that sort of "I showed up, entertain me with "some stuff for the characters to do" carries with it a very high bar for the player to make "some stuff" a thing their character is interested in doing & to make sure their characters are working together. If 5e imposed the responsibility of meeting that bar on players we wouldn't have seen "just give the players what they want" or "d&d is about telling your story" & similar so often over the last eight yesrs because it would be about your character finding "something" to do.
If the players expect to show up and have the h. Find them "something" to do that turns into a more trad style than neotrad and all of
this is beyond
The pale not just because it's toxic but because the player expected the option to do it to even be available for them. 5e has this weird "you be you" no bar of responsibility & expectations from the gm is low enough for the players while turning around and expecting the gm to just figure it out & make it work while granting maximum player agency.
I don't know if I can agree with or even entirely understand your take on this. You're saying that 5E is a maximum player agency system and that makes it difficult for the GM to do his job?
I mean, if that's your experience, then I understand your frustration. But I feel this may be very particular to your interpretation of the books and your interactions with your players.
I had a similar experience to hawkeyefan, though I generally chalk it up to "backgrounds have no real teeth" than MMI.
I had a noble character, and there was one time in 11 levels where there was a local noble that I could impose upon to put us up for the night. I brought my feature up to the DM, and he was like "uh, I don't know, I don't think he's ever heard of you, so he has no reason to invite you into his home".
I never bothered with PHB backgrounds again, from that point on, I just made custom ones for the proficiencies I wanted, since it was pretty obvious that while they were intended to be tools for the DM to integrate the players into their campaign, there was no pressing reason for them to actually do so.
As always, abilities with defined mechanics are far more likely to matter at the table than those that are completely up to the DM to interpret (see spells vs. skills debates for other example of this).
I mean, it seems pretty MMI to me.
Player: Mother, may I use this class feature that clearly relates to this situation to help us out?
GM: No, you may not as I did not account for it, and this obstacle must be dealt with by other means I've actually considered.
I agree with you that the Background Features generally lack teeth. But that's certainly not helped by the rest of the game's authority structure. And, as it did with you, it has a negative impact on the game in that it makes backgrounds less important, potentially removing a thematic element that the player has selected for their character.
Exactly, negating player agency(...negate player proposals that don't have pre-approval.) is Railroading, not Mother May I. It's a different pejorative entirely!
I think the only difference is that the GM could say "yes" in that situation. If he said "yes" then it's not railroading, but it still seems like Mother May I.
Like, if there is no binding rules or constraint on the GM, but instead it really boils down to them just saying yes or no, that's pretty much MMI. It's entirely up to them.
Again, compare to an example where more clear-cut mechanics are involved. Did I hit the troll with my sword? Did I charm the noble with my spell? These aren't really up to the GM to say yes or no.... they're up to the play process of rolling dice and so on.