D&D General Dark Horse Comics Signs Deal with Wizards of the Coast

dark-horse-comics-dungeons-and-dragons-magic-the-gathering-logos-on-flame-kindling-background_...jpg

Dark Horse Comics announced a licensing deal with Wizards of the Coast for new comic books based on Dungeons & Dragons and Magic: The Gathering.

From the press release:

Dark Horse Comics and Hasbro's Wizards of the Coast announce an exciting new publishing line beginning in 2025, with comics and graphic novels expanding the worlds of DUNGEONS & DRAGONS and MAGIC: THE GATHERING! The officially licensed publishing program will feature original stories based on the popular fantasy roleplaying and trading card games. The first of these series will debut in summer 2025.

Dark Horse Comics first collaborated with Wizards of the Coast for MAGIC: THE GATHERING tie-in comics in the late '90s with MAGIC: THE GATHERING: Gerrard's Quest and has more recently collaborated for the Stranger Things and DUNGEONS & DRAGONS miniseries. In this new era of MAGIC: THE GATHERING and DUNGEONS & DRAGONS, fans can expect comic series, graphic novels, art books and more. Stay tuned for more news and announcements to follow!

"If you'd told my 12-year-old self I'd get to work with incredible writers and artists to craft comics for DUNGEONS & DRAGONS and MAGIC: THE GATHERING, alongside such thoughtful and creative stewards of these licenses, I wouldn't have believed you," said senior editor Spencer Cushing. "The opportunity to work with Wizards of the Coast is a dream come true."

"Having the opportunity to work with the Wizards of the Coast team on both DUNGEONS & DRAGONS and MAGIC: THE GATHERING is one of the most exciting opportunities I’ve had professionally,” added editor Brett Israel. "As an avid player and fan of the various stories and planes of these two iconic games, I cannot wait to work with many highly-skilled creators on growing these universes."

"DUNGEONS & DRAGONS and MAGIC: THE GATHERING are two legendary games with incredibly strong fandoms and world-building gameplay," said Marianne James, Senior Vice President, Licensed Consumer Products at Hasbro. "We are dedicated to expanding these universes through unique brand-offerings and world-class partnerships, ultimately bringing players and fans alike new, exciting ways to engage with these iconic franchise brands. From this licensed publishing program with Dark Horse Comics, we anticipate a lot of excitement to come with new artwork and creative storytelling."

"We’re so excited to be teaming up with the incredible creatives at Dark Horse to invite fans and newcomers alike into the iconic fantasy world that has defined Magic: The Gathering for the past 30 years, told through a fresh new lens," said Jackie Jones, Vice President of Creative, Magic: The Gathering. "Each series will feature epic, high-stakes stories across Magic’s visually stunning, diverse multiverse, told through the eyes of our most iconic, complex, and compelling heroes and anti-heroes - giving readers the opportunity to experience what makes Magic so unique and awesome."

"This collaboration is akin to forging a legendary magical item! Dark Horse is just so awesome at bringing fantastical worlds to life on the page," said Jess Lanzillo, vice president of franchise and product for Dungeons & Dragons. "With D&D's vast, imaginative realms and 50 years of thrilling adventure as their canvas, I'm excited to see what will unfold. This collaboration feels like the start of something truly special."

Stay tuned for more news on upcoming DUNGEONS & DRAGONS and MAGIC: THE GATHERING projects in the near future!

Dark Horse is currently owned by Embracer Group, which is currently undergoing a corporate restructuring that has it splitting into three companies. The tabletop arm of Asmodee has already split off, while Dark Horse Comics is expected to stay with Middle-Earth Enterprises & Friends along with the company’s AAA game studio holdings.

Dark Horse Comics is best known for publishing Hellboy, but has a long history of licensed gaming comics including Cyberpunk, Dragon Age, Mass Effect, Tomb Raider, The Witcher, Assassin’s Creed, HALO, and many other licensed video game properties. Dark Horse has also previously brushed up against tabletop roleplaying by publishing officially licensed Critical Role comics and worked with the previous licensed publisher of D&D comics, IDW, to publish Stranger Things Dungeons & Dragons.
 

log in or register to remove this ad

Darryl Mott

Darryl Mott

The problem with the BOOM comics were that they're considered non-canon to the overarching MtG narrative. They were doing their own thing, for better or worse. Better in that they had the characters that people know and love and could play in the setting spaces introduced without worrying about continuity, but worse because people got confused when somebody dying in the main series didn't carry over to BOOM or events in BOOM not carrying over into the main stories...
The current Wizards policy for D&D is that all the "expressions" of D&D (comics, movies, etc.) are to be treated as their own thing - is that different for MTG comics and such? Again, not very familiar with how Wizards handles the MTG side.

(FWIW, D&D canon was ostensibly unified across media up through early 5e, going by the 5e DMG, so I guess it'd make sense if MTG had been similar.)
 

log in or register to remove this ad

The current Wizards policy for D&D is that all the "expressions" of D&D (comics, movies, etc.) are to be treated as their own thing - is that different for MTG comics and such? Again, not very familiar with how Wizards handles the MTG side.

(FWIW, D&D canon was ostensibly unified across media up through early 5e, going by the 5e DMG, so I guess it'd make sense if MTG had been similar.)
A unified story canon is not as problemat5for Magic, since playing Magic does not involve creating story the way playing D&D does.

When D&D tries canonical metaplot, it downplay nice with ar table play: not a problem for a Magic card match.
 

The problem with the BOOM comics were that they're considered non-canon to the overarching MtG narrative. They were doing their own thing, for better or worse. Better in that they had the characters that people know and love and could play in the setting spaces introduced without worrying about continuity, but worse because people got confused when somebody dying in the main series didn't carry over to BOOM or events in BOOM not carrying over into the main stories...
Speaking of Boom!, I think their digital comics are no longer available, but it's worth hunting down paperbacks of their Adventure Time comics, which were great. Hopefully they get republished by someone, somewhere, some day.
 

dark horse is also the US publisher/translator for Berserk manga; probably right up there with Lone Wolf as one of my faves, they truly care for the stewardship of their licenses. This is a good deal for D&D
 

A unified story canon is not as problemat5for Magic, since playing Magic does not involve creating story the way playing D&D does.

When D&D tries canonical metaplot, it downplay nice with ar table play: not a problem for a Magic card match.

MtG does try to sync their fiction and their card sets together big time, although timing screws it up from time to time. And card sets do tell stories about the settings, especially story spotlight cards.

The MtG team is way more hard-core about their metastory then the D&D team who are extremely sloppy at it, thankful most of the novelist are more careful.
 

MtG does try to sync their fiction and their card sets together big time, although timing screws it up from time to time. And card sets do tell stories about the settings, especially story spotlight cards.

The MtG team is way more hard-core about their metastory then the D&D team who are extremely sloppy at it, thankful most of the novelist are more careful.
Right, because playing the card game doesn't impact the story. Whereas a D&D table may have killed Eliminater permanently in the 1370's and then destroyed Watereep in Ana ccisentla zombie Apocalypse.
 

Right, because playing the card game doesn't impact the story. Whereas a D&D table may have killed Eliminater permanently in the 1370's and then destroyed Watereep in Ana ccisentla zombie Apocalypse.

What the happens at your table has nothing to do with D&D canon, D&D Canon is more about supporting multimedia and making adventures and setting books more immersive and believable via casualty and universal story lines.

No buddy expects their home story to be canon or have FR canon match their home story, they know they are leaving the main road as it were.
 

What the happens at your table has nothing to do with D&D canon, D&D Canon is more about supporting multimedia and making adventures and setting books more immersive and believable via casualty and universal story lines.

No buddy expects their home story to be canon or have FR canon match their home story, they know they are leaving the main road as it were.
Right, what happens at tables has nothing to do with metaplot canon, which is why metaplpt canon doesn't work for D&D the way it does for Magic.
 

What the happens at your table has nothing to do with D&D canon, D&D Canon is more about supporting multimedia and making adventures and setting books more immersive and believable via casualty and universal story lines.

No buddy expects their home story to be canon or have FR canon match their home story, they know they are leaving the main road as it were.
You still seem to be misunderstanding @Parmandur
D&D has "sloppy" continuity because it doesn't want to do a metaplot. Everything in D&D is supposed to be a snapshot at the same moment in time.
 

You still seem to be misunderstanding @Parmandur
D&D has "sloppy" continuity because it doesn't want to do a metaplot. Everything in D&D is supposed to be a snapshot at the same moment in time.
Exactly, whereas a hand of Magix the Gathering is only loosely flavored to match with the metaplot...which means it doesn't contradift it, ever.
 

Remove ads

Remove ads

Top