jmartkdr2
Hero
The same thing could happen if you miss an attack or they make a save or they roll well on initiative or the damage roll is low.I think that's less the issue than the idea that the bad guys may have gotten in an extra turn that they wouldn't have, if you had beaten them to the punch. This can add up to a drain on party resources/extra damage taken.
I've never noticed, given thatoh it's not just "DPR calculations". You're literally doing less. You're playing less than the other player with a high initiative.
1. initiative is an opposed roll, so having a bigger mod doesn't reliably mean you go first.
2. the number of rounds varies, so it's really hard to say that the one opposed roll is what made the turn shorter
3. pretty much every other roll in the combat, both yours and everyone else's, is also a factor.
Plus by this logic you don't want too drop enemies because that makes the fight shorter.