of the time, train it directly on the sun, and put the artifact on the opposite end. Probably ruining the telescope and maybe setting the building on fire in the process.
 

Remove ads

Top