Just finished The Wheel of Time books, where is my new RPG?

WoT d20 actually has some good things going for it. I like the classes better than the standard 3.x ones, and the new feats and Defence mechanism worked well for me. Channelling was also great.

That said, it suffers from the same problem as Star Wars: Channellers (or Jedi) are vastly overpowered compared with mundane classes. Also in WoT time, I found it difficult to keep the game going: either it was all intrigue and role-playing, with no dice at all, or it became little different from regular D&D (and the Channellers would start blasting up every enemy and obstacle in sight). Except the list of monsters was very limited: trollocs, fades, a few Seanchan monsters, and that was pretty much it.

But I did port the character classes and Channelling over to Middle Earth, and flavour-wise they worked very well there.
 

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WoT d20 actually has some good things going for it. I like the classes better than the standard 3.x ones, and the new feats and Defence mechanism worked well for me. Channelling was also great.

That said, it suffers from the same problem as Star Wars: Channellers (or Jedi) are vastly overpowered compared with mundane classes. Also in WoT time, I found it difficult to keep the game going: either it was all intrigue and role-playing, with no dice at all, or it became little different from regular D&D (and the Channellers would start blasting up every enemy and obstacle in sight). Except the list of monsters was very limited: trollocs, fades, a few Seanchan monsters, and that was pretty much it.

But I did port the character classes and Channelling over to Middle Earth, and flavour-wise they worked very well there.
You swap WoT for any other genre and its been my problem with D20 and 5E reskins since forever. Just bespoke me bro!
 

Trying to port something like WoT to D&D 5E has the issue of most characters are magical in some way and you’d have to limit classes and subclasses pretty hard.
 

The whole last book made me an emotional wreck but man, what a good ending.

Now I want to run/play a WoT RPG.

Yes there is the old D20 one thats expensive to find and buy now (and frankly bleh 3rd ed again).

Has some company shown interest in making a new one? Come on! Take my money!
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they did it in 2001 never really took off. I have it but never could get anyone interested in playing it.
 

they did it in 2001 never really took off. I have it but never could get anyone interested in playing it.
That was my experience as well (though I'm still looking for an affordable copy of the single adventure that WotC produced to go along with the campaign setting).
 

That was my experience as well (though I'm still looking for an affordable copy of the single adventure that WotC produced to go along with the campaign setting).
I sold mine just a few months ago ...
The WoT was quite unbalanced, I found, and it ended up either as very repetitive monster hunting or highly political intrigue where the rules were largely superfluous.

That said, I stole the character classes for my 3.5e-based Middle Earth campaign, and it worked a treat: Wanderer, Noble, Woodsman, Armsman all fit ME much better than the traditional D&D classes.
 

The
The whole last book made me an emotional wreck but man, what a good ending.

Now I want to run/play a WoT RPG.

Yes there is the old D20 one thats expensive to find and buy now (and frankly bleh 3rd ed again).

Has some company shown interest in making a new one? Come on! Take my money!
WotC book us excellent as a lore resource, even if you want to do something else with it. Also, the casting system is basically a precursor for the 5E approach with Neo-Vancian casring.
 

I don't think a D&D style game works great for WoT, considering the vast power differential between channelers and non-channelers. (Although the WoT casting system in the 3E era book was actually pretty well done.) Something Cortex-based might work better.
Agreed. Or even a PbtA game where there is greater stress on narrative complications rather than raw power level.
 

Agreed. Or even a PbtA game where there is greater stress on narrative complications rather than raw power level.
Troupe style play (a la Ars Magica) might work too, considering how often various book groups are 1-2 channelers and then a bunch of nonchannelers.
 


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