WoT d20 actually has some good things going for it. I like the classes better than the standard 3.x ones, and the new feats and Defence mechanism worked well for me. Channelling was also great.
That said, it suffers from the same problem as Star Wars: Channellers (or Jedi) are vastly overpowered compared with mundane classes. Also in WoT time, I found it difficult to keep the game going: either it was all intrigue and role-playing, with no dice at all, or it became little different from regular D&D (and the Channellers would start blasting up every enemy and obstacle in sight). Except the list of monsters was very limited: trollocs, fades, a few Seanchan monsters, and that was pretty much it.
But I did port the character classes and Channelling over to Middle Earth, and flavour-wise they worked very well there.
That said, it suffers from the same problem as Star Wars: Channellers (or Jedi) are vastly overpowered compared with mundane classes. Also in WoT time, I found it difficult to keep the game going: either it was all intrigue and role-playing, with no dice at all, or it became little different from regular D&D (and the Channellers would start blasting up every enemy and obstacle in sight). Except the list of monsters was very limited: trollocs, fades, a few Seanchan monsters, and that was pretty much it.
But I did port the character classes and Channelling over to Middle Earth, and flavour-wise they worked very well there.