Wizards of the Coast's Archetype Entertainment to Publish Exodus TTRPG Based on Upcoming Exodus Video Game

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In something of a surprise, a video game division of Wizards of the Coast has announced plans to publish EXODUS Traveler’s Handbook, a new tabletop RPG based on their upcoming video game. Archetype Entertainment, a division of Wizards of the Coast, announced plans to publish the new rulebook, with details about the upcoming release found on Archetype's website. The book is being made available to followers of the upcoming game first, starting on December 11th. Details on how to get a copy of the limited quantity book can be found here.

EXODUS Traveler’s Handbook was designed by James Ohlen, who created Exodus and was previously designing tabletop RPG books via his Arcanum Worlds imprint prior to joining Wizards and Archetype Entertainment. Arcanum Worlds had published a 5E third party supplement called Odyssey of the Dragonlords and several D&D 5E supplements on the DMs Guild.

Exodus is a new sci-fi video game that deals with human space colonists fighting against the antagonistic descendants of humanity known as Celestials. The game involves time dilation in space travel, which is why there are both humans and their evolved futuristic descendants in the same game.

Currently, it is unclear whether the TTRPG version of Exodus will use some version of Dungeons & Dragons 5E or if it will be a bespoke new game system. EN World has reached out to Wizards for clarification.

A description of the new RPG can be found below:

• Celebrate with Us – This special FOUNDERS TTRPG edition was created by James Ohlen, the creative visionary behind the highly anticipated EXODUS video game.

• Explore the vast world of EXODUS – Face the challenges of this dark and dangerous futuristic world, set in the expanded universe of the EXODUS video game.

• Become the Traveler – Your destiny is to lead the Travelers, in the hunt to steal alien weapons and technology from the most powerful enemy in this universe – the Celestials.

• Confront Time Dilation – Choices you make create consequences changing the fate of those you love most – and reshaping the future of your entire civilization for generations.
 

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Christian Hoffer

Christian Hoffer


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I would think Radiant and Necrotic were both folded into Radiation, but I'm not sure.
It only matters when you want to convert stuff to/from D&D. Otherwise it doesn’t matter if it maps exactly. And if you are doing a conversion you would do it by context. For example in D&D a laser pistol does radiant damage. The equivalent weapon in Exodus does energy. But that doesn’t mean energy maps exactly to radiant. Other types of radiant damage might be radiation.
 

Explosives do fire damage. it’s in one of the screenshots.
Hmmm. Most "blasts" arent "fiery". They are detonations, shockwaves. How do these stat?

I suppose, they should be "thunder damage". But "sonic" sounds different, more like structural damage from ongoing vibration at specific frequencies.
 

It only matters when you want to convert stuff to/from D&D. Otherwise it doesn’t matter if it maps exactly. And if you are doing a conversion you would do it by context. For example in D&D a laser pistol does radiant damage. The equivalent weapon in Exodus does energy. But that doesn’t mean energy maps exactly to radiant. Other types of radiant damage might be radiation.
Damage types in 5E are largely narrative in function.

I fo think using normal D&D stat blocks for this with refluffing will be relatively easy and straightforward: given the terrestrial origins of everything, far future Remnant civilizations being D&D needs who made Iwlbears on purpose is definitely on the menu. One of the interesting things Hamilton did in the novel The Archimedes Engine is show the Celestials making classical allusions...like the Archimedes Engine that moves planets between star systems (it is specifically called out as a big enough lever to move the world).
 


This book is great! I think the main thing that's missing are other playable species. Especially awakened animals as a playable species!
 

Here they are:
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Cool. It looks like sonic does cover "concussive" shock-wave detonations − so the explosions that can rupture eardrums or so on. Plausibly, sonic can cover high/low pressure too, tho that might surprise some.

Energy is force, like gravity but focused.

Surprisingly, there is no psychic damage, not even from neurological weapons. But with the absence of "psychic", "radiant", and "necro(man)tic", the flavor seems to be leaning into a demystifying hard science. That can be interesting.

I dont mind the poetic terms, "lightning", "thunder", "radiant", and so on, even for a hard science genre. They can work in their own way too.

For the "weapon" damage type, does the book do anything interesting with the distinctions bludgeon, slash, pierce?
 



This book is great! I think the main thing that's missing are other playable species. Especially awakened animals as a playable species!
Probably because the player character in the computer game is human.

But if I remember correctly, Traveller only added non-human PCs later, Mongoose adding Aslan and Vargr to the core rules is a change I think. Vargr are uplifted canines.

But this book is a start, I would like to see it developed into a full product line (and for sale in UK FLGS). Fantasy ain’t gong to stay fashionable forever.
 
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