D&D General “Folk” D&D vs. “Official” D&D

Whizbang Dustyboots

Gnometown Hero
It is quite impressive when looked at in hindsight.

They took the perennial #2 RPG company in the world, and reduced it to a company catering to the few remaining faithful thru kickstarter...
Not even that. Those folks on Kickstarter are doing so under license from the people who now actually own it all.

They lost the house and now have to rent the garden shed from the new owner.
 

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Mind of tempest

(he/him)advocate for 5e psionics
I disagree.

Corporations are state created entities given special liability protections that small mom and pop businesses do not enjoy; insulating themselves from many of the effects of market forces, and thus very anti-capitalist.

But I suspect we define certain terms very differently, and as I do not wish to derail the thread we should debate in PM if you wish to continue this sideline.
one breeds the other like fire makes ash.
 


I have to admit that I already held this opinion so he was preaching to the choir for me but I like how clear and (relatively) succinctly he put it.

Really good video, though I think the idea that there's a split between the groups is questionable, I think it's more of a spectrum from one to the other, and the middle has a ton of crossover.

I think I'm sort of "folk in Official's clothing myself", if that makes any sense. I'm very concerned that if there are going to be official rules, and official rulings, they should be correct or sane or well-done, not idiocy. But at the same time, if there isn't official stuff, I'm not that concerned. Certainly with other RPGs I run I run them much more in the folk style, though part of that is because of the far more simple and less-interlocking rules in most of those, making me more confident changes won't cause problems down the line.
 

Therein lies the rub. WotC has been deft in elevating the reach of D&D within the hobby, while it's erstwhile competitors such as Vampire/WoD etc, have mismanaged themselves into a decreasing market share within the same.
I mean, I don't think that's actually, true, is it?

The issues WW was having when it got bought by CCP games in 2006 are tiny compared to the issues TSR was having when it got bought by WotC, no? It's just that CCP had a ton of money. They could easily have bought WW at literally any time it existed, in a financial sense. It wasn't like TSR where they were in financial collapse.

CCP games then utterly mismanaged White Wolf in every possible way. It's an absolute scandal some of the stuff they did. What they sold to Paradox was basically just bloody remains and some IP.

So claiming "White Wolf" did that is kind of misleading at best. A terrible videogame company did it.
 
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Warpiglet-7

Cry havoc! And let slip the pigs of war!
You say "siphoning money from players who think they need them,"
I say "selling products to people that want them."
Hell yeah! I don’t want to make a phb and to create a player base! I want to buy a book or a chess set and sit down to play with someone else who also has the same reference.

In fact, if we don’t need any published anything just stir down with a pencil some dice and do your thing!

Also I don’t feel like a helpless consumer. Witness the many new books I choose not to own!
 

Corporations are bad because they want to make a profit vibe. Buy these t-shirts from my sponsor!

The word "irony" pops to mind.
You're veering dangerously close to:

1671058825402.png
 


Jaeger

That someone better
CCP games then utterly mismanaged White Wolf in every possible way. It's an absolute scandal some of the stuff they did. What they sold to Paradox was basically just bloody remains and some IP.

So claiming "White Wolf" did that is kind of misleading at best. A terrible videogame company did it.

IMO; Potaoto, potahto; who was at the WW helm is a side show - it said WW on the tin, and it happened.

#2 game run down into irrelevance.

Same with all the non-D&D hobby big names from the 90's. Almost all those companies either went under, changed hands, or are shells of what they used to be.

Not WotC's fault.

But in those other companies defense only WotC had the corporate cash to just flat out stop a profitable game line (4E) because it didn't sell like they wanted it to - suck saltwater for a year, then release a new hotness to grab back market share.

No one else in RPG land can pivot like that.

Such are the advantages of being the market leader...
 


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